Seasons Mods (
seasonsmods) wrote in
seasonsrpg2023-03-17 10:42 am
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Entry tags:
- !event,
- 13 sentinels: natsuno minami,
- a3!: tsumugi tsukioka,
- angel beats!: hideki hinata,
- attack on titan: jean kirstein,
- blood+: saya otonashi,
- chbc: nico di angelo,
- code geass: lelouch vi britannia,
- code geass: suzaku kururugi,
- ctc: iris black,
- danganronpa: kokichi oma,
- danganronpa: makoto naegi,
- danganronpa: mukuro ikusaba,
- dragon age: zevran arainai,
- end roll: kantera,
- ensemble stars: ran nagisa,
- fate grand order: oryou,
- fate grand order: ozymandias,
- fate/stay night: rider,
- ffviii: squall leonhart,
- ffxiv: alisaie leveilleur,
- ffxiv: ayah mhakaracca,
- fire emblem engage: alcryst,
- fire emblem engage: celine,
- fullmetal alchemist: edward elric,
- genshin impact: kamisato ayato,
- genshin impact: kaveh,
- genshin impact: lumine,
- genshin impact: tartaglia,
- genshin impact: thoma,
- genshin impact: venti,
- genshin impact: wanderer,
- genshin impact: yoimiya,
- gintama: hijikata toshirou,
- guilty gear: bridget,
- hades: zagreus,
- legend of zelda: princess zelda,
- lego monkie kid: red son,
- magia record: mami tomoe,
- my hero academia: midoriya izuku,
- nier: replicant v. 1.22: kainé,
- original: chipp,
- original: evangeline,
- original: hlasoh sat kerhet a'rhen,
- original: kenta fiorello,
- original: khaalida,
- original: nenonen,
- original: nina ironfist,
- pmmm: homura akemi,
- raya and the last dragon: sisu,
- revue starlight: junna hoshimi,
- tales of vesperia: yuri lowell,
- twisted wonderland: kalim al-asim,
- umineko: eva ushiromiya,
- uta no prince-sama: ren jinguji,
- we know the devil: jupiter
Event #1: Welcome, Adventurers


Welcome, Adventurers
LOGS | NETWORK | OOC | MEMES | NAVIGATION
A new message on everyone's smartphones says that all the Guilds are finally open for business! Instructions on how to get to each one of them are sent with the message.
Each Season has their own Guild (Winter in Frostreign, Spring in Blossomcrown, Summer in Solarpeak and Autumn in Amberfall). Originally they were formed when the world was thriving and the natives were power holders, now they serve a purpose for aiding Otherworlders.
Although there are some aesthetic differences, all of the guilds have the same basic layout, which the newcomers are given a tour of:
The main floor is for information, containing computers that are connected between all guilds. Using them brings up holographic boards which contain information on each of the segments, with a focus on their home segment. You can find out here what the weather is like in each segment, what quests are available, an explanation on how the Flower Yards work, and even a list of powers that have been discovered and how to practice them.
The second floor is a place to go for combat practice, or just practice using your powers. There are simulators here that can be used to create a space to test your skills against virtual monster opponents or against other power holders, all with safety precautions to keep anyone from being injured.
The third and final floor is meant for relaxation and provides a temporary place to nap when necessary. Those who do quests on a regular basis will receive a key that opens their own, personal room for relaxation that can be customized as much as they want. It's void pocket space that doesn't appear unless the specific key is used or the owner invites someone in from the inside.
It's also the floor where the leaders of the guild have their own private space in that's a restricted area. They have their public office there as well.
However, the power holders are expecting everyone outside, in the backyard of the Guilds...
The main event of the opening day of the guilds is a lesson on how to become more attuned with your new elemental magic. Some characters may already feel comfortable with them, but the Power Holders wish to help anyone who might still feel like they're struggling.
Behind the guilds there is big open space. A yard meant for lessons like this. Each of the power holders is own their own stage (even Sawyer, who seems rather reluctant to be there) and announces the name of the lesson: Elemental Dancing.
They explain each in their own way that dancing while focusing on their basic element is a way to start properly feeling the element. The dance can be anything, as long as their bodies are moving and they can feel their magical energy align with the element.
To demonstrate, they dance:
Olwen dances a slow dance that looks a little like ballet, with water flowing naturally around him and increasing in quantity as he goes.
Jade has a much quicker dance method, like she's dancing at a party and is surrounded by wind that sometimes helps her even jump higher.
Dawn's dance is a passionate belly dance accompanied by rings of fire around her that turns into a pink fire so she doesn't burn herself as the flames come closer to herself.
Sawyer, as reluctant as he, goes full breakdance with each of his tricks forming pillars of earth that he can use to dance even more.
Once their demonstration is over, they encourage new power holders to give it a try themselves and remind them that they can dance however they please. They also advise that the dances can be attempted with a partner, as long as they can learn to trust one another. Sometimes magic is far stronger when done together... but it may also backfire.
Anyone interested is encouraged to join their guild. The staff explains that it's very beneficial, as they would get access to the upper floors that just today were shown to them, and that nearby stores would give guild members discounts for potions and other such adventuring necessities.
Even without joining, all of the first floors services are available for everyone. That includes the questboard that is now on display, though it only shows four quests for now.
There are some necessary preparations still going on with the questboard itself, but the staff assures that later there will be more of them, with some permanent ones added to the mix that would help with making the Segments safer for those without powers to explore as well.
Why not find a friend and go out on an adventure together? The guild does recommend doing quests together with someone, rather than alone.
Well, except Sawyer of Autumn, if he's around. He will always encourage people to go on their own and claims it's an act of bravery. Oh, and make sure to check the Beastiary before heading out, once you've picked your targets!
The Quests [ Click to Expand ]
Quests
CW/TW: possible nudity, possible death
Name: Skeletal Mischief
Rewards: 100 Moon Coins per 2 Snowskeletons vanquished
Location: Winter Segment
Description: For some time Snowskeletons have bothered natives who visit the Flower Yard. Usually the only nearby place of peace has now become a nuisance to visit. Those who attempt it usually return to the city in just their underwear (if they’re lucky). A request has come for the guilds to get rid of the Snowskeletons near the Flower Yard in whatever means necessary.
OOC notes: Snowskeletons have two types: either they're snowmen made from bone or they're skeletons made of snow. Either way they're definitely not friendly and often disguise themselves among the snow to surprise their prey. They're not really out to kill anyone, but may sometimes accidentally do it. Instead they're looking to steal clothes and wear them. Basically they're notorious bandits.
CW/TW: mind altering
Name: That Very Big Tree
Rewards: 500 Moon Coins, Loot you find
Location: Spring Segment
Description: The researchers are curious about the “One Very Big Tree”. They want to know what the tree does and are asking people to take a look and report back what they find.
OOC notes: One Very Big Tree is hollow on the inside and looks like a big tree house. The higher someone climbs it the less they feel like they’re themselves. In fact, they will turn into the exact opposite of themselves. There are also dangerous Gale Squirrels living inside that use wind magic of their own to attack!
Reaching the top, however, will reward them with feathers of a mighty monstrous bird that can be used to enhance any weapon so that they fly back to the user's hand. Only one feather per character, magic stops them from taking more than one.
CW/TW: possible death, possible mind altering
Name: Treasure Ship
Rewards: 500 Moon Coins, any treasure they find
Location: Summer Segment
Description: “The abandoned ship in the Great Ocean Lake used to be a treasure ship! So why not go fetch the treasure? I’m sure it can be used to make some neat weapons or armor. I’d love to help do that, I’m an expert in using treasure for enhancements! But I’m not strong enough to go get them myself. The fastest route there is from the Airship Station!”
OOC notes: The ship is full of Octokitties that are cats with six to eight limbs. They’re territorial and won’t appreciate anyone coming to their ship for any reason and will attack viciously. They can also spit ink that includes side effects of going into a berserker mode and not caring who is an ally and who is an enemy. But the treasure is real.
CW/TW: eaten alive, death
Name: The Blue Flash
Rewards: 700 Moon Coins for finding a lost one*
Location: Autumn Segment
Description: “Help, my friend disappeared on our trip to visit the old lady of Autumn Airship Station. We walked outside to stretch our legs after our airship journey and then there was a blue flash in the corner of my eye and he was gone! Nothing at all remained and I was too scared to go look for him so I ran back inside. I’ve heard this isn’t the first time a blue flash has abducted someone!”
OOC notes: The reason for disappearances is the Angler Will-o'-the-wisps: Most will-o'-the-wisps are harmless, but there are types that act like anglerfish. They take the form of other monsters and toss a "fishing line" out of a dark bush to make it look like a normal will-o'-the-wisp was trying to get their attention. When the prey gets too close, they will attempt to devour them to get more soul energy. They have left their normal place in the forests and invaded some bushes around the Segment.
*Reward stays the same even for just figuring out the mystery behind disappearances.
Enhancing items is a magical specialty in Ellipsa. The power of words determines how your item of choice gets enchanted. If you're trying to make an armor stronger, it would be wise to use kind and encouraging words but a weapon might need violent and determined words. Enhancement include defense boosts, attack boosts, health stealing and even adding status effects. All of these effects aren't permanent, but they should last for at least a month before fading away.
The workshops around districts will offer teaching to anyone who is interested in learning the basics of basic item enhancement. For more advanced things (like learning to make the enhancements permanent) the natives suggests taking an apprenticeship in the Magical Manor of Amberfall or Tower of Potions of Coldreach. Especially with potions, as those are more advanced than what they are showing.
Of course, armor and weapons aren't the only things that can be enhanced anything is possible as long as it's a non-living thing.
A group of mischievous Imps are causing trouble. They're doing everything they can to make people angry (like dropping items on people's toes) as they try their magic. This could happen to anyone, even otherworlders testing their new magic.
Due to their mischief, a group of magical performers who were meant to enhance some animal statues to make them move around in a show ended up cursing a lot while the magic was happening. Because of that the animal statues did come to life, but they're angry and started running around, ramming into people left and right. It's especially alarming when one of the statues enhanced is a giant elephant, and some of the statues were meant to be used in a bullfighting show. Those are some very, very angry stone bulls coming at people in high speeds!
The natives don't want to break the statues, but they would like the statues to be stopped. With kind and loving words the effects of the curses will vanish and the statues will calm down and act like they were supposed to.
Of course they would appreciate catching as many Imps as possible so they could be returned back outside into the Summer Segment.
- Ask Questions here
- Smut is not allowed on the event post, so if your thread is heading that way, please move it to a private entry of your own (your own entry or a new locked post on the comms).
- Remember to content warn as necessary!
- Event starting date is March 17th, but the opening day of the guilds and the elemental dance lessons happen for a week so everyone who wants to attend them can have a chance to do so.
- NPC Power Holders can be interacted with, but it will all be handwaved. Feel free to ask questions on the questions thread if you're unsure of how the interactions would go.
- Starting in April, quests will be posted bimonthly and there will be a Quest Mingle available for people to use to thread out the quests! This format is just here because it's the first event where they're introduced.
- These particular quests are canonically open until end of month.
no subject
[Said with a half shrug. Magic's never been complicated to him!
But, to be fair, he is made of magic.]
Try doin' it without the dance - it ain't a requirement or nothin'.
Maybe it just been distractin' you?
no subject
Chipp also makes a good point there. ]
You think?
[ Nen looks down at their raised leg, wobbling a little, and decides to put it down. ]
...It's definitely easier to stand this way. I'll give it a shot.
no subject
Dunno how the magic here works for certain, but with my magic, the trick's all about wantin' it.
You gotta really want it.
[Said as he raises that robot claw of his, clenching it into a fist for emphasis.
Violet colored electricity crackles across the metal, if only for a second.]
no subject
They just have to want it. To really want a bunch of water. Want it because if they manage to do it, Chipp will tell them they did a good job, and Nen really does want that--
FWOOSH.
The minute Nen has that thought, a bunch of water comes shooting out--but not from Nen's hand. From up above, promptly drenching the both of them from head to toe. Turns out you don't need to aim to make magic happen!! ]
1/2; ONCE MORE
For Nen, it would look mostly like a blast of bright, violet light - a fast rising circle of neon that formed right above their heads and punched itself upward toward the ceiling.
It's strong enough to shake the building a bit. Just a little.]
2/2;
At the puddle around their feet.]
... Oh. That was you!
Damn, you just made a whole helluva lotta water!
[Some people in the distance seem to be having frizz issues thanks to the ambient static left in the air.]
no subject
Nenonen is expecting none of that when it happens. Not the lightning, and certainly not the tremors that have them wobbling for just a second. For several long moments, they just gawk.
What was Chipp?? Forget the water, that was-- ]
Dunk.....
no subject
[Asked as he tilts his head, antennae flopping to the side with the motion.]
no subject
[ Chipp...y u so cute... ]
no subject
To be specific, I got control over electricity and metal. And whatever happens when ya mix the two.
[Said with a cheeky grin spreading on his screen, almost as if to hint that his own technology is what he's talking about.]
That weren't too much, just let loose a big zap. Thought someone was tryin' to get us from above, y'know?
But turned out that was you - you already got a way better handle on this shit than I do!
no subject
[ All Nen did was get them sopping wet from head to toe! Even now they're starting to wring out the end of their skirt, water droplets plattering to the floor in a tiny trickle. ]
How did you do that? You didn't even dance.
no subject
Well. Guess I gotta make sure you gotta basic understandin' of its foundation, first.
How much you know 'bout light?
[Said as he crosses his arms, looking like he expects "a lot".
That's what Nenonen gets for landing themself in the position of Mx. Scientist in his mind, all that complaining about magic and such.]
no subject
Nen hums. ]
Well... I know it comes from the sun, and from stuff like lights and candles and stuff like that. It's a form of energy...
Oh, and it's important for your circadian cycle.
no subject
[That's like, the literal basics of light. Surely that's enough for them to follow along!
Surely.]
Aight, so. You know how we see colors 'n shit? Light bouncin' off the junk around us, comin' back up to the receptors in ya eyes, all for the brain to interpret.
Well. Where it go if it misses? If it don't get picked up by nothin'?
Scientifically, nowhere. Not really.
But where science ends is where magic begins. All that light starts to stick around in the air and clump up into what we call "loose magic".
The kinda magic it is depends on the color of light. So it's important for us Reapers to find plenty of sources of the color we match with - as an example, you would make a decent source of orange magic thanks to that hair o' yours and the matchin' eyes.
We just absorb that loose stuff automatically if we match colors with it.
Once we got enough of it, we can let it back out in just 'bout any form we want, 'long as it corresponds with the color.
Now... pop quiz.
What color you think I am?
no subject
...Yellow? Like your hair.
no subject
[He lefts his helmet to show her what the true sign of what one's color of magic would be -
Under the shade casted by his helmet, his eyes glow a bright violet.]
Thought ya'd get that for sure from the color of that plasma I shot off. You saw it was purple... right?
no subject
Oh! Yeah. I just thought, since you mentioned my hair colour when you talked about it...
[ Nen lifts a hand to their hair and trails off, blinking. ]
Can I look at your eyes? I've never seen eyes glow like that.
no subject
He happily leans in low so they're at eye-level.]
Aww, ain't that special. Don't even glow all the time.
When they glowin', that's a sign I gotta lotta magic built up.
no subject
[ Since that's what's supposed to recharge them and keep them from turning to stone.
Nen leans a little closer to get a look at him, and by a little I mean like optometrist-close as they poke the skin just above his cheekbones. ]
no subject
Uhh...
[And now his face is starting to glow a little, too. It's a gentle orange color.]
... N-
No, that ain't how my magic works... I just tol' you how it works.
I need light. 'Long as there's light, I got magic.
[A pause.]
Do... you need to hold hands?
no subject
Still.
Nen likes the way his cheeks look when they glow like that. ]
I thought everyone got tired if they used any magic.
But yes, please. I'd like to hold your hand. I don't want to fall over if I make the magic.
no subject
Like if some laws o' physics were wonky, but only for you.
[He'd look pretty pleading if he had put his helmet back on, but he hasn't.
It's just being held in his off hand, now, down at his side.
At least his shoulders droop, saying as much?
... And he's still gonna offer them his free hand, of course. Big and scarred, but it's got no claws, at least.]
no subject
Chipp's pretty insistent though, so maybe this doesn't apply to him. He is dead, after all. And he would know this sort of thing about himself better than anyone, right? ]
Okay...
[ Surrender! But Nen still takes his hand anyway, their thin hand easily dwarfed by his larger one. The reaction to take it is automatic; Nen doesn't even think about it.
His hand is so much bigger than any other hand they've held though. Warm too. Nen enjoys the contact for just a moment. ]
Thank-you, Chipp.
[ Now: Magic practice!! ]
no subject
Which is to say, he's absolutely gone creamsicle colored in the face again. Deep, glowing orange-yellow blush like just a minute ago.
But at least he gives their hand a little squeeze, as if to say "you're welcome".]
Awright... try focusin' on wantin' all that water like earlier -
But focus on where you want it, too. Okay?
we can't have that his accent is critical!!
Yeah...
[ They are still sopping wet. And still standing in the puddled mess of it Nen's left on the floor. ]
Do you think I can clean it up with magic? Like if I just thought of a big cloth wiping it up.
[ Nen looks down at the water as they say this, wondering how exactly that would work. Would it be like some sort of sweeping motion? Like an invisible mop...?
Turns out, yes. If you pictur it that way, that's exactly what the water starts doing! ]
Oh...!
his only redeeming feature, really!!
l i e s everything is his redeeming feature
1/??; slander, he is a horrible goblin creature man
2/???
3/3; ok its three
omg chipp lmsdgs
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