seasonsmods: (Default)
Seasons Mods ([personal profile] seasonsmods) wrote in [community profile] seasonsrpg2023-03-17 10:42 am

Event #1: Welcome, Adventurers



Welcome, Adventurers
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Guild Playing Games With my Heart



Part 1


A new message on everyone's smartphones says that all the Guilds are finally open for business! Instructions on how to get to each one of them are sent with the message.

Each Season has their own Guild (Winter in Frostreign, Spring in Blossomcrown, Summer in Solarpeak and Autumn in Amberfall). Originally they were formed when the world was thriving and the natives were power holders, now they serve a purpose for aiding Otherworlders.

Although there are some aesthetic differences, all of the guilds have the same basic layout, which the newcomers are given a tour of:

The main floor is for information, containing computers that are connected between all guilds. Using them brings up holographic boards which contain information on each of the segments, with a focus on their home segment. You can find out here what the weather is like in each segment, what quests are available, an explanation on how the Flower Yards work, and even a list of powers that have been discovered and how to practice them.

The second floor is a place to go for combat practice, or just practice using your powers. There are simulators here that can be used to create a space to test your skills against virtual monster opponents or against other power holders, all with safety precautions to keep anyone from being injured.

The third and final floor is meant for relaxation and provides a temporary place to nap when necessary. Those who do quests on a regular basis will receive a key that opens their own, personal room for relaxation that can be customized as much as they want. It's void pocket space that doesn't appear unless the specific key is used or the owner invites someone in from the inside.

It's also the floor where the leaders of the guild have their own private space in that's a restricted area. They have their public office there as well.

However, the power holders are expecting everyone outside, in the backyard of the Guilds...

Part 2


The main event of the opening day of the guilds is a lesson on how to become more attuned with your new elemental magic. Some characters may already feel comfortable with them, but the Power Holders wish to help anyone who might still feel like they're struggling.

Behind the guilds there is big open space. A yard meant for lessons like this. Each of the power holders is own their own stage (even Sawyer, who seems rather reluctant to be there) and announces the name of the lesson: Elemental Dancing.

They explain each in their own way that dancing while focusing on their basic element is a way to start properly feeling the element. The dance can be anything, as long as their bodies are moving and they can feel their magical energy align with the element.

To demonstrate, they dance:

Olwen dances a slow dance that looks a little like ballet, with water flowing naturally around him and increasing in quantity as he goes.

Jade has a much quicker dance method, like she's dancing at a party and is surrounded by wind that sometimes helps her even jump higher.

Dawn's dance is a passionate belly dance accompanied by rings of fire around her that turns into a pink fire so she doesn't burn herself as the flames come closer to herself.

Sawyer, as reluctant as he, goes full breakdance with each of his tricks forming pillars of earth that he can use to dance even more.


Once their demonstration is over, they encourage new power holders to give it a try themselves and remind them that they can dance however they please. They also advise that the dances can be attempted with a partner, as long as they can learn to trust one another. Sometimes magic is far stronger when done together... but it may also backfire.






I Came In Like a Questboard




Anyone interested is encouraged to join their guild. The staff explains that it's very beneficial, as they would get access to the upper floors that just today were shown to them, and that nearby stores would give guild members discounts for potions and other such adventuring necessities.

Even without joining, all of the first floors services are available for everyone. That includes the questboard that is now on display, though it only shows four quests for now.

There are some necessary preparations still going on with the questboard itself, but the staff assures that later there will be more of them, with some permanent ones added to the mix that would help with making the Segments safer for those without powers to explore as well.

Why not find a friend and go out on an adventure together? The guild does recommend doing quests together with someone, rather than alone.

Well, except Sawyer of Autumn, if he's around. He will always encourage people to go on their own and claims it's an act of bravery. Oh, and make sure to check the Beastiary before heading out, once you've picked your targets!

The Quests [ Click to Expand ]
Quests


CW/TW: possible nudity, possible death

Name: Skeletal Mischief
Rewards: 100 Moon Coins per 2 Snowskeletons vanquished
Location: Winter Segment
Description: For some time Snowskeletons have bothered natives who visit the Flower Yard. Usually the only nearby place of peace has now become a nuisance to visit. Those who attempt it usually return to the city in just their underwear (if they’re lucky). A request has come for the guilds to get rid of the Snowskeletons near the Flower Yard in whatever means necessary.
OOC notes: Snowskeletons have two types: either they're snowmen made from bone or they're skeletons made of snow. Either way they're definitely not friendly and often disguise themselves among the snow to surprise their prey. They're not really out to kill anyone, but may sometimes accidentally do it. Instead they're looking to steal clothes and wear them. Basically they're notorious bandits.

CW/TW: mind altering

Name: That Very Big Tree
Rewards: 500 Moon Coins, Loot you find
Location: Spring Segment
Description: The researchers are curious about the “One Very Big Tree”. They want to know what the tree does and are asking people to take a look and report back what they find.
OOC notes: One Very Big Tree is hollow on the inside and looks like a big tree house. The higher someone climbs it the less they feel like they’re themselves. In fact, they will turn into the exact opposite of themselves. There are also dangerous Gale Squirrels living inside that use wind magic of their own to attack!

Reaching the top, however, will reward them with feathers of a mighty monstrous bird that can be used to enhance any weapon so that they fly back to the user's hand. Only one feather per character, magic stops them from taking more than one.

CW/TW: possible death, possible mind altering

Name: Treasure Ship
Rewards: 500 Moon Coins, any treasure they find
Location: Summer Segment
Description: “The abandoned ship in the Great Ocean Lake used to be a treasure ship! So why not go fetch the treasure? I’m sure it can be used to make some neat weapons or armor. I’d love to help do that, I’m an expert in using treasure for enhancements! But I’m not strong enough to go get them myself. The fastest route there is from the Airship Station!”
OOC notes: The ship is full of Octokitties that are cats with six to eight limbs. They’re territorial and won’t appreciate anyone coming to their ship for any reason and will attack viciously. They can also spit ink that includes side effects of going into a berserker mode and not caring who is an ally and who is an enemy. But the treasure is real.

CW/TW: eaten alive, death

Name: The Blue Flash
Rewards: 700 Moon Coins for finding a lost one*
Location: Autumn Segment
Description: “Help, my friend disappeared on our trip to visit the old lady of Autumn Airship Station. We walked outside to stretch our legs after our airship journey and then there was a blue flash in the corner of my eye and he was gone! Nothing at all remained and I was too scared to go look for him so I ran back inside. I’ve heard this isn’t the first time a blue flash has abducted someone!”
OOC notes: The reason for disappearances is the Angler Will-o'-the-wisps: Most will-o'-the-wisps are harmless, but there are types that act like anglerfish. They take the form of other monsters and toss a "fishing line" out of a dark bush to make it look like a normal will-o'-the-wisp was trying to get their attention. When the prey gets too close, they will attempt to devour them to get more soul energy. They have left their normal place in the forests and invaded some bushes around the Segment.

*Reward stays the same even for just figuring out the mystery behind disappearances.





Enhanced to Meet You




Part 1


Enhancing items is a magical specialty in Ellipsa. The power of words determines how your item of choice gets enchanted. If you're trying to make an armor stronger, it would be wise to use kind and encouraging words but a weapon might need violent and determined words. Enhancement include defense boosts, attack boosts, health stealing and even adding status effects. All of these effects aren't permanent, but they should last for at least a month before fading away.

The workshops around districts will offer teaching to anyone who is interested in learning the basics of basic item enhancement. For more advanced things (like learning to make the enhancements permanent) the natives suggests taking an apprenticeship in the Magical Manor of Amberfall or Tower of Potions of Coldreach. Especially with potions, as those are more advanced than what they are showing.

Of course, armor and weapons aren't the only things that can be enhanced anything is possible as long as it's a non-living thing.

Part 2


A group of mischievous Imps are causing trouble. They're doing everything they can to make people angry (like dropping items on people's toes) as they try their magic. This could happen to anyone, even otherworlders testing their new magic.

Due to their mischief, a group of magical performers who were meant to enhance some animal statues to make them move around in a show ended up cursing a lot while the magic was happening. Because of that the animal statues did come to life, but they're angry and started running around, ramming into people left and right. It's especially alarming when one of the statues enhanced is a giant elephant, and some of the statues were meant to be used in a bullfighting show. Those are some very, very angry stone bulls coming at people in high speeds!

The natives don't want to break the statues, but they would like the statues to be stopped. With kind and loving words the effects of the curses will vanish and the statues will calm down and act like they were supposed to.

Of course they would appreciate catching as many Imps as possible so they could be returned back outside into the Summer Segment.





OOC TIPS


- Ask Questions here

- Smut is not allowed on the event post, so if your thread is heading that way, please move it to a private entry of your own (your own entry or a new locked post on the comms).

- Remember to content warn as necessary!

- Event starting date is March 17th, but the opening day of the guilds and the elemental dance lessons happen for a week so everyone who wants to attend them can have a chance to do so.

- NPC Power Holders can be interacted with, but it will all be handwaved. Feel free to ask questions on the questions thread if you're unsure of how the interactions would go.

- Starting in April, quests will be posted bimonthly and there will be a Quest Mingle available for people to use to thread out the quests! This format is just here because it's the first event where they're introduced.

- These particular quests are canonically open until end of month.



code bases by tricklet
sangreine: flirty (high notes)

[personal profile] sangreine 2023-04-03 08:39 pm (UTC)(link)
[ Not everyone is so fortunate as to be thrilled to be here as Saya is, she'd understand anyone who wasn't. But neither her homeworld nor the literal hell she was stuck in previously had much to tempt her back -- that isn't the cause for her good mood, though. Neither is it her gracious and delightful dance partner either, in complete fairness, but she couldn't claim Hlasoh is having no effect on her. ]

I think I only understood every third word you said about your abilities, but I can't claim I didn't enjoy the experience of hearing you say it. [ Something about a confident and articulate lady just cannot be matched, even by all the competent and articulate men in her life. ]

I don't mind leading you. By your leave, then. [ Saya sweeps Hlasoh into a bit more intricate step, moving with fluid speed across the dance area, weaving them in and out of other dancing couples with effortless ease. ]

Hlasoh, then. I'm Saya. [ That's all she remembers of her own name, so it'll have to do. ]
nihilmancy: (pic#16040778)

[personal profile] nihilmancy 2023-04-04 12:42 am (UTC)(link)
[ It's a complex feeling. It is also relieving to be free of some of the many stressors and duties she has accrued. However she also dreads the thought of growing complacent.

She laughs gently at Saya's remark. ]


I can only imagine how confusing it must sound to the unfamiliar. Thank you for listening. I would be quite pleased to learn more about you, too.

[ She lets herself be led in the dance, her steps graceful, if not fully familiar with the particular dance Saya is moving them in, beyond simply "waltz." She manages well enough, not making any obvious mistakes. It's very pleasant, giving up control every once in a while. ]

A pleasure, Saya. You're so graceful.
sangreine: touch :: happy :: flirty :: intimate ([haji] sample sized)

[personal profile] sangreine 2023-04-04 01:25 am (UTC)(link)
Confusing, but fascinating. But then, I'm more inclined to actions than words.

[ Hence why she's so good at the dancing. This isn't so much a formal dance she learned as it is very gracefully winging it. She gives Hlasoh a gentle twirl and then pulls her back in again. ]

It's in my genes, I'm afraid. Perhaps I should claim to have taken years of lessons, but I'm also afraid I'm a bad liar.
Edited 2023-04-04 01:25 (UTC)
nihilmancy: (Neutral 2)

[personal profile] nihilmancy 2023-04-04 08:38 am (UTC)(link)
Mm. I can see that. Your boldness serves you well.

[ Hlasoh twirls smoothly, moving to the rhythm Saya sets. Whatever this dance is, it feels nice, and that isn't just the sharing of the seasonal magic.

(But she can feel it moving through her, resolute and sorrowful.) ]


Regardless of what you say. You're a lovely dancer.
sangreine: long hair :: happy :: protected ([haji] picnic)

[personal profile] sangreine 2023-04-13 05:39 pm (UTC)(link)
Thank you. As are you.

[ Saya moves smoothly with the music, seeming to access the feeling of it perfectly -- grand and sweeping movements, turns in all the right places. ]

The different dances are fascinating. I'm a Summer, so ours was much more playful.
nihilmancy: (Broken Smile)

[personal profile] nihilmancy 2023-04-16 05:16 am (UTC)(link)
Oh, I'm not much bothering to follow our instructor's lead. I was told I could dance in my own way, and so I did.

[ She says "instructor" airily, as though she doesn't think that much of the sullen boy who doesn't especially want to be here. ]

I was not favored with a natural aptitude for dance. I had to take lessons until I thought my toes would fall off.
Edited 2023-04-16 05:18 (UTC)
sangreine: flirty (imperial)

[personal profile] sangreine 2023-04-16 05:33 am (UTC)(link)
Really. You could have fooled me. [ She assumed people either had grace, or didn't. Professional hazard. ]

I should have let you lead for longer, then. You can tell a lot about someone by the way they dance and move.
nihilmancy: (pic#13848366)

[personal profile] nihilmancy 2023-04-16 08:44 pm (UTC)(link)
I'm more used to dancing by myself. I wasn't trained in many partner dances.

Hmm. So you can't tell much about me, yet?
sangreine: flirty :: touch (glance)

[personal profile] sangreine 2023-04-25 07:04 pm (UTC)(link)
Not as much as I'd like to know, no.

[ Saya sweeps them through another set of couples with perfect timing. Her hand at the small of Hlasoh's back, gently guiding them but the strength in her touch is evident. ]
nihilmancy: (pic#13219671)

[personal profile] nihilmancy 2023-04-26 06:24 am (UTC)(link)
Mm. Then you'll need to learn more.

[ She smiles up at her, following each step with understated grace. ]

I believe it would be worth your while.
sangreine: flirty (high notes)

[personal profile] sangreine 2023-04-26 03:34 pm (UTC)(link)
I suppose I will. It sounds incredibly rewarding.

[ Saya is impressed with Hlasoh on a number of levels. She does so enjoy someone graceful and intriguing. ]

And you? Do you have ideas about me that might be worth exploring?
nihilmancy: (pic#13849578)

[personal profile] nihilmancy 2023-04-26 10:21 pm (UTC)(link)
I dare not be so arrogant. But I believe it will be worth your time.

[ Saya is interesting. In her appearance she is perfect, inhumanly so, like a sculpture or a hologram. Her movements have that same perfection in their precision, unerring. When her paraphysical senses glance at her, on the barest surface level, she can tell that she's different.

But Hlasoh finds her interesting as more than just some unusual bauble. She's charismatic, confident, and she can sense that her story must surely be fascinating. ]


You are charming and strong of will, and I have the sense that you have many intriguing stories to tell. I must confess that you are also tremendously attractive.
sangreine: happy (caregiver)

[personal profile] sangreine 2023-05-10 10:50 pm (UTC)(link)
[ Normally she'd say "you're sweet" or something modest, but she's not feeling especially modest. ]

If you're trying to draw me in, that's precisely the way to do it. I confess that I have a weakness for flattery.

What's more, you're correct about being strong of will. Not always in a positive direction, admittedly, but among such charming company I'm more inclined toward pursuits other than a high temper.
nihilmancy: (pic#13848366)

[personal profile] nihilmancy 2023-05-11 05:58 am (UTC)(link)
[ Of course. Hlasoh is proud too, and even her modesty is simply part of her elegant mien, carefully cultivated as part of what any cultured, intelligent woman of the world ought to have. But pride is so very important. Saya is a bright flame, and she wants to look closer. ]

Then I shall say much more. I see no reason to be stingy. And I have to confess to being the same way. [ She laughs. ] Sometimes you need to be, no? There's a point where you just have to root yourself in the soil and stand against the storm, else you'll just be swept away.
sangreine: flirty (imperial)

[personal profile] sangreine 2023-05-14 04:58 am (UTC)(link)
[ At some point, no doubt, Hlasoh will see how correct she is about Saya being a flame. Whatever veneer she puts forth, the shade of her eyes reveals more than she intends. (Just now they're a dull auburn red, but when piqued... well. ]

I'm difficult to sweep away unless I desire to be swept, yes. It's pleasing to know you're much the same. There's something delightful about someone who possesses marked strength of will.
nihilmancy: (Laugh)

[personal profile] nihilmancy 2023-05-19 02:28 am (UTC)(link)
[ She will see, indeed, and see in it a bonfire rather than a mere candle. For all her stoic composure, Hlasoh burns with passions too, ones that sometimes exist beyond the compass of reason. ]

You might not believe it from how I am now, but I have a reputation as a grumpy little shrew. It might not be entirely undeserved, but sometimes I simply cannot pretend to be meek and content, you know? I'll confess to being quite intolerable if I haven't had a cup of tea or coffee, though.