seasonsmods: (Default)
Seasons Mods ([personal profile] seasonsmods) wrote in [community profile] seasonsrpg2023-03-17 10:42 am

Event #1: Welcome, Adventurers



Welcome, Adventurers
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Guild Playing Games With my Heart



Part 1


A new message on everyone's smartphones says that all the Guilds are finally open for business! Instructions on how to get to each one of them are sent with the message.

Each Season has their own Guild (Winter in Frostreign, Spring in Blossomcrown, Summer in Solarpeak and Autumn in Amberfall). Originally they were formed when the world was thriving and the natives were power holders, now they serve a purpose for aiding Otherworlders.

Although there are some aesthetic differences, all of the guilds have the same basic layout, which the newcomers are given a tour of:

The main floor is for information, containing computers that are connected between all guilds. Using them brings up holographic boards which contain information on each of the segments, with a focus on their home segment. You can find out here what the weather is like in each segment, what quests are available, an explanation on how the Flower Yards work, and even a list of powers that have been discovered and how to practice them.

The second floor is a place to go for combat practice, or just practice using your powers. There are simulators here that can be used to create a space to test your skills against virtual monster opponents or against other power holders, all with safety precautions to keep anyone from being injured.

The third and final floor is meant for relaxation and provides a temporary place to nap when necessary. Those who do quests on a regular basis will receive a key that opens their own, personal room for relaxation that can be customized as much as they want. It's void pocket space that doesn't appear unless the specific key is used or the owner invites someone in from the inside.

It's also the floor where the leaders of the guild have their own private space in that's a restricted area. They have their public office there as well.

However, the power holders are expecting everyone outside, in the backyard of the Guilds...

Part 2


The main event of the opening day of the guilds is a lesson on how to become more attuned with your new elemental magic. Some characters may already feel comfortable with them, but the Power Holders wish to help anyone who might still feel like they're struggling.

Behind the guilds there is big open space. A yard meant for lessons like this. Each of the power holders is own their own stage (even Sawyer, who seems rather reluctant to be there) and announces the name of the lesson: Elemental Dancing.

They explain each in their own way that dancing while focusing on their basic element is a way to start properly feeling the element. The dance can be anything, as long as their bodies are moving and they can feel their magical energy align with the element.

To demonstrate, they dance:

Olwen dances a slow dance that looks a little like ballet, with water flowing naturally around him and increasing in quantity as he goes.

Jade has a much quicker dance method, like she's dancing at a party and is surrounded by wind that sometimes helps her even jump higher.

Dawn's dance is a passionate belly dance accompanied by rings of fire around her that turns into a pink fire so she doesn't burn herself as the flames come closer to herself.

Sawyer, as reluctant as he, goes full breakdance with each of his tricks forming pillars of earth that he can use to dance even more.


Once their demonstration is over, they encourage new power holders to give it a try themselves and remind them that they can dance however they please. They also advise that the dances can be attempted with a partner, as long as they can learn to trust one another. Sometimes magic is far stronger when done together... but it may also backfire.






I Came In Like a Questboard




Anyone interested is encouraged to join their guild. The staff explains that it's very beneficial, as they would get access to the upper floors that just today were shown to them, and that nearby stores would give guild members discounts for potions and other such adventuring necessities.

Even without joining, all of the first floors services are available for everyone. That includes the questboard that is now on display, though it only shows four quests for now.

There are some necessary preparations still going on with the questboard itself, but the staff assures that later there will be more of them, with some permanent ones added to the mix that would help with making the Segments safer for those without powers to explore as well.

Why not find a friend and go out on an adventure together? The guild does recommend doing quests together with someone, rather than alone.

Well, except Sawyer of Autumn, if he's around. He will always encourage people to go on their own and claims it's an act of bravery. Oh, and make sure to check the Beastiary before heading out, once you've picked your targets!

The Quests [ Click to Expand ]
Quests


CW/TW: possible nudity, possible death

Name: Skeletal Mischief
Rewards: 100 Moon Coins per 2 Snowskeletons vanquished
Location: Winter Segment
Description: For some time Snowskeletons have bothered natives who visit the Flower Yard. Usually the only nearby place of peace has now become a nuisance to visit. Those who attempt it usually return to the city in just their underwear (if they’re lucky). A request has come for the guilds to get rid of the Snowskeletons near the Flower Yard in whatever means necessary.
OOC notes: Snowskeletons have two types: either they're snowmen made from bone or they're skeletons made of snow. Either way they're definitely not friendly and often disguise themselves among the snow to surprise their prey. They're not really out to kill anyone, but may sometimes accidentally do it. Instead they're looking to steal clothes and wear them. Basically they're notorious bandits.

CW/TW: mind altering

Name: That Very Big Tree
Rewards: 500 Moon Coins, Loot you find
Location: Spring Segment
Description: The researchers are curious about the “One Very Big Tree”. They want to know what the tree does and are asking people to take a look and report back what they find.
OOC notes: One Very Big Tree is hollow on the inside and looks like a big tree house. The higher someone climbs it the less they feel like they’re themselves. In fact, they will turn into the exact opposite of themselves. There are also dangerous Gale Squirrels living inside that use wind magic of their own to attack!

Reaching the top, however, will reward them with feathers of a mighty monstrous bird that can be used to enhance any weapon so that they fly back to the user's hand. Only one feather per character, magic stops them from taking more than one.

CW/TW: possible death, possible mind altering

Name: Treasure Ship
Rewards: 500 Moon Coins, any treasure they find
Location: Summer Segment
Description: “The abandoned ship in the Great Ocean Lake used to be a treasure ship! So why not go fetch the treasure? I’m sure it can be used to make some neat weapons or armor. I’d love to help do that, I’m an expert in using treasure for enhancements! But I’m not strong enough to go get them myself. The fastest route there is from the Airship Station!”
OOC notes: The ship is full of Octokitties that are cats with six to eight limbs. They’re territorial and won’t appreciate anyone coming to their ship for any reason and will attack viciously. They can also spit ink that includes side effects of going into a berserker mode and not caring who is an ally and who is an enemy. But the treasure is real.

CW/TW: eaten alive, death

Name: The Blue Flash
Rewards: 700 Moon Coins for finding a lost one*
Location: Autumn Segment
Description: “Help, my friend disappeared on our trip to visit the old lady of Autumn Airship Station. We walked outside to stretch our legs after our airship journey and then there was a blue flash in the corner of my eye and he was gone! Nothing at all remained and I was too scared to go look for him so I ran back inside. I’ve heard this isn’t the first time a blue flash has abducted someone!”
OOC notes: The reason for disappearances is the Angler Will-o'-the-wisps: Most will-o'-the-wisps are harmless, but there are types that act like anglerfish. They take the form of other monsters and toss a "fishing line" out of a dark bush to make it look like a normal will-o'-the-wisp was trying to get their attention. When the prey gets too close, they will attempt to devour them to get more soul energy. They have left their normal place in the forests and invaded some bushes around the Segment.

*Reward stays the same even for just figuring out the mystery behind disappearances.





Enhanced to Meet You




Part 1


Enhancing items is a magical specialty in Ellipsa. The power of words determines how your item of choice gets enchanted. If you're trying to make an armor stronger, it would be wise to use kind and encouraging words but a weapon might need violent and determined words. Enhancement include defense boosts, attack boosts, health stealing and even adding status effects. All of these effects aren't permanent, but they should last for at least a month before fading away.

The workshops around districts will offer teaching to anyone who is interested in learning the basics of basic item enhancement. For more advanced things (like learning to make the enhancements permanent) the natives suggests taking an apprenticeship in the Magical Manor of Amberfall or Tower of Potions of Coldreach. Especially with potions, as those are more advanced than what they are showing.

Of course, armor and weapons aren't the only things that can be enhanced anything is possible as long as it's a non-living thing.

Part 2


A group of mischievous Imps are causing trouble. They're doing everything they can to make people angry (like dropping items on people's toes) as they try their magic. This could happen to anyone, even otherworlders testing their new magic.

Due to their mischief, a group of magical performers who were meant to enhance some animal statues to make them move around in a show ended up cursing a lot while the magic was happening. Because of that the animal statues did come to life, but they're angry and started running around, ramming into people left and right. It's especially alarming when one of the statues enhanced is a giant elephant, and some of the statues were meant to be used in a bullfighting show. Those are some very, very angry stone bulls coming at people in high speeds!

The natives don't want to break the statues, but they would like the statues to be stopped. With kind and loving words the effects of the curses will vanish and the statues will calm down and act like they were supposed to.

Of course they would appreciate catching as many Imps as possible so they could be returned back outside into the Summer Segment.





OOC TIPS


- Ask Questions here

- Smut is not allowed on the event post, so if your thread is heading that way, please move it to a private entry of your own (your own entry or a new locked post on the comms).

- Remember to content warn as necessary!

- Event starting date is March 17th, but the opening day of the guilds and the elemental dance lessons happen for a week so everyone who wants to attend them can have a chance to do so.

- NPC Power Holders can be interacted with, but it will all be handwaved. Feel free to ask questions on the questions thread if you're unsure of how the interactions would go.

- Starting in April, quests will be posted bimonthly and there will be a Quest Mingle available for people to use to thread out the quests! This format is just here because it's the first event where they're introduced.

- These particular quests are canonically open until end of month.



code bases by tricklet
populares: (you raise a good point)

Maxima quo Priscus | Final Fantasy XIV

[personal profile] populares 2023-03-23 04:38 pm (UTC)(link)
{Guilds (Autumn)}

{i}
[Given how new to the city Maxima still is, the guilds themselves seem a perfectly reasonable to start his explorations there. Not that he doesn't doubt that he wouldn't have been able to learn at least some of the details about the place he has found himself in - and he's still getting used to that idea! - if the information will provided then he sees no reason to not make use of same. Not least of all when it's more likely to mean that the information is going to be in a largely central location.

For a new arrival he doesn't look too particularly lost. Confused, a little, but otherwise managing to keep to a relatively even keel even despite the sheer oddity of being dragged into something more than a little beyond his typical experiences. And if he should happen to spend a not inconsiderable amount of his time learning what he can about the powers they've (supposedly) been given, perhaps that's no surprise. Not when he's spent his life to date being quite literally incapable of using magic.]


{ii}
[Given his general interest in learning what he can about the powers all new arrivals have been given, Maxima turns up to watch the dancing with more than a little curiosity. True, he doesn't immediately make any attempt to do similar - he's quite certain he doesn't have it in him to do anything nearly half so acrobatic as Autumn's representative has shown of - but he can see some of the sense behind the idea.]

I would assume there are other methods by which one might attune with one's element, if another method seemed preferable?

{Quest: Skeletal Mischief}

[Beyond a familiarity with colder climates and his gunblade, Maxima doesn't have a whole lot to offer to help with the problem and hand. But he's willing enough to help, even in the absence of any of the elemental abilities he has recently acquired. After all, there is certainly nothing to suggest that those abilities alone are what will best suit the problem, and neither does it sound like a terribly difficult task besides.]

I don't suppose you know if anyone has spoken to the creatures in question?

[He can't say, for sure, that simply talking to them will work. But there's no harm in considering all potential options, just in case.]

{Wildcard}
[Maxima will also be generically out and about to explore the city, so feel free to run into him most anywhere!]
inlikethebrume: (Thoughtful)

Guild Dancing

[personal profile] inlikethebrume 2023-03-23 08:35 pm (UTC)(link)
Could be. I don't think I heard that we would have to do that particular dance for the magic to work.

[It's said behind Maxima and it's Mira standing there, curious about the dancing herself.]

It does look interesting though.
populares: (of a sort yes)

[personal profile] populares 2023-03-24 04:15 am (UTC)(link)
Nor have I, but you have to admit, it is certainly the focus of this display.

[A thoroughly impressive one at that, too. Still, there's a brief nod of acknowledgement as he turns in her direction.]

Though I doubt that my own results would be nearly as impressive.

[He's never so much as imagined needing to attune to any element, much less considered what might be involved.]
inlikethebrume: (Dumb Idiot)

[personal profile] inlikethebrume 2023-03-29 09:03 pm (UTC)(link)
We all have to start somewhere I suppose.

[She's trying to motivate. It can't hurt to try it out, even if it sucks at the first go.]

If it helps, most of my dancing is just simple dances. Don't think swinging scythes and swords count.
populares: (of a sort yes)

[personal profile] populares 2023-04-04 01:54 am (UTC)(link)
As are most of the ones I happen to be familiar with.

[They are, almost certainly, different dances. But they're still nothing that he would count as anything even remotely fancy.]

However, I'm afraid I rather lack any meaningful experience with 'attuning to the elements'. Be it through dance or other means.
inlikethebrume: (Unsure)

[personal profile] inlikethebrume 2023-04-07 08:14 pm (UTC)(link)
[Mira has to think for a minute. It's easy to keep going on this path but would it make him comfortable in the end? Because right now, he sounds unsure. At least, she's taking it as such. But also, how would she be in his position? Couldn't use magic until now, being told that now she can use the thing she couldn't and not knowing where to start? Sounds rough.

But maybe she's overthinking it.]


It sounds a lot to take in, doesn't it?
populares: (you raise a good point)

[personal profile] populares 2023-04-18 04:27 pm (UTC)(link)
[It is, perhaps, not the strangest thing to happen, in Maxima's experience. But in fairness, having lived through what might well have been the end of the world had matters been other has left that particular bar fairly high.

He can't deny that it's something of a comfort to hear her suggest it might be a lot to take in, for all that he doesn't much show it.]


Yes. I don't deny that they might be correct, in this, and yet... it's more than I might have expected to be faced with.
Edited 2023-04-18 16:28 (UTC)
scattershot: (✶ most unworthy)

Skeletal Mischief

[personal profile] scattershot 2023-03-25 12:59 pm (UTC)(link)
'twould seem there is quite a lot, that the guild aduyses have chosen to leave out.

[Now, mayhap, is not the time to go into them. Still, one would think it common sense to include things like - oh, a description of a missing person, and not merely the simple fact of their absence. Word on what the researcher sponsoring them was actually researching. That sort of trifling little detail.

[More accustomed to cold climes Alisaie may be, now. But that still hardly makes it pleasant, to find herself once again standing on a snowbank, rubbing her palms, blowing on her frozen fingers (in gloves, even; where did one find better gloves?) and waiting to be attacked. How, she wonders, for what must be the umpteenth time, how did the Garleans do it; and, yet again, no wonder they were angry. Nobody - well, almost nobody - sets out to play the villain. Even Bahamut himself had a reason.]


What do you think a snow skeleton is, Maxima? Is it a skeleton made of snow? Or some kind of - snowman of bone?

[Gods.

[She's not at all sure which would be worse.]
populares: (you raise a good point)

[personal profile] populares 2023-03-29 04:22 pm (UTC)(link)
I agree, though they may simply have done so out of a lack of information themselves.

[It's certainly not impossible that they're keeping relevant details hidden - it would hardly be the first time someone in charge of any given matter had chosen to do so - but for the time being Maxima is at least willing to entertain the possibility that it hadn't been deliberate. Not least of all for the fact that he genuinely has no idea as to how they come by the information they have for the quests.

But that is, he supposes, a matter for another time - as it stands, there are things that are more immediately pressing. The question of just what, exactly, they are going to find themselves having to deal with.]


Both would be a possibility. Though of the two, the former would - in theory - be easier to handle.

[And likely a little less immediately terrifying to behold.]

Presuming that they are not simply regular skeletons that have been named rather for their preferred environment than any specific involvement of snow.
forgarlemald: (Default)

Skeletal Mischief

[personal profile] forgarlemald 2023-04-04 03:42 am (UTC)(link)
[Well, if Maxima really wants to try and talk to the strange, snowy skeletons, now may be as good a time as any. Particularly when one of the ones shambling around nearby is wear what looks like a large, thick red coat.]

[An especially familiar red coat, actually, though its normal owner appears to be nowhere in sight at the moment.]

[Any Garlean probably isn't going to be too terribly bothered by the cold, no, but perhaps it'd be the friendly thing to try and get it back just in case.]
populares: (ready to throw down)

[personal profile] populares 2023-04-04 04:54 am (UTC)(link)
[For all that Maxima is aware that he's not the only one from their world present here, the sight of that particular coat is more than a little unexpected. And while he doubts its rightful owner will be having any particular difficulty with the weather, he can't imagine Gaius will be particularly pleased about its theft.

(How it came to be stolen is another question entirely, but that he can ask of Gaius himself, presuming he actually manages to retrieve the jacket in the first place.)]


Excuse me!

[This is called out to the skeleton wearing the jacket, as he approaches.]

I don't suppose you'd be willing to give that up?