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seasonsmods) wrote in
seasonsrpg2023-03-17 10:42 am
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Entry tags:
- !event,
- 13 sentinels: natsuno minami,
- a3!: tsumugi tsukioka,
- angel beats!: hideki hinata,
- attack on titan: jean kirstein,
- blood+: saya otonashi,
- chbc: nico di angelo,
- code geass: lelouch vi britannia,
- code geass: suzaku kururugi,
- ctc: iris black,
- danganronpa: kokichi oma,
- danganronpa: makoto naegi,
- danganronpa: mukuro ikusaba,
- dragon age: zevran arainai,
- end roll: kantera,
- ensemble stars: ran nagisa,
- fate grand order: oryou,
- fate grand order: ozymandias,
- fate/stay night: rider,
- ffviii: squall leonhart,
- ffxiv: alisaie leveilleur,
- ffxiv: ayah mhakaracca,
- fire emblem engage: alcryst,
- fire emblem engage: celine,
- fullmetal alchemist: edward elric,
- genshin impact: kamisato ayato,
- genshin impact: kaveh,
- genshin impact: lumine,
- genshin impact: tartaglia,
- genshin impact: thoma,
- genshin impact: venti,
- genshin impact: wanderer,
- genshin impact: yoimiya,
- gintama: hijikata toshirou,
- guilty gear: bridget,
- hades: zagreus,
- legend of zelda: princess zelda,
- lego monkie kid: red son,
- magia record: mami tomoe,
- my hero academia: midoriya izuku,
- nier: replicant v. 1.22: kainé,
- original: chipp,
- original: evangeline,
- original: hlasoh sat kerhet a'rhen,
- original: kenta fiorello,
- original: khaalida,
- original: nenonen,
- original: nina ironfist,
- pmmm: homura akemi,
- raya and the last dragon: sisu,
- revue starlight: junna hoshimi,
- tales of vesperia: yuri lowell,
- twisted wonderland: kalim al-asim,
- umineko: eva ushiromiya,
- uta no prince-sama: ren jinguji,
- we know the devil: jupiter
Event #1: Welcome, Adventurers


Welcome, Adventurers
LOGS | NETWORK | OOC | MEMES | NAVIGATION
A new message on everyone's smartphones says that all the Guilds are finally open for business! Instructions on how to get to each one of them are sent with the message.
Each Season has their own Guild (Winter in Frostreign, Spring in Blossomcrown, Summer in Solarpeak and Autumn in Amberfall). Originally they were formed when the world was thriving and the natives were power holders, now they serve a purpose for aiding Otherworlders.
Although there are some aesthetic differences, all of the guilds have the same basic layout, which the newcomers are given a tour of:
The main floor is for information, containing computers that are connected between all guilds. Using them brings up holographic boards which contain information on each of the segments, with a focus on their home segment. You can find out here what the weather is like in each segment, what quests are available, an explanation on how the Flower Yards work, and even a list of powers that have been discovered and how to practice them.
The second floor is a place to go for combat practice, or just practice using your powers. There are simulators here that can be used to create a space to test your skills against virtual monster opponents or against other power holders, all with safety precautions to keep anyone from being injured.
The third and final floor is meant for relaxation and provides a temporary place to nap when necessary. Those who do quests on a regular basis will receive a key that opens their own, personal room for relaxation that can be customized as much as they want. It's void pocket space that doesn't appear unless the specific key is used or the owner invites someone in from the inside.
It's also the floor where the leaders of the guild have their own private space in that's a restricted area. They have their public office there as well.
However, the power holders are expecting everyone outside, in the backyard of the Guilds...
The main event of the opening day of the guilds is a lesson on how to become more attuned with your new elemental magic. Some characters may already feel comfortable with them, but the Power Holders wish to help anyone who might still feel like they're struggling.
Behind the guilds there is big open space. A yard meant for lessons like this. Each of the power holders is own their own stage (even Sawyer, who seems rather reluctant to be there) and announces the name of the lesson: Elemental Dancing.
They explain each in their own way that dancing while focusing on their basic element is a way to start properly feeling the element. The dance can be anything, as long as their bodies are moving and they can feel their magical energy align with the element.
To demonstrate, they dance:
Olwen dances a slow dance that looks a little like ballet, with water flowing naturally around him and increasing in quantity as he goes.
Jade has a much quicker dance method, like she's dancing at a party and is surrounded by wind that sometimes helps her even jump higher.
Dawn's dance is a passionate belly dance accompanied by rings of fire around her that turns into a pink fire so she doesn't burn herself as the flames come closer to herself.
Sawyer, as reluctant as he, goes full breakdance with each of his tricks forming pillars of earth that he can use to dance even more.
Once their demonstration is over, they encourage new power holders to give it a try themselves and remind them that they can dance however they please. They also advise that the dances can be attempted with a partner, as long as they can learn to trust one another. Sometimes magic is far stronger when done together... but it may also backfire.
Anyone interested is encouraged to join their guild. The staff explains that it's very beneficial, as they would get access to the upper floors that just today were shown to them, and that nearby stores would give guild members discounts for potions and other such adventuring necessities.
Even without joining, all of the first floors services are available for everyone. That includes the questboard that is now on display, though it only shows four quests for now.
There are some necessary preparations still going on with the questboard itself, but the staff assures that later there will be more of them, with some permanent ones added to the mix that would help with making the Segments safer for those without powers to explore as well.
Why not find a friend and go out on an adventure together? The guild does recommend doing quests together with someone, rather than alone.
Well, except Sawyer of Autumn, if he's around. He will always encourage people to go on their own and claims it's an act of bravery. Oh, and make sure to check the Beastiary before heading out, once you've picked your targets!
The Quests [ Click to Expand ]
Quests
CW/TW: possible nudity, possible death
Name: Skeletal Mischief
Rewards: 100 Moon Coins per 2 Snowskeletons vanquished
Location: Winter Segment
Description: For some time Snowskeletons have bothered natives who visit the Flower Yard. Usually the only nearby place of peace has now become a nuisance to visit. Those who attempt it usually return to the city in just their underwear (if they’re lucky). A request has come for the guilds to get rid of the Snowskeletons near the Flower Yard in whatever means necessary.
OOC notes: Snowskeletons have two types: either they're snowmen made from bone or they're skeletons made of snow. Either way they're definitely not friendly and often disguise themselves among the snow to surprise their prey. They're not really out to kill anyone, but may sometimes accidentally do it. Instead they're looking to steal clothes and wear them. Basically they're notorious bandits.
CW/TW: mind altering
Name: That Very Big Tree
Rewards: 500 Moon Coins, Loot you find
Location: Spring Segment
Description: The researchers are curious about the “One Very Big Tree”. They want to know what the tree does and are asking people to take a look and report back what they find.
OOC notes: One Very Big Tree is hollow on the inside and looks like a big tree house. The higher someone climbs it the less they feel like they’re themselves. In fact, they will turn into the exact opposite of themselves. There are also dangerous Gale Squirrels living inside that use wind magic of their own to attack!
Reaching the top, however, will reward them with feathers of a mighty monstrous bird that can be used to enhance any weapon so that they fly back to the user's hand. Only one feather per character, magic stops them from taking more than one.
CW/TW: possible death, possible mind altering
Name: Treasure Ship
Rewards: 500 Moon Coins, any treasure they find
Location: Summer Segment
Description: “The abandoned ship in the Great Ocean Lake used to be a treasure ship! So why not go fetch the treasure? I’m sure it can be used to make some neat weapons or armor. I’d love to help do that, I’m an expert in using treasure for enhancements! But I’m not strong enough to go get them myself. The fastest route there is from the Airship Station!”
OOC notes: The ship is full of Octokitties that are cats with six to eight limbs. They’re territorial and won’t appreciate anyone coming to their ship for any reason and will attack viciously. They can also spit ink that includes side effects of going into a berserker mode and not caring who is an ally and who is an enemy. But the treasure is real.
CW/TW: eaten alive, death
Name: The Blue Flash
Rewards: 700 Moon Coins for finding a lost one*
Location: Autumn Segment
Description: “Help, my friend disappeared on our trip to visit the old lady of Autumn Airship Station. We walked outside to stretch our legs after our airship journey and then there was a blue flash in the corner of my eye and he was gone! Nothing at all remained and I was too scared to go look for him so I ran back inside. I’ve heard this isn’t the first time a blue flash has abducted someone!”
OOC notes: The reason for disappearances is the Angler Will-o'-the-wisps: Most will-o'-the-wisps are harmless, but there are types that act like anglerfish. They take the form of other monsters and toss a "fishing line" out of a dark bush to make it look like a normal will-o'-the-wisp was trying to get their attention. When the prey gets too close, they will attempt to devour them to get more soul energy. They have left their normal place in the forests and invaded some bushes around the Segment.
*Reward stays the same even for just figuring out the mystery behind disappearances.
Enhancing items is a magical specialty in Ellipsa. The power of words determines how your item of choice gets enchanted. If you're trying to make an armor stronger, it would be wise to use kind and encouraging words but a weapon might need violent and determined words. Enhancement include defense boosts, attack boosts, health stealing and even adding status effects. All of these effects aren't permanent, but they should last for at least a month before fading away.
The workshops around districts will offer teaching to anyone who is interested in learning the basics of basic item enhancement. For more advanced things (like learning to make the enhancements permanent) the natives suggests taking an apprenticeship in the Magical Manor of Amberfall or Tower of Potions of Coldreach. Especially with potions, as those are more advanced than what they are showing.
Of course, armor and weapons aren't the only things that can be enhanced anything is possible as long as it's a non-living thing.
A group of mischievous Imps are causing trouble. They're doing everything they can to make people angry (like dropping items on people's toes) as they try their magic. This could happen to anyone, even otherworlders testing their new magic.
Due to their mischief, a group of magical performers who were meant to enhance some animal statues to make them move around in a show ended up cursing a lot while the magic was happening. Because of that the animal statues did come to life, but they're angry and started running around, ramming into people left and right. It's especially alarming when one of the statues enhanced is a giant elephant, and some of the statues were meant to be used in a bullfighting show. Those are some very, very angry stone bulls coming at people in high speeds!
The natives don't want to break the statues, but they would like the statues to be stopped. With kind and loving words the effects of the curses will vanish and the statues will calm down and act like they were supposed to.
Of course they would appreciate catching as many Imps as possible so they could be returned back outside into the Summer Segment.
- Ask Questions here
- Smut is not allowed on the event post, so if your thread is heading that way, please move it to a private entry of your own (your own entry or a new locked post on the comms).
- Remember to content warn as necessary!
- Event starting date is March 17th, but the opening day of the guilds and the elemental dance lessons happen for a week so everyone who wants to attend them can have a chance to do so.
- NPC Power Holders can be interacted with, but it will all be handwaved. Feel free to ask questions on the questions thread if you're unsure of how the interactions would go.
- Starting in April, quests will be posted bimonthly and there will be a Quest Mingle available for people to use to thread out the quests! This format is just here because it's the first event where they're introduced.
- These particular quests are canonically open until end of month.
no subject
[Welp he might as well check Nen off on the 'probably going to die to something eventually, hope it's cool though' list.]
I'll try to be concise about this- there's been "abductions" around here lately, but it turns out it's just a monster that tries to eat people by luring them in with that little blue wisp you saw. It had its eye on you, but I stepped in just before it could gobble you up.
[That probably doesn't make this sound any better, really.]
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That hasn't happened in...years. Decades?? Several of those. Yes.
...It's actually a little bit of a shock. But there is indeed fish blood and fish guts everywhere, and when Nen looks over at what used to be the anglerfish, it definitely has some big, sharp teeth.
Exhale.
Because inhaling in vomitNen pushes themselves up, shakily getting to their feet. ]...Thank-you, sir. I didn't even see it. You saved my life.
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[He was going to kill that angler-monster anyway, the fact that he also happened to save Nen's life? It's all just bonus points. He understands how the dynamics of the world work- it's no different than home- that the world is for the strong.
He sets his hand on his hip as he talks with the other, his statements matter-of-fact.]
You appear to be alright, save for that little bit of vomiting you had to do there. I'm guessing you're not used to this kind of thing, having monsters lie in wait for their prey, the prey in question being you.
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[ Because Nen can't hear Childe's name and not think that, then wonder why a grown-ass-lookin' man would be named "child", but then think maybe that's what he wanted to be called? Maybe he just wants to be small. Childe's pretty tall though, Nen's 5'7" and they still have to look up to see him.
The rest of what he said will be addressed once the man-childe mystery has been solved. ]
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[Maybe introducing himself this way wasn't a good idea. Not the first time someone's made that assumption, and honestly now he's not sure if he was given that name on purpose...]
Listen, forget that. Just call me Tartaglia instead. "Childe" is an alias of mine, though I suppose in this world, it's really not needed.
[Maybe when he gets home he should make a complaint to Fatui HR...]
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The concept's an easy one to digest when they frame it like that though, so they just nod and accept it. ]
Tartaglia... Thank-you.
[ ..... ]
There's a lot of blood everywhere.
no subject
[He gestures to the big, exploded corpse of the anglerfish that tried to eat him. But that's probably all he needs to say, right? On the road to becoming a fighter, you have to start somewhere, and sometimes that start means being completely soaked in the blood and guts of your adversaries.
You'll get used to it Nen, he promises.]
Anyway, be wary of those blue wisps. They're not all what they seem to be. Like that one over there. That would be good practice for you if you wanted to try your own hand at taking them out.
[He inclines his head towards another one from a bush not too far away. Maybe he's wrong about Neonen, this is his chance to prove his initial assessment wrong.]
no subject
[ That doesn't sound fun at all?? What kind of person would enjoy fighting a giant......
...
Ah, yes. That's who. This weirdo. ]
no subject
That's exactly what I mean. There is, after all, no other joy quite like slaying a powerful enemy. This might be right up your alley.
[It's your time Nen. Be the hero you were always meant to be.]
no subject
Nen is 5'7" and made of twigs Childe???? the only fight Nen has ever been in is a pillow fight ]
I don't think I have the necessary qualifications to fight something that dangerous.
no subject
Suit yourself. Allow me.
[Childe quickly summons and levels his hydro bow at the bush where the wisps float about, and shoots an arrow that results in a high-pitched wail accompanied by some grunts before a heavy flop is heard.
The Harbinger shrugs at Nen.]
I'll be more than happy to clear the path then. Leave everything to me.
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[ Nen didn't know you could use magic to shape water into actual things. Not that they know what a bow and arrow is, mind you, but it sure does look impressive. And it kills the fish without an explosion. A bonus! ]
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Tartaglia looks down at his bow and back to Nen again, chuckling quietly.]
Indeed. I'm not using the magic of this world though, that's my own power from home. Though it seems this world has given me a backup way to use water if my use of elemental magic ever decided to fail on me.
Why? Interested in what you see?
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So they can't help nodding, eyes bright despite the dark. ]
Yes. How do you make it??
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It's a simple matter of willing the water to shape the way I want it to. I don't mind teaching you, if that's what you're interested in, but this kind of thing is used for intense combat. If you want to learn, you're going to have to tell me why you want to learn.
no subject
[ ...That is a good question. Why does Nenonen want to be better at using their magic? It's not as if they use it for much besides boiling water for
peanut butter soupBreakfast IT'S A REAL BREAKFAST ]I don't know. I've never fought before. Do you think I should learn? Everyone makes it sound like learning to use the magic is important.
[ That is pretty much the only reason Nenonen has been doing it. They're copying everyone else. ]
no subject
[He'll be straightforward and honest with Nenonen on this, there's no point to beating around the bush about it.]
The world is made for those who seek to become stronger. So you ask me if I think you should learn to fight- of course, I think it's a wonderful idea, and I will always advocate for those willing to follow the path of a true warrior. But if you lack conviction, then you're just a waste of my time.
[Childe's tone of voice is matter-of-fact, not meaning to be nasty or anything- he just wants them to know that he's serious and what he thinks about it.]
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[ As if that isn't a dead giveaway there, but Nenonen's being serious. The ability to aspire to something or to overcome a challenge has never really been a part of their life until now. The closest they could come was trying to find a way out of the research tower, but by the time they figured out that there was a layer of biometric security, all the researchers had long since, err. melted.
So. ]
no subject
He stops to consider the question asked, and for a moment he thinks Nenonen is messing with him. But when he examines them more carefully, Childe realizes they're being serious. Dead serious, like Qiqi.]
Surely you've had a goal in your life that you've wanted to achieve, yes? Life would be quite meaningless if you haven't.
no subject
......
I wanted to get out of the research tower in my world.
[ Of the tower. They tried for so long, and on the whims of some people in another world...here they are. Does that mean they no longer have a purpose? ]
And I am, now. My goal is over.
no subject
Nenonen was a test subject, there's no doubt.]
I see.
[At least they've given him something to work with here.]
Conviction is sort of like that. How strong one's conviction is depends on how badly they want it. If you would of done anything to get out of that tower, then that's a pretty strong conviction. Trying something new sometimes results in an interest that develops into a goal. So, if you've never tried fighting before, perhaps starting out slow might reveal to you that you like it, and maybe even show that you could be good at it as well.
no subject
[ To get conviction, you need a goal. A goal you want and would do almost anything for.
sounds a little bit like how Oryou described having a husband T B HNenonen rolls the thought over in their head for a moment, and nods. ]
I think I lack it. Conviction. If I try fighting and like it, I can turn that into a goal. Is that right?
no subject
[He doesn't want to push Nenonen away from fighting, but he does strongly believe that if you don't have the motivation for it, then you just don't have it- just fade into obscurity like the rest of the weaklings.]
I am willing to help you figure this out- but maybe fighting monsters isn't how you should start. You were rather entranced by my bow...we could start there.
[Shooting a bow is fun at least, and not all that scary like fighting something with rows of teeth for days that wants to eat you.]
no subject
[ New Knowledge Acquired. Nen's going to be able to look it up later, now. ]
Yes, I like it. It was big and powerful and your control of the water was incredible.
[ Also, yeah. That. Nen feels a lot more qualified in futzing around with magic water than fighting for their life against a lvl 999 foe thank-you ]
no subject
[Not that he minds! Keep lavishing the praise on him Nen, he loves it and it shows.]
Alright, here.
[He forms it again, handing the weapon over as he manifests an arrow notched into the string as well. He doesn't see anything nearby, so it should be fine to shoot it.]
Shoot it and tell me how that feels. I've already lowered the weight of which you'd pull back on it is. Shoot...that way.
[He points somewhere that's...safe. Please don't shoot a random person!]
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