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Seasons Mods ([personal profile] seasonsmods) wrote in [community profile] seasonsrpg2024-01-19 12:11 am

Event #6: Doctor Why Instead of Who



Doctor Why Instead of Who
LOGS | NETWORK | OOC | MEMES | NAVIGATION



Sawyer's Return


Sawyer, the Autumn Guild Leader, addresses the network on noon on the 19th. He's back from wherever he has been since disappearing in November. The message goes as follows.

Click for a Gif


"This is Sawyer. I lead the Autumn Guild as the last Autumn Power Holder native to this world. I was accused of crimes relating to the portal mysteries and sabotage in the Research Center in November. Well, I guess I still am.

I managed to track down the real culprit, but couldn't capture them. Instead, I got the device they used just before they disappeared into yet another portal. The device still has the coordinates to the location they went to. Instead of pursuing them myself, I'm asking for everyone's help, since I got injured fighting them. I'm leaving the device to Olwen, along with a file on another incident, and letting Harrison put me in jail until the real culprit is captured. Hopefully after Jade looks me over.

Anyway, I'm counting on all of you to capture the bastard. They go by the name "The Doctor".

Harrison, I'm waiting behind the Amberfall Guild."

Any inquiries about the video will be met with a "We are forming a plan of action, please wait" for the first few days after. But everyone will be assures that Sawyer did get medical attention before taken away! (Handwaved) Visitations are permitted while he's in custody.





Color Me Inked

(Duration: Whole month)


Part 1


There is some really good news following the slightly worrying news from before: The Fairy Queen has reacquired all of her powers! That's why anyone who is interested is invited to Amberfall to gain an upgrade for their seasonal powers. This upgrade comes in the form of a magical tattoo. These tattoos not only give boosts but it can also move around one's body (for example, if someone's tattoo is a bird, the bird can fly around, especially when powers are activated).

These tattoos are permanent by default, but they can also be temporary should the person wish so. Temporary tattoos will wear out in a month (or earlier, if the tattoo is in constant use).

The basic effect of the tattoo is simple: seasonal powers stronger against the dark energy, meaning everyone will be able to fight creatures coated in it easier. That is, however, not the only effect; two more effects can be chosen when the tattoo is made, from a pool of choices provided.

Tattoo extra effects
• Danger Sense (gives an ability to sense danger in the surroundings)
• Door Creation (lets the user create a temporary fake door to pass through walls and other obstacles)
• Elemental Resistance (one element) (can be chosen twice)
• Enhanced Sense (choose one of the basic senses) (can be chosen twice)
• Guardian Spirit (summons an astral being to physically protect them, in the shape of something important to them - stays for an hour per summon)
• Mermaid Song (gives an ability to be able to heal minor injuries with singing)
• Minor Regeneration Powers (automatically heal minor injuries)
• New Element creation and manipulation (choose from electricity, light, neutral) (can be chosen twice)
• Retrocognition (able to see an item's past by touching it (does not work on living things))
• X-Ray Vision (lets user see through walls and other objects by touching them (does not work on living things))


All extra effects of the tattoo drain magical energy just like any other abilities do. If someone is low on magical powers, the tattoo will look like it's faded out (animal based tattoos may even start sleeping). No one automatically masters these abilities, so it might take some time to get used to them and properly use them in a fight.

Part 2


Various booths have been set all around Nightwake that let people test their new abilities. Most of the booths utilize just one ability (like being attacked by a water balloon with a blindfold on to test danger sense or test their enhanced senses) but some of them have several ways to complete them. They vary from obstacle courses to target shooting. These are mostly fun, harmless things

There's also just general fighting areas set up for people to just fight it out with their new abilities (they know by now that otherworlders love their fights). There are also robots that are installed with various martial arts to use as opponents, for those who prefer not to fight other people.






Bigger on the Inside


(Duration: January 22nd -> 26th)



Part 1


Olwen, the Winter Guild Leader, is the next one to address everyone through a message sent to all devices. It's an invitation to join him in tracking down and capturing The Doctor, but also for anyone who wishes to join the support side of things. The team will be gathering in Blossomcrown Park, on the 22nd of January at noon, where he will explain the plan.

The park has several tents set up. All of them are somehow related to aiding the fighters who will be entering the portals, so all non-combatants will be asked to man them. There are healing, food and even touch energy tents. After an analyzation done on the portal device, it seems that touch energy will drain faster inside the portals than they do normally.

Before the portal is opened, Olwen greets and thanks everyone for coming. He will explain that their primary goal is to find The Doctor, but also prevent monsters from entering Nightwake while the portal is open (it cannot be shut while someone is inside, unless you're someone like The Doctor). He explains that the nature of this portal is otherwise still unknown and he advises anyone who starts feeling bad in any way to return to Nightwake right away.

Once everyone is done with preparations Olwen activates the portal device and leads the way inside, holding a sword and shield in hand.

Part 2


When people first enter the portal they are met with a breathtaking view. It looks as if the water surface and the sky melt together, as the water reflects the starry sky. On the water there are several rowing boats. Once at least two people are inside a boat it will start moving across the surface of water and will eventually disappear into a mist (all except for Olwen, who disappears alone for some reason, who tells everyone to stay focused on the mission before the mist takes him).

The boats take people into sceneries that reflect their seasons. If there's more than one season on the same boat the scenery will be a mix of them.

• Winter is a cave of ice and water, filled with monsters named Glaciduets (Rock monsters with various animal bodies that shoot ice and rocks as weapons)
• Spring is a place among the clouds, filled with monsters named Galeduets (Birds that are partially fishes, that use sharp winds and icicles as weapons and dive among the clouds)
• Summer is a village that is burning, filled with monsters named Flameduets (Various dinosaurs with wings that use fire and wind as their weapons)
• Autumn is a rainy forest filled with monsters named Terraduets (Skeletons with fiery armor that use earth and fire as their weapons)


All of the monsters are far sturdier than they look and can provide to be difficult opponents. To proceed, they all (at least five monsters, can be more) have to be defeated and if any of them get past them into the mist the people entered from they will attempt to enter the portal into Nightwake. The mist is also the way to escape and return to regroup if needed.

Part 3


Defeating enough monsters will destroy the space they entered. Once enough spaces are destroyed, one final space is revealed (this will take a few days, there are a lot of these spaces). It's where Olwen can be seen fighting a masked, hooded person. Olwen is using his sword, water and ice - while the other figure uses force fields to protect themselves from magic and two swords. From the looks of it, the fight is rather even.

Those who try to help Olwen will be met with another force field around the area, preventing anyone from entering. Destroying the devices making the field will help Olwen get past the villain's defenses, but they're guarded by shadow monsters called Shadow Moths (This creature takes the shadows of people to become bigger and faster. It usually takes the form of a giant mothman that has shadowy vines as its weapons. If hit by the vines, characters would start doing everything backwards).

Once the devices have been destroyed, Olwen manages to encase the figure in ice before collapsing on the ground himself from exhaustion. All that's left now is to get both the ice covered villain and Olwen out of the portal and closing the portal - but with that, it's mission accomplished.

The masked villain (still frozen) will be taken by the Law Enforcement into custody to be questioned while Olwen gets Jade (Spring Guild Leader) to look after him right away. Olwen is tired, but thanks everyone who came to help with the mission (whether fighting or supporting) with a healthy sum of 20,000 Moon Coins.

Epilogue


With The Doctor in custody, Sawyer is free. Harrison makes a public apology, which Sawyer accepts and a viral video can be seen of all the guild leaders hugging him and telling him how they always believed in him. Are those tears in Sawyer's eyes? You must be seeing things!

Information about the villain will be given at a later date, once they manage to interrogate them. Meanwhile Sawyer will return to his guild duties. This time actually doing them without (as many) complaints.




Waiting in the Shadows

(Duration: January 28th - 31st)



Part 1


The Research Center Leader, Helene, and the Fairy Queen have been working on a project while the Portal fight has been going on. They send a message that there's another mission to take to those who are interested, with a 50,000 moon coins reward because of how dangerous and important this mission is.

Those who agree to take on the mission are asked to take at least a temporary magical tattoo. Those who already have a tattoo (permanent or temporary) will have theirs temporarily enhanced. This is the only requirement to participate in the mission. The enhancements for the tattoo are to protect the user from what they are about to face and make magic work against it - as well as work as an emergency exit if all else fails.

Explanation of what they are about to face is a dangerous entity once faced by two otherworlders. It has been named the All-Consuming Darkness: an experiment made by the Doctor that was meant to be unleashed to destroy the barriers around Ellipsa. Under normal circumstances it would eat any attacks delivered at it. But with the Fairy Queens magic tattoo boosts that danger will be out of the way.

After all the preparations and explanations, they are advised to take the new, temporary teleport crystal out to the Autumn Segment, straight to the Abandoned Mansion.

Part 2


The Abandoned Mansion is a creepy, old two story building that looks quite rundown. It's surrounded by mist that expands into the forest. There's not much to look at on the outside, other than two tombstones with the names of Kamisato Ayato and Kaveh on them. Anyone who has previously visited the mansion might remember they definitely weren't there before June, when the place was sealed.

Magical tattoos let everyone pass through the barrier and into the house. The strategy is simple: find all the arms of the monster, spread out to the mansions every room, and destroy them. With the boost from the tattoos all attacks can now deal damage, but the monster can still inflict status effects (silence, stun, burn, poison) and the air around it generally feels poisoned.

The being itself has no actual figure. It's a shapeless blob of mass that attacks people relentlessly with its arms. It will also try to capture anyone it can and eat them to make itself bigger, since it no longer can consume attacks to do so. Even with the magical tattoo boost it's still a difficult opponent to face.

Those that do get eaten will receive their own tombstone outside. It seems it appears automatically after death.

Everyone is also advised to retreat if they need to, which they can do by passing the barrier out of the house. With how many arms the being has the fight may take a while.

Part 3


Once all the arms are destroyed, the shadow blob will evaporate and the eerie feeling that was all over the place will vanish. The spirits that were guarding the doors will open the windows and doors, relieved that the danger was now gone. It's almost as if the nature was celebrating too, as sun beams start to fill the mansion as well.

The teleport crystals will take them back, but there's also a promise of a free luxury airship ride back for those who want to pamper themselves for a job well done. The airship is parked at the Autumn Airship Station.





OOC TIPS


• Ask Event-related questions here!

• Smut is not allowed on the event post, so if your thread is heading that way, please move it to a private entry of your own (your own entry or a new locked post on the comms).

• Remember to content and spoiler warn as necessary!

• Characters are responsible for coming up with their designs for the tattoos or at least ideas for them (the fairies doing the tattoos can offer options). As a bonus, there's no healing time for the tattoos, as they are completely magical! It also doesn't hurt (unless the person is very sensitive to it, then it might. Player's choice). Everyone is also allowed to get temporary tattoos first before committing to a permanent one (the limit is one permanent tattoo per character).

• Those with special skin (mechanical or otherwise) will still be able to get a tattoo, as they are magical. Even those whose skin would normally regenerate (like titan shifters) can have a tattoo stay permanently. These tattoos will also be available as "aesthetic only" ones after the event.

• Neutral Element is what it says on the tin. It's a shapeless energy that usually takes a blank, white form (but can be different colored, too). No creature is super weak against the element, but none of them resist it either; it's the element that will always deal damage, no matter what.

• Reminder that this month does not have Activity Check-in!


code bases by tricklet
justattack: (special_jackpot_sif1)

[personal profile] justattack 2024-01-24 06:53 pm (UTC)(link)
Hah!

[ COMPATRIOT. What an excellent follow-up! Siffrin approves.

It's also a good thing Zvei can finish the Glaciduet for him; it'd be tough to do alone when they seem to keep coming no matter what. This is the third...? Fourth? They've taken down like that. ]


Looks like three more.

[ Will Zvei be able to handle that? ]
necromants: (✂ 67)

[personal profile] necromants 2024-01-24 08:03 pm (UTC)(link)
[Three more. Whoof, okay, he's got this. Usually he just gets to hang out in the back and heal, but there's something fun about actually getting to deal damage for once.]

We should be just fine to handle that - as long as you aren't too tired yet, of course!
justattack: (special_jackpot_sif1)

[personal profile] justattack 2024-01-28 07:16 pm (UTC)(link)
[ If only Siffrin had the strength of his Act 4 self....alas. He is 2 Acts behind and can only do his best against enemies he hasn't yet learned to Craft appropriate skills for.

That won't stop him from flipping his dagger from one hand to the next, letting out a small puff of breathe.

(You've got this, Siffrin. You can do it.) ]


Cleave it to me.

[ Just cover him, because he's going to rush in again and engage the closest of the three constructs. ]
necromants: (✂ 45)

[personal profile] necromants 2024-01-29 11:30 pm (UTC)(link)
[It definitely earns a snicker from Zvei but don't worry, he can cover you and appreciate a good pun at the same time!! Important skills to have, that.

Anyway, he can block projectiles with a magic shield quite easily - so you won't have to worry about those. He can only shield or attack and right now he's focused on the former, so here's hoping you're doing okay for now!]
justattack: (title_0)

[personal profile] justattack 2024-01-31 04:49 pm (UTC)(link)
[ Siffrin's doing his best!! These things are pretty solid and don't take a lot of damage from Scissor-attacks, but he's speedy enough to avoid taking too many hits at least. One catches him in the side and he stumbles to the ground, but he's able to roll out of the way when a fist comes down and gather himself.

Zvei's barrage hits it a second later, giving him the opportunity to deliver a finishing blow to its head, leaving them with two left--which also get dispatched in short enough order.

He's panting by the end of the battle, sore in some places but overall? Alright. Siffrin brings a hand to his chest and closes his eye.

(You breathe in, and out.) ]


...Looks like that's the last.
necromants: (✂ 101)

[personal profile] necromants 2024-02-02 10:41 pm (UTC)(link)
[A tough battle, but one that certainly could have gone worse. The moment the last one falls, Zvei immediately approaches Siffrin with his hands out, a bright glow accompanying the healing magic that aims to soothe and heal those injuries up.]

Thank you for your assistance; I wouldn't have been able to take them all on my own!

[He's a healer, not a fighter. Well, okay, he's actually a pretty good fighter too, but this is what he will continue to claim forever.]
justattack: (S_smiling_3[BUST])

[personal profile] justattack 2024-02-04 05:44 pm (UTC)(link)
[ Oh...ohh, that does feel much better. The fatigue doesn't go away entirely, but the aches and pains he'd been feel vanish as if they never existed in the first place. Siffrin exhales in relief. ]

Same to you.

[ YEAH Siffrin would say he's a pretty decent rear-support fighter there with all those spells-- ]

Unlucky to find Rock-types right off the bat.
necromants: (✂ 12)

[personal profile] necromants 2024-02-04 11:45 pm (UTC)(link)
[Rock-types... Well, they were indeed made of rocks, so he supposes that makes sense!]

It's always handy to have a mage around for those, though I'll admit my specialty is healing rather than offensive magic.

[Still, it worked out well enough in the end!]
justattack: (S_questions_1[BUST])

[personal profile] justattack 2024-02-05 05:05 pm (UTC)(link)
It's rare to find someone so well-rounded.

[ Maybe that's a magic thing...? Mira could use both healing Craft and offensive Crafts, but she was a rare case in his world already. And chosen by the Change God. ]

Is it rare to be able to use both kinds of magic?
necromants: (✂ 53)

[personal profile] necromants 2024-02-06 09:29 pm (UTC)(link)
Oh no, most healers are capable of defending themselves in some way, though exactly how depends on the person. I've seen some swing weapons around instead!

[That is obviously not a Zvei thing. He's kind of a twig beneath that over-sided labcoat.]
justattack: (S_questions_1[BUST])

[personal profile] justattack 2024-02-10 02:23 am (UTC)(link)
Huh... Interesting.

[ Sounds just like Mira! It's both a comforting thought, finding some common ground...but bittersweet as well. Mira's not here. She's back in their world, trying to save Dormont from the King.

Without him. ]


My world doesn't have magic, so I wondered.
necromants: (✂ 76)

[personal profile] necromants 2024-02-10 11:54 pm (UTC)(link)
Really? A world without magic...

[It's such a surreal thought, in all honesty. Fighting must be so much more difficult...]

Well, I'd be happy to share what I know if you're ever curious! I've done quite a bit of research into different kinds of magic over the years, though I'm hardly an expert on everything, of course!
justattack: (S_n-nya_2[BUST])

[personal profile] justattack 2024-02-15 05:33 pm (UTC)(link)
Really? You wouldn't mind?

[ Someone's going to explain something...just like that? Without making him participate in a tutorial quiz-style????

W i l d.

Siffrin blinks, and nods. ]


I'd appreciate that a lot.
necromants: (✂ 25)

[personal profile] necromants 2024-02-19 01:38 am (UTC)(link)
[Zvei blinks as well, not entirely sure what Siffrin was expecting here...]

Well, I'd like to hear more about your world, if you're so inclined to share afterwards! But really, I never mind discussing such things - is there anything in particular you'd like to know?
justattack: (S_questions_1[BUST])

[personal profile] justattack 2024-02-20 05:58 pm (UTC)(link)
How it works?

[ That's the basics of the basic right? He's tried Crafting his seasonal magic, but it isn't easy to picture "water" when forming Rock, Paper, or Scissors signs. Maybe Odile could have managed it, but... ]

No one uses hand signs when they use it. I haven't really been able to picture it.