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Seasons Mods ([personal profile] seasonsmods) wrote in [community profile] seasonsrpg2023-03-17 10:42 am

Event #1: Welcome, Adventurers



Welcome, Adventurers
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Guild Playing Games With my Heart



Part 1


A new message on everyone's smartphones says that all the Guilds are finally open for business! Instructions on how to get to each one of them are sent with the message.

Each Season has their own Guild (Winter in Frostreign, Spring in Blossomcrown, Summer in Solarpeak and Autumn in Amberfall). Originally they were formed when the world was thriving and the natives were power holders, now they serve a purpose for aiding Otherworlders.

Although there are some aesthetic differences, all of the guilds have the same basic layout, which the newcomers are given a tour of:

The main floor is for information, containing computers that are connected between all guilds. Using them brings up holographic boards which contain information on each of the segments, with a focus on their home segment. You can find out here what the weather is like in each segment, what quests are available, an explanation on how the Flower Yards work, and even a list of powers that have been discovered and how to practice them.

The second floor is a place to go for combat practice, or just practice using your powers. There are simulators here that can be used to create a space to test your skills against virtual monster opponents or against other power holders, all with safety precautions to keep anyone from being injured.

The third and final floor is meant for relaxation and provides a temporary place to nap when necessary. Those who do quests on a regular basis will receive a key that opens their own, personal room for relaxation that can be customized as much as they want. It's void pocket space that doesn't appear unless the specific key is used or the owner invites someone in from the inside.

It's also the floor where the leaders of the guild have their own private space in that's a restricted area. They have their public office there as well.

However, the power holders are expecting everyone outside, in the backyard of the Guilds...

Part 2


The main event of the opening day of the guilds is a lesson on how to become more attuned with your new elemental magic. Some characters may already feel comfortable with them, but the Power Holders wish to help anyone who might still feel like they're struggling.

Behind the guilds there is big open space. A yard meant for lessons like this. Each of the power holders is own their own stage (even Sawyer, who seems rather reluctant to be there) and announces the name of the lesson: Elemental Dancing.

They explain each in their own way that dancing while focusing on their basic element is a way to start properly feeling the element. The dance can be anything, as long as their bodies are moving and they can feel their magical energy align with the element.

To demonstrate, they dance:

Olwen dances a slow dance that looks a little like ballet, with water flowing naturally around him and increasing in quantity as he goes.

Jade has a much quicker dance method, like she's dancing at a party and is surrounded by wind that sometimes helps her even jump higher.

Dawn's dance is a passionate belly dance accompanied by rings of fire around her that turns into a pink fire so she doesn't burn herself as the flames come closer to herself.

Sawyer, as reluctant as he, goes full breakdance with each of his tricks forming pillars of earth that he can use to dance even more.


Once their demonstration is over, they encourage new power holders to give it a try themselves and remind them that they can dance however they please. They also advise that the dances can be attempted with a partner, as long as they can learn to trust one another. Sometimes magic is far stronger when done together... but it may also backfire.






I Came In Like a Questboard




Anyone interested is encouraged to join their guild. The staff explains that it's very beneficial, as they would get access to the upper floors that just today were shown to them, and that nearby stores would give guild members discounts for potions and other such adventuring necessities.

Even without joining, all of the first floors services are available for everyone. That includes the questboard that is now on display, though it only shows four quests for now.

There are some necessary preparations still going on with the questboard itself, but the staff assures that later there will be more of them, with some permanent ones added to the mix that would help with making the Segments safer for those without powers to explore as well.

Why not find a friend and go out on an adventure together? The guild does recommend doing quests together with someone, rather than alone.

Well, except Sawyer of Autumn, if he's around. He will always encourage people to go on their own and claims it's an act of bravery. Oh, and make sure to check the Beastiary before heading out, once you've picked your targets!

The Quests [ Click to Expand ]
Quests


CW/TW: possible nudity, possible death

Name: Skeletal Mischief
Rewards: 100 Moon Coins per 2 Snowskeletons vanquished
Location: Winter Segment
Description: For some time Snowskeletons have bothered natives who visit the Flower Yard. Usually the only nearby place of peace has now become a nuisance to visit. Those who attempt it usually return to the city in just their underwear (if they’re lucky). A request has come for the guilds to get rid of the Snowskeletons near the Flower Yard in whatever means necessary.
OOC notes: Snowskeletons have two types: either they're snowmen made from bone or they're skeletons made of snow. Either way they're definitely not friendly and often disguise themselves among the snow to surprise their prey. They're not really out to kill anyone, but may sometimes accidentally do it. Instead they're looking to steal clothes and wear them. Basically they're notorious bandits.

CW/TW: mind altering

Name: That Very Big Tree
Rewards: 500 Moon Coins, Loot you find
Location: Spring Segment
Description: The researchers are curious about the “One Very Big Tree”. They want to know what the tree does and are asking people to take a look and report back what they find.
OOC notes: One Very Big Tree is hollow on the inside and looks like a big tree house. The higher someone climbs it the less they feel like they’re themselves. In fact, they will turn into the exact opposite of themselves. There are also dangerous Gale Squirrels living inside that use wind magic of their own to attack!

Reaching the top, however, will reward them with feathers of a mighty monstrous bird that can be used to enhance any weapon so that they fly back to the user's hand. Only one feather per character, magic stops them from taking more than one.

CW/TW: possible death, possible mind altering

Name: Treasure Ship
Rewards: 500 Moon Coins, any treasure they find
Location: Summer Segment
Description: “The abandoned ship in the Great Ocean Lake used to be a treasure ship! So why not go fetch the treasure? I’m sure it can be used to make some neat weapons or armor. I’d love to help do that, I’m an expert in using treasure for enhancements! But I’m not strong enough to go get them myself. The fastest route there is from the Airship Station!”
OOC notes: The ship is full of Octokitties that are cats with six to eight limbs. They’re territorial and won’t appreciate anyone coming to their ship for any reason and will attack viciously. They can also spit ink that includes side effects of going into a berserker mode and not caring who is an ally and who is an enemy. But the treasure is real.

CW/TW: eaten alive, death

Name: The Blue Flash
Rewards: 700 Moon Coins for finding a lost one*
Location: Autumn Segment
Description: “Help, my friend disappeared on our trip to visit the old lady of Autumn Airship Station. We walked outside to stretch our legs after our airship journey and then there was a blue flash in the corner of my eye and he was gone! Nothing at all remained and I was too scared to go look for him so I ran back inside. I’ve heard this isn’t the first time a blue flash has abducted someone!”
OOC notes: The reason for disappearances is the Angler Will-o'-the-wisps: Most will-o'-the-wisps are harmless, but there are types that act like anglerfish. They take the form of other monsters and toss a "fishing line" out of a dark bush to make it look like a normal will-o'-the-wisp was trying to get their attention. When the prey gets too close, they will attempt to devour them to get more soul energy. They have left their normal place in the forests and invaded some bushes around the Segment.

*Reward stays the same even for just figuring out the mystery behind disappearances.





Enhanced to Meet You




Part 1


Enhancing items is a magical specialty in Ellipsa. The power of words determines how your item of choice gets enchanted. If you're trying to make an armor stronger, it would be wise to use kind and encouraging words but a weapon might need violent and determined words. Enhancement include defense boosts, attack boosts, health stealing and even adding status effects. All of these effects aren't permanent, but they should last for at least a month before fading away.

The workshops around districts will offer teaching to anyone who is interested in learning the basics of basic item enhancement. For more advanced things (like learning to make the enhancements permanent) the natives suggests taking an apprenticeship in the Magical Manor of Amberfall or Tower of Potions of Coldreach. Especially with potions, as those are more advanced than what they are showing.

Of course, armor and weapons aren't the only things that can be enhanced anything is possible as long as it's a non-living thing.

Part 2


A group of mischievous Imps are causing trouble. They're doing everything they can to make people angry (like dropping items on people's toes) as they try their magic. This could happen to anyone, even otherworlders testing their new magic.

Due to their mischief, a group of magical performers who were meant to enhance some animal statues to make them move around in a show ended up cursing a lot while the magic was happening. Because of that the animal statues did come to life, but they're angry and started running around, ramming into people left and right. It's especially alarming when one of the statues enhanced is a giant elephant, and some of the statues were meant to be used in a bullfighting show. Those are some very, very angry stone bulls coming at people in high speeds!

The natives don't want to break the statues, but they would like the statues to be stopped. With kind and loving words the effects of the curses will vanish and the statues will calm down and act like they were supposed to.

Of course they would appreciate catching as many Imps as possible so they could be returned back outside into the Summer Segment.





OOC TIPS


- Ask Questions here

- Smut is not allowed on the event post, so if your thread is heading that way, please move it to a private entry of your own (your own entry or a new locked post on the comms).

- Remember to content warn as necessary!

- Event starting date is March 17th, but the opening day of the guilds and the elemental dance lessons happen for a week so everyone who wants to attend them can have a chance to do so.

- NPC Power Holders can be interacted with, but it will all be handwaved. Feel free to ask questions on the questions thread if you're unsure of how the interactions would go.

- Starting in April, quests will be posted bimonthly and there will be a Quest Mingle available for people to use to thread out the quests! This format is just here because it's the first event where they're introduced.

- These particular quests are canonically open until end of month.



code bases by tricklet

[personal profile] fairlyheroic 2023-03-25 05:46 am (UTC)(link)
[Zack understands most of what's going on, but the fighting part is a very close second favorite. Who doesn't like a good fight?

He actually laughs this time, and reaches up for his sword again, pulling it forward with ease]


I hope you plan to prove it!

[and gunblades are cool - he gives a low whistle as the skeleton's head bursts, but you can't go wrong with the basics, either. Snow be damned, he takes off towards the skeletons and the first one he meets gets its head sent flying when he severs it from its spine]
shear_trigger: (fight // gunblade)

[personal profile] shear_trigger 2023-03-26 03:13 am (UTC)(link)
[Squall does take note of how the other man seems to move so fluently with that huge ass sword. Must be a professional...

Keeping his focus, Squall attacks another skeleton that breaks away from the pack and heads straight for them. His gunblade comes up and he slices it clean through the cracked torso.

But just as he's busy with that one? Another skeleton makes a grab at Zack's ... ass. Trying to pull his pants down??]
fairlyheroic: (Who's at the center of the Wheel?)

[personal profile] fairlyheroic 2023-03-27 03:08 am (UTC)(link)
[well it is a nice ass—

Thankfully he has a belt - two belts, actually, and all the skeleton manages is to grab on, making him yelp in surprise]


Whoa, whoa—not interested!

[he jerks his arm back to slam an elbow back into the skeleton's - face? Head?? To knock it back. And then he pivots to bring his sword down on top of it, cutting the stupid thing in half.

But be careful, Squall, those skellies seem dead (haha) set on that fancy jacket]
shear_trigger: <user name=rikusora_chan site=livejournal.com> (glare // angry)

[personal profile] shear_trigger 2023-03-31 02:40 am (UTC)(link)
[It's a good thing that Zack takes care of that ass-grabbing skeleton on his own because Squall wasn't sure he wanted to help with that problem. Luckily, the man seems more than capable of dealing with it.

Meanwhile, Squall has to jerk in annoyance when yet another skeleton grabs at his jacket again. This time he grabs it right by the skull and pulls it off him with a frustrated grunt and then slams it into the ground with his hand.]


Stay down.... [...] These things don't know when to take a hint.
fairlyheroic: (You're a soldier now.)

[personal profile] fairlyheroic 2023-04-01 10:11 pm (UTC)(link)
Seriously. What I wouldn't give for a a good spell that'll take them all down at once - or at least stagger them long enough.

[it's not the first time he's missed all of his materia, but he misses his materia.

But! That's fine, fighting them isn't so bad when they aren't grabbing on to places they shouldn't]
Not a bad way to meet people, though!
shear_trigger: <user name=rikusora_chan site=livejournal.com> (seed // ready)

[personal profile] shear_trigger 2023-04-03 07:42 pm (UTC)(link)
[Squall doesn't have an unlimited stock of magic on him but he does have some ice spells and things like that. He's not sure how effective they'll be against frozen skeletons but he does blast one away with a cast of blizzard.

Not a bad way to meet people... He's not really interested in meeting anyone new but... Maybe the guy's right?]


Yeah. Something like that...

[Most normal people would offer a name or something here but he just quietly smacks another skeleton with his weapon!!]
fairlyheroic: (You've learned to hide so well.)

[personal profile] fairlyheroic 2023-04-04 03:20 am (UTC)(link)
[hey, Blizzard works if it's strong enough. Zack gives an impressed whistle, side-stepping a skeleton stumbling towards him. He grabs it before it can keep going towards Squall, muttering loud enough to be heard but mostly to himself] Where's Ifrit when you need the guy -

[but don't worry, Zack is good at people! The skeleton he has a hold on gets dragged back and down, and quickly Zack brings the Buster Sword up and then straight down, splitting its skull in half. And then, cheerfully:] Something like that. I'm Zack!
shear_trigger: <user name=rikusora_chan site=livejournal.com> (look down // stoic)

[personal profile] shear_trigger 2023-04-06 08:40 pm (UTC)(link)
[At least with the two of them working on the small horde of skeletons they seem to start to thin out. Eventually, it's only one or two more to take out before all that's left is a pile of shattered bones and icicles. Job well done! And no panty shots to boot.

Squall might be a little impressed with the other man. He stops and shakes off some shattered remains off his gunblade before he lifts it to rest on his shoulders.]


... Squall.

[Nice to meet you, Zack.]

You come from a place that knows who Ifrit is?

[He raises his eyebrow.]
fairlyheroic: (ZD4gMc6)

[personal profile] fairlyheroic 2023-04-10 07:33 am (UTC)(link)
[Zack is pretty impressed, too! As they finish up he grins, lifting a hand to ruffle through his hair to make sure none ended up there. The Buster Sword gets a fancy spin before he puts it onto his back]

Not bad. Nice to meet you! [Squall doesn't need to say it, he's pretty good with the quiet types by now. Or he likes to think he is, anyway.

He gives him a curious look]


He's something called a summon where I'm from, yeah. You know who he is?
shear_trigger: <user name=michrure> (pic#16378932)

[personal profile] shear_trigger 2023-04-10 07:19 pm (UTC)(link)
[First Cloud and now this Zack guy too. They sure like fancy ass huge swords and twirling them around. Good for them.]

... He's a summon in my world too. Called a Guardian Force. I've used him periodically.

[Interesting, that must mean they come from similar worlds? Interesting and alarming.]
fairlyheroic: (Give up the fight.)

[personal profile] fairlyheroic 2023-04-20 06:19 am (UTC)(link)
[there's been some crossover with gods and summons, even some place names and of course, chocobos. But someone using Ifrit as a summon as well is new. It has him stopping short with a surprised look]

Wait, you use him as a summon too? Really?

[why alarming, Squall!!] You're the first person I've met who's said anything like that.
shear_trigger: (lion // intense)

[personal profile] shear_trigger 2023-04-21 03:45 pm (UTC)(link)
I have in the past. I don't have him with me here.

[It's alarming because he didn't think there would be planets that are so similar to his! It's a weird feeling. And ... Maybe makes him feel a little less alone- but he's not saying that.]

Shiva is the one I primarily use now.

[... Ice Queen for the Ice Prince, of course.]