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Seasons Mods ([personal profile] seasonsmods) wrote in [community profile] seasonsrpg2023-05-19 02:11 pm

Event #2: In This Plane of Memories



In This Plane of Memories
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Rising Hearts
(May 19th - May 20th)


Part 1

The center district of Nightwake is full of activities - more than usual that is. There's a lot of promotions in every shop that are somehow related to technology. There are even workshops where you can build your own mobile suit model and battle with them against others or just keep them as decorations.

There are even prototype inventions made by different researchers from the Research Center. There are even mechanical pet dogs. It's truly a technology convention out there and it was all set up in one night.

If someone asks the natives what this is all about they will all just say "Today is a good day". It's not long until a message appears on everyone's devices.

The Research Center's very own Mecha Suit Hangar is ready to enter the phase one of beta testing and are looking for volunteers to test them. Anyone who is interested is urged to come to the Research Center as soon as possible.

Part 2


The mecha suit beta-tests will be done in pairs, so first people need to find suitable pairs for themselves. The Research Center has provided a set of tests to help with this task.

The tests will comprise of any two (or all) of the following procedures, depending on what is required of each pair and a successful Rise rating. A “Rise” is the “right” connection between pair (or if you're feeling particularly in harmony, up to four people, but at the moment it's only two). This will be determined through the following methods:

Melodious Harmony: The pair will be asked to dance together and fall into rhythm. While this is obviously not going to go right immediately, the pair is expected to fall into step, predict the other’s movements, and match them and the dance beats. Three different kinds of melodies will be used (probably beats and melodies familiar to either partner) and the pair is expected to complete three successful dances together to achieve a perfect Rise. The pair can choose to sing as well, or do both together!

Feel the Fall: The pair is asked to spar with one another, and to find a rhythm in combat. They shall be required to make three hits on each other, and rather than bring their opponent down, they are required to continue the spar until all three hits are made by both sides— which require a touch on their bodies. The sparring will be done either barehanded or with practice weapons. A successful Rise will be determined by how well each fighter completes the spar.

With One Another: The pair will be asked to solve an escape room puzzle together, and be given thirty minutes to complete it. This will require cooperation between the pair and a successful Rise will be determined by how well the pair completes the escape room. It shall be unsuccessful if only one partner carries the entire session.


Once the desired Rise rating has been achieved, the researchers will guide the pairs to the next area.

Part 3


It's time to start the experiments. Characters are directed to the mecha suit hangar and given suits to wear that would help them control the mecha suits. No one enters the mecha suits - at least not these types. They are instead controlled from the outside by groups with high Rise rating. This would ensure a safe exploration of the Darkness.


FLOW


With a harmonious Rise rating established, the pair will be able to achieve a “Flow”— a process to evenly bear the mental strain of the piloting such large machines.

A successful Flow can be between four people with a harmonious Rise, but is strongest between two because of the even load between them.

During the state of Flow, the pilots are required to allow themselves to enter each other’s minds, acting as parts of the active brain.

They must avoid getting entangled in each other’s memories and “flow” their thoughts into place to function as one unit.

Once a successful Flow is achieved, pilots will be able to act physically as one entity, commanding either side of the unit and being able to make joint decisions on controlling the units easily without disruption to each other!

BREAKING FLOW


Some new pilots may end up chasing memories anyway (In a process called “Breaking the Flow”), and enter a memory as an unseen entity viewing it. This can happen either by the one providing the source memory “the dreamer” or the person witnessing the memory “the watcher” as a result of it.

Some have reported becoming an active part of the memory, usually those with a very high Rise rating, and the one whose memory has been entered has to realize that they're not in a real space to avoid causing damage to themselves and their partner.

The more the “dreamer” believes this is real, the more the “watcher” will be able to feel what's happening, which can cause disorientation for the pilots and malfunctions in the units.

The external failsafe in this situation if none of the pilots can break out of the memory is to force unconsciousness but this will render the pilots Rise rating to go down to zero and they will be unable to pilot for three days as their minds adjust to being their own memories again.

FLOW: RESONANCE


A Flow Resonance is the remaining resonance of being in another person’s memories, regardless of whether they are in the state of Flow or not. It's a harmless state, but it can lead to moments of finishing each other’s sandwiches sentences or sensing what the other is feeling/thinking without them needing to voice it.

Most resonance fades within 24 hours, but the more Flow is achieved, the longer resonance can remain until it's just a natural part of the other. If this becomes a bother to the partners, there are Suppressants that help them disconnect, but this will also lower their Rise rating and require them to test for them again.



The mecha suits in the hangar can't, for some reason, leave the hangar despite even successful Flows. In fact all the Flow attempts seem to work towards something ominous. The researchers decide to put a halt on the experiment, but it's too late as the magic and technology collide into a flash of light and something emerges from the machines.





Promise Me a Place
(May 20th - May 26th)



Part 1


Due to the test mechanics and the magical energy colliding with people's memories, something unexpected happens. Portals start appearing all around the city of Nightwake. These portals are usually gray and don't show anything to the outside no matter which side you look at them from. However, if someone is inside the portal, the portal glows golden to indicate that and show a scenery from their memories when looked from either side of it. This is why the portals will be called Memory Portals.

The memory portals can appear anywhere at all and can even form around characters without a warning. Empty portals may also emit a familiar feeling to draw people in (maybe even a voice or a scent).

All of the portals work much like the Breaking Flow does, but with characters also being able to interact with each others' dreams like they would be a part of it. Some could even take the place of the character the portal belongs to and experience everything without through their eyes. These portals fade away and release all characters when the memories are complete.

Another version of the portals is the Remorse Portals, where characters need to live through the memory and change it to be the way they wanted it to be. The memory will only end when the desired goal is reached, which means characters may need to start over and over again, until they get it right, with or without the help of others.

Dying in the memory portals doesn't mean dying in Ellipsa, but it does leave them exhausted and in need of plenty of touch energy afterwards.

Part 2


Researchers outside the mecha suit hangar need help to invade the hangar from the outside to shut the system down. The problem is that the hangar is full of data turned into monsters; digital monsters that have been formed from people's memories. They have adapted to fit the space, but otherwise act like monsters from someone's world. Defeating them shatters them into digital data that vanishes, but some of them can be quite sturdy and the researchers don't have enough firepower to defeat them.

Of course, anyone who participated in the beta tests may still be inside as well so it might also be a rescue mission, depending on the situation.


Eventually, with the characters' help, one of the NPC researchers is able to make it to the big red button and push it (something they have always wanted to do anyway). That will shut the whole hangar down, ending the memory share portals from appearing and more monsters from appearing. Of course some portals may still linger if there are people inside, but it will stop new ones from appearing.


(After the memory sharing portals end around May 26th, the atmosphere around Nightwake City center in particular will be very unenthusiastic for a while. The excitement from before is completely gone as the mecha suit project has been pushed back and no one knows when the next attempt will be. By start of June they will start moving on and act like normal once again.

The digital memory monsters wrecked the hangar quite a bit, so that's something that will affect the hangar's mood as rebuilding needs to be done.)





Fishing for Attention
(May 19th - May 31st)



Part 1


Another new notification appears on everyone's smart devices. The guilds have heard the news that a huge amount of fish and water monsters have appeared in any watery surfaces of the Segments. That's why they are hosting a fishing contest.

All of the guilds will provide basic fishing gear (even silly fishing hats) as well as a map that marks all of the surfaces of water available. They do stress that every water surface counts - even the smaller ponds and rivers that didn't make it to the map. So anyone could technically find a fishing spot closer to the city. There's even fish and monsters in the magically polluted river around the city, but no one recommends fishing them as they might carry the same effects as the river.

The judges of this fishing competition are the guild leaders are well as head chefs of some of the fish restaurants in Nightwake. The fish collected will be made into food that will be then given out free. Any monsters fished will be donated to the Research Center for science if they can't be eaten.

The winner will be determined on how many points they manage to score by fishing various sort of fish, but everyone will be getting a prize no matter how well of badly they do.

The fishing contest rules are as followed:

• You can start any day, even on the last.
• You may fish anywhere on the Segments.
• You may use whatever method you see fit to fish.
• You will get scored based on what kind of fish you collect. The rarer the fish, the better your score will be.
• Fish is a very loose term and can mean various monsters that lurk beneath the water as well.
• Working together is allowed but the prizes will go to individuals.
• Everyone participating will receive 1000 moon coins for their efforts to calm the fish-explosion down. They also get to keep their fishing gear. Lucky!


Fish Monster List [ Click to Expand ]

While fish can be anything you can find from normal world (just pay in mind if they'd be in colder or warmer climates), here is a list of fish monsters people can fish up and how rare they are. The fish monsters can be found anywhere.

SKIWID
Rarity: Common
Size: Small
Description: Skiwid are wind-aligned critters resembling squid, but the fins on their mantles are larger, resembling the fins of a manta ray. They utilize their wind energy to propel themselves forward in a quick burst, sometimes jumping out of the water and gliding for short distances. The only protections they have from ending up on dry land when they do this are their excellent eyesight, and the fact that tentacles mean they can traverse short distances on land. Still, it's not uncommon to see them ending up in unfortunate situations by accident.

SPOUTFISH
Rarity: Common
Size: Small
Description: The Spoutfish are small fish with some power over Water, able to freeze or melt it in small quantities. They have a long snout which they use to squirt water at flying insects or to shoot ice at enemies, although it prefers to flee when confronted. They tend to school, although they will scatter if anything spooks them.

DAUBER
Rarity: Common
Size: Small to Medium
Description: These dull, brown fish are not exciting to catch, but make for an easy enough day. They are slow-moving fish that like to hide in the vegetation at the lake floor, so they are usually able to avoid predators just by being hard to notice, and in this way they can grow to a fair size from time to time.

SIGNALFISH
Rarity: Common
Size: Small to Medium
Description: Signalfish are schooling fish with a strong sense of community. They get their name from the bio-luminescent spots that pepper their bodies, no two having spots in exactly the same place. Signalfish communicate with each other by flashing their lights in varying colors, often organizing against threats. Every school has a Queen, a larger Signalfish which is the only female that lays eggs for the school, although when one is killed another Signalfish may take her place. There are rumors that Signalfish actually choose who will become the new Queen with their flickering lights.

PLACOBREAM
Rarity: Common
Size: Medium
Description: Placobream are a bottom-feeding fish, content with algae more often than not, although it will not turn up its flattened nose at an insect here or there. They possess somewhat hardened scales on their backs, protecting them from most predators, although their scales on their stomachs are soft. They are said to be quite tasty fried.

SCRAPPER
Rarity: Common
Size: Small to Medium
Description: These little fish are known for their competitiveness. They've got tiny, razor-sharp teeth they use to nip at the fins of other fish, and seem to enjoy fighting, whether it is with other species or amongst each other. They're easy enough to catch and too small to do too much damage when being fished up, though they've got a lot of spunk and will try anyway!

SEA CROW
Rarity: Common
Size: Small
Description: Sea Crows are very similar to their air counterparts, with black iridescent scales that fins that resemble wings, although they can't fly. They're curious and pretty smart for fish, having been seen using tools to break open crustaceans and sometimes even just for play. Also like thier airborne counterparts, they have beaks and tend to hold grudges- if you fish one up the whole school is liable to hold it against you, and may even try to sabotage your future attempts to fish.

EMBERFISH
Rarity: Common
Size: Small
Description: Emberfish are named for their bright, highly reflective, red and orange scales, leading to schools moving looking much like embers underwater. It is unsettling, nearly as unsettling as their ability to heat up the water around them. It is not much power with just one Emberfish, but with a large enough school they can fully boil the water around them, which can seriously injure or possibly kill other fish, but doesn't seem to bother the little Emberfish.

RAZORFIN DAUBER
Rarity: Uncommon
Size: Medium
Description: A larger cousin to the dull-colored and slow-moving Common Dauber, this fish is named for it's spiny dorsal fin, which has been known to cut the hands of fishers who are inexperienced in handling this surprisingly energetic fish. One could mistake it for a large Common Dauber until they've been sliced up.

NARSHARK
Rarity: Uncommon
Size: Medium to Large
Description: Narsharks are sharks, sporting a single horn in the middle of their forehead. They are not so large that they might consider humans prey, but they are big enough to make a real mess if provoked. They are solitary hunters, and while they prefer to swim away rather than fight, they have the standard rows of sharp teeth inherent to sharks and have been known to seriously injure unprepared fishermen.

PRISCLEEN
Rarity: Uncommon
Size: Small
Description: These little fish enjoy a spotless environment, and are willing to put in the work to make it so. While their favorite foods are small invertebrates, they also will eat algae and plants, a necessary step to cleaning up around their homes. They are popular in fish tanks, so long as you don't mind them rearranging any fixture in their homes, although they require real plants to remain healthy.

MUDRIPPER
Rarity: Uncommon
Size: Medium
Description: The Mudripper is a somewhat dangerous fish, equipped with sharp teeth, but more importantly sharp claws on the end of fins that resemble hands too closely to be comfortable. It has some small alignment with Earth, and uses it to control mud in its' vicinity. It isn't big enough to consider people prey, but it is aggressive and territorial, attacking anything that gets too close. In addition, it can crawl on land with its 'hands' if only for a short time. They're said to be VERY tasty if one can manage to bring one in, at least!

GROCKTOPUS
Rarity: Uncommon
Size: Small
Description: These are small octopodes who have some Earth powers, and prefer to live in burrows, and so can be hard to fish up, and when they are, they can be quite spiteful indeed. As octopodes they are quite smart, and may forgo a fight on the line in favor of shooting a rock in your eye or sneaking off and sabotaging your equipment before dropping back into the water.

FLAIL EEL
Rarity: Rare
Size: Medium to Large
Description: A Flail Eel is a strange creature, one head with anywhere between two and four snakelike bodies attached, named for the flailing appearance it takes when moving, or maybe for the whip-like tool of the same name. Either way, the description fits, and while the fish is not usually a threat to humanoids, it can be a real problem when the two are forced to meet by something like... getting one hooked on a fishing line.

GARAYAN
Rarity: Rare
Size: Large
Description: Garayan are a large, shimmering, colorful fish, said to grant wishes to those who catch them and send them back. They don't, but they are said to! Garayan are intelligent fish, and can use Fire magic, so it can be very tough to actually hook one. You'll have to find something that draws their eye enough to override their common sense, and then once you pull them up, be prepared for a struggle!






OOC TIPS


• Ask Event-related questions here!

• Smut is not allowed on the event post, so if your thread is heading that way, please move it to a private entry of your own (your own entry or a new locked post on the comms).

• Remember to content and spoiler warn as necessary!

• The Event runs ICly between May 19th and May 31st, with memory share portals disappearing around May 26th. Fishing contest continues to run until end of month.

• There's plenty of room in the hangar to move the suits a little bit for a test before all goes wrong. Those still inside when the "flash" occurs will be faced with the digital memory monsters, but there's enough time to leave before it happens and the researchers will first prioritize in getting everyone out of the place before starting other counters.

• Time in the portals can move differently from normal. For example spending 1 day inside the portal could just be 1 hour in normal time. Feel free to play around with the time as you want, as long as you don't make your character spend months in the memories.

• Submit digital memory monsters here for others to use.

• Sign up to participate in the Fishing Contest here (OOC details on the comment). The winners will be announced in a separate OOC post at the start of June.

• Reminder that this month is Activity Check-in month and check-in ends on May 31st, at 23:59 PST.

Any similarities to certain blockbuster movies and series starting with P and ending in Rim are very intentional thank you goodbye.



code bases by tricklet
carrionmywaywardsun: (the devil I know)

Memory Portal: Ghost Sakura Viewing Party - OTA

[personal profile] carrionmywaywardsun 2023-05-30 02:16 am (UTC)(link)
[Entering this memory portal, you find yourself in the middle of a large, flat-bottomed barge being poled up a wide, slow-moving river. The barge is canopied with black silk, the dark wood is decorated with intricate carvings of writhing figures.

The landscape around the river is a brittle-looking grassland, the sky overhead a bruised-looking purple. A cluster of buildings stand off into the distance; a city, perhaps. There are far-off mountains as well. Looking at anything too long gives you an uneasy feeling, as if the angles of everything were subtly off, somehow.

It's very cold.

Standing around you on the barge are four people. In the front stands an enormously tall man draped in heavy layers of red and black. Behind his left shoulder stands a tall, white-haired woman in armor lacquered in black and silver. Behind his right shoulder stands a slender man in black and gray robes. Bringing up the rear between them is an irritable-looking woman with ash gray hair, draped in heavy gray robes.

You know, instinctively, that this memory belongs to the slender man in black and gray, whether or not you've met him before.

You've also got a few minutes to get your bearings and look around before the barge begins to pull into a dock. What do you do?]

(OOC: I'm going to try running this memory portal as an exploration event, kind of like a point-and-click adventure. Tell me what your character would do and I'll tell you the results. Crow may or may not eventually show up to explain stuff.

If you'd rather just view the whole memory from afar instead of exploring or interacting, you can read a memory write-up here. Crow is referred to as Valor in the write-up since that's the name he used in his previous game.)
Edited 2023-05-30 02:21 (UTC)
bravestknight: (Stop bsing)

[personal profile] bravestknight 2023-05-30 03:18 am (UTC)(link)
[The cold it what grabs his attention first, once he steps through the portal. As things clear, Flynn waits until the light subsides and looks around. This isn't anywhere he recognizes, and he feels a little off balance some how as the barge continues it's trek.

He reaches up to touch the black silk with the tips of his fingers.

The tableau around him makes him pause, the hair on the back of his neck standing up as he slowly shifts to take in the surrounding people around him. He steps back out of the middle, being at a disadvantage if people start to move at some point.

What kind of memory is this?]
carrionmywaywardsun: (Default)

[personal profile] carrionmywaywardsun 2023-05-31 03:18 am (UTC)(link)
[The black silk feels, well...silky. And very real, for all that it's part of a memory.

Fortunately(?) for him, the people on the barge don't seem to notice his presence, all four of them standing at attention and looking straight ahead. That includes the slender man in black and gray. Though Flynn instinctively knows this is the slender man's memory, the true version of him must be elsewhere. This memory version of him seems as unaware of Flynn as everyone else on the barge.

The atmosphere and dark clothing are certainly all very somber, but nobody is (visibly) carrying weapons, even if one of them is wearing armor. As the barge begins to pull in toward a pier, the wind picks up and brings distant sounds to Flynn: the laughter and chatter of a large crowd, and a swirl of pink cherry blossom petals, the color shockingly bright against the dreary landscape.

Does he look at anything else before the barge comes to a stop?]
bravestknight: (Affectionately Exasperated)

[personal profile] bravestknight 2023-05-31 03:50 pm (UTC)(link)
[He moves to inspect the barge itself. Since the people aren't moving, aren't looking at him, he just takes his time to really focus in on anything that they might have around them. After all, even if they look somber, he's out of his depth with how they look right now.

Flynn's head turns as he catches the chatter of a large crowd, and when he sees the pink cherry blossom petals it reminds him of Halure. He's stuck admiring them, for a while as the barge starts to come to a stop.]
carrionmywaywardsun: (Default)

[personal profile] carrionmywaywardsun 2023-06-02 02:27 am (UTC)(link)
[The barge is made of solid dark wood, evidently well made and well maintained. Two people in matching uniforms, evidently some kind of livery, are hard at work poling the barge up the river. They look a little odd--a bit washed out, a little hollow around the eyes. Don't worry about it.

The intricate carvings of writhing figures turn out to be depicting an endless crowd killing each other with all manner of weaponry. The expressions of rage and fear and agony on all the faces come through very clearly. It's very well done, if you like that sort of thing.

While Flynn's admiring the cherry blossom petals, the barge comes to a stop at the dock. As soon as it's still, the tall man draped in heavy layers of red and black makes a brief gesture before stepping off the barge. The other three people follow him immediately, maintaining their diamond formation with military precision. They seem to heading in the same direction that the laughter came from.

Will Flynn follow them?]
bravestknight: (Taking a Stroll)

[personal profile] bravestknight 2023-06-02 10:21 pm (UTC)(link)
[He assumes the people are being put into some weird trance like the others, so he's not so concerned about them looking washed out or a little hollow around the eyes. He watches as they pull in and stop at the doc. The blond knight had just been looking at the carvings, when he notices movement.

Flynn's head snaps around to watch as the man in red and black steps off the barge and the other three follow.

Something odd settles in the pit of Flynn's stomach and he slowly moves to follow them.]
carrionmywaywardsun: (Default)

[personal profile] carrionmywaywardsun 2023-06-04 03:25 am (UTC)(link)
[Perhaps it is just a weird trance. Who can say.

The group moves at a fairly quick pace, but fortunately, they're following a paved path, so even if Flynn trails behind, he won't lose them. The path leads away from the docks and up a slight hill to reveal a large grove of cherry blossom trees in magnificent bloom, each twisted tree exuberantly, perhaps even unsettlingly, full of vitality–especially when compared to the bleak surroundings.

The grove is also the source of the laughter and chatter that Flynn heard earlier, as there's a flower viewing party already in full swing, with a large crowd mingling beneath the cherry blossoms.]
bravestknight: (Kiss from a rose)

[personal profile] bravestknight 2023-06-04 02:47 pm (UTC)(link)
[Even if it wasn't on a beaten path, Flynn wouldn't have had trouble following, but he is looking around and taking everything in. This place is so different from his own world that it makes him want to pause, however he doesn't.

He continues to follow as they get closer and closer to the large grove of cherry blossom trees. So it's like the tree barrier in Halure, but not. These trees are smaller, but the blossoms are beautiful. They are so striking that he can't help but be struck by the beautiful picture they create.

The laughter brings him back to himself and he hangs back to watch what is going on instead of getting in close to listen.]
carrionmywaywardsun: (Default)

[personal profile] carrionmywaywardsun 2023-06-09 01:38 am (UTC)(link)
[The flower viewing party is a lively social gathering. However, despite the relatively relaxed outdoor setting, all the attendees are clearly dressed in their finest clothes, with plenty of rich fabrics and jewelry on display. Also notable is that, while there's a wide variety of styles, the crowd is almost uniformly dressed in black, with funereal touches to their clothes--skull-shaped brooches, bloody splatters of red dye, and so on. He's too far to hear any of the conversations in detail.

In the meantime, the group of four he followed is approaching the edge of the grove, where a servant in some kind of uniform stands ready to announce their arrival. The servant blows a long, mournful note on a horn and loudly proclaims their names.

The tall man in red and black who led the group is called the Walker in Darkness. A loud murmur goes through the crowd at his name. Judging by the reaction, his name is well-known to them.

The tall, white-haired woman in armor is called the Sorrowful Blade of the Softly Falling Rain.

The slender man in black and gray robes, who you instinctively know is the owner of this memory, is called the Crow that Heralds the Red Rain.

Finally, the irritable-looking woman with ash-gray hair is called the Testament to the Final Sunset.

At a gesture from the Walker in Darkness, the four of them disperse, drifting in different directions to join the party.

He can hang back and continue to observe, or he can try to follow someone into the crowd. No one's noticed him, so there's nothing stopping him from joining the party if he wants.]
bravestknight: (Realization)

[personal profile] bravestknight 2023-06-10 07:09 pm (UTC)(link)
[Of course he decides to follow Crow that Heralds the Red Rain. He feels familiar and he just wants to stick close to the familiarity right now. The knight does pause to observe the people in the crowd around them before making his decision.

A cherry blossom wafts down and gets stuck into his hair, and Flynn reaches up to gently brush it away, but it sticks to his palm and he looks down at the soft pink petal.

Shaking his head, he gently shakes his hand and lets the petal move away.

He continues, holding a little ways back from Crow to watch him and see exactly what type of person he is. After all, a force had brought them all together and a force had steered him to the portal. It had to be for a reason, or so Flynn hoped.]
carrionmywaywardsun: (Default)

[personal profile] carrionmywaywardsun 2023-06-14 02:53 am (UTC)(link)
[In the crowd, Flynn can catch snatches of conversation. A lot of the names and places are totally unfamiliar, of course, but he can get a general sense of what's being talked about. Politics, gossip, flirting, wheeling and dealing. This is a social gathering, but also a see-and-be-seen type of gathering. Everyone has an agenda. No one notices him.

Crow seems to be walking aimlessly through the crowd, occasionally exchanging greetings with people who seem to recognize him, though never stopping. Most of the greetings seem friendly.

At one point, he bumps into a woman in a dark hooded cloak, not even pausing to apologize before veering off to join a knot of people in conversation. Since he's watching so closely, Flynn can see a quick flash of Crow's hand at the woman's belt, right at the moment of impact. The motion is so quick and smooth that if he hadn't been watching so closely already, it's questionable whether he would have caught it.]
bravestknight: (Hm thats a good question)

[personal profile] bravestknight 2023-06-14 02:57 am (UTC)(link)
[He hears the conversations, but he is honed in on Crow and the way he's walking. Flynn blinks having caught the quick flash of Crow's hand at the woman's belt. He stares hard and tries to discern what he took, or what he did. He let's his eyes leave Crow for a second as he looks at the woman in the dark hooded cloak.]

carrionmywaywardsun: (you know time crawls on)

[personal profile] carrionmywaywardsun 2023-06-14 03:09 am (UTC)(link)
[The woman looks mildly annoyed at being bumped into but walks on. After a few steps, she suddenly stops and pats around her waist, confused. Eventually, she pulls out what look like three black metal coins strung on a white silk cord. She examines them closely before tucking them away, hurrying off in a different direction than she'd been heading in.

And then, right behind him, comes a low, amused voice.]

You fucking caught that, huh. Good eye.
bravestknight: (Stop bsing)

[personal profile] bravestknight 2023-06-14 03:14 am (UTC)(link)
[Flynn turns to look at Crow, raising both eyebrows at him before he turns to look back towards where the woman heads off.]

I'm not sure that's a good thing in this case.

[He finally turns back to Crow turning his back towards the beautiful cherry blossoms and noise to focus on the person in front of him.]

What do the black coins mean?
carrionmywaywardsun: (bring home the boys in scraps)

[personal profile] carrionmywaywardsun 2023-06-21 01:55 am (UTC)(link)
[The woman is quickly lost in the crowd, apparently searching for someone.

The Crow he's talking to is the real deal, distinguishable by the fact that he's actually addressing Flynn and by the fact that he's dressed in some modern goth/punk mish-mash--ripped black jeans, black boots, grey t-shirt, red-and-black jacket decorated with spider lilies. Very out of place in the memory. Also, memory!Crow is visible over his shoulder, laughing and talking with a group of other guests.]

Relaaaax. Rider can handle herself. As for what they mean, your guess is as good as mine. The boss tells me to slip someone a bunch of coins on a string, I slip that fucker a bunch of fucking coins on a fucking string.
bravestknight: (Distracted 2)

[personal profile] bravestknight 2023-06-22 04:59 am (UTC)(link)
[Flynn does make himself relax. He lets out a breath and nods to Crow looking around at the trees again, and then back at him as he steps closer to the other.]

As far as memories go, I've never actually seen trees like this before. Well, sort of. There is a large one that generates it's own barrier and the petals fall from time to time.

It reminded me of home.

[A truth for peeking into Crows memories.]

Those people you were with, co-workers? or friends?
carrionmywaywardsun: (scrap metal the tanks)

[personal profile] carrionmywaywardsun 2023-06-24 12:54 am (UTC)(link)
[he holds up a hand and tips it from side to side]

Eh, closer to the first then the second. I don't know if any fucking Abyssals are actually friends with any others ones. Though I'm friendlier with some of 'em than others.
Edited 2023-06-24 00:55 (UTC)

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at_heart: (blank :: i spy with my little eye)

<3

[personal profile] at_heart 2023-05-30 04:29 am (UTC)(link)
[ For the record? Would definitely have sparred with you to check Rise rating. ] [ But now he's here, and... it's a memory he recognizes, with people he recognizes, and.

The question is, what kind of memory? Some of them, you have to help the person change...

So, the first thing he does is look around for any sign of the Crow he's more familiar with. ]
carrionmywaywardsun: (Default)

[personal profile] carrionmywaywardsun 2023-05-31 03:22 am (UTC)(link)
[As Yuri might recall, the full memory was of Valor at a party, so...not much to regret there, other than not getting laid.

The only Valor around seems to be the memory version of him, dressed to the nines in black and grey, with kohl around his eyes and ornate jeweled earrings, quite a departure from his usual choice in jewelry. Like everyone else on the barge, memory!Valor seems unaware of Yuri's sudden appearance.

Wherever the real Valor is in this memory, it's not here.

As the barge begins to pull in toward a pier, the wind picks up and brings distant sounds to Yuri: the laughter and chatter of a large crowd, and a swirl of pink cherry blossom petals, the color shockingly bright against the dreary landscape.

Does he look at anything else before the barge comes to a stop?]
at_heart: (chatty :: is this gonna take long?)

[personal profile] at_heart 2023-06-03 07:30 am (UTC)(link)
[ It's a good look on Valor, and Yuri very briefly and self-deprecatingly considers whether not getting laid counts as a regret by portal standards, and whether you even can do that in these things.

(Sometimes sensation seems to come through well enough, but others...)

Probably just poking idly around the cabins. Giving everything a once-over in the hopes that something catches his eye. Lingering by the younger Valor with some — fond amusement. ]
carrionmywaywardsun: (Default)

[personal profile] carrionmywaywardsun 2023-06-04 02:11 am (UTC)(link)
[Valor's not that much younger. Probably only a year or two. The memory's a fairly recent one.

The barge doesn't really have a cabin. It's an open-air vessel, with a black silk canopy to keep off any weather. But aside from the carved posts holding up the canopy, the boat is open to the air. Everything about it certainly feels real enough--the rocking of wood under his feet, the chilly breeze, the sound of creaking as the barge floats along.

The barge is made of solid dark wood, evidently well made and well maintained. Two people in matching uniforms, evidently some kind of livery, are hard at work poling the barge up the river. They look a little odd--a bit washed out, a little hollow around the eyes. Don't worry about it.

The intricate carvings of writhing figures turn out to be depicting an endless crowd killing each other with all manner of weaponry. The expressions of rage and fear and agony on all the faces come through very clearly. It's very well done, if you like that sort of thing.]
at_heart: (chatty :: in bed but awake)

[personal profile] at_heart 2023-06-10 02:36 pm (UTC)(link)
[ Look, he's going to worry about it, he knows the washed-out-and-hollow is a Thing that happens on your world. But he's willing to settle on the edge of the barge and wait for it to hit land now.

Especially if memory-Valor still doesn't seem to see him. ]
carrionmywaywardsun: (Default)

[personal profile] carrionmywaywardsun 2023-06-14 02:58 am (UTC)(link)
[Fortunately, the barge doesn't have much further to go, and it's soon pulling smoothly into a dock. As soon as it's still, the tall man draped in heavy layers of red and black makes a brief gesture before stepping off the barge. The other three people follow him immediately, maintaining their diamond formation with military precision. They head up the dock, toward a paved path that seems to lead up a gentle slope to a grove of exuberantly blossoming sakura trees.

Will Lupine follow them?]
at_heart: (chatty :: okay now look)

[personal profile] at_heart 2023-06-14 03:04 am (UTC)(link)
[ Oh, he absolutely follows. ]
carrionmywaywardsun: (Default)

[personal profile] carrionmywaywardsun 2023-06-14 03:16 am (UTC)(link)
[moved here for continuations]
Edited 2023-07-23 00:16 (UTC)