seasonsmods: (Default)
Seasons Mods ([personal profile] seasonsmods) wrote in [community profile] seasonsrpg2023-03-17 10:42 am

Event #1: Welcome, Adventurers



Welcome, Adventurers
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Guild Playing Games With my Heart



Part 1


A new message on everyone's smartphones says that all the Guilds are finally open for business! Instructions on how to get to each one of them are sent with the message.

Each Season has their own Guild (Winter in Frostreign, Spring in Blossomcrown, Summer in Solarpeak and Autumn in Amberfall). Originally they were formed when the world was thriving and the natives were power holders, now they serve a purpose for aiding Otherworlders.

Although there are some aesthetic differences, all of the guilds have the same basic layout, which the newcomers are given a tour of:

The main floor is for information, containing computers that are connected between all guilds. Using them brings up holographic boards which contain information on each of the segments, with a focus on their home segment. You can find out here what the weather is like in each segment, what quests are available, an explanation on how the Flower Yards work, and even a list of powers that have been discovered and how to practice them.

The second floor is a place to go for combat practice, or just practice using your powers. There are simulators here that can be used to create a space to test your skills against virtual monster opponents or against other power holders, all with safety precautions to keep anyone from being injured.

The third and final floor is meant for relaxation and provides a temporary place to nap when necessary. Those who do quests on a regular basis will receive a key that opens their own, personal room for relaxation that can be customized as much as they want. It's void pocket space that doesn't appear unless the specific key is used or the owner invites someone in from the inside.

It's also the floor where the leaders of the guild have their own private space in that's a restricted area. They have their public office there as well.

However, the power holders are expecting everyone outside, in the backyard of the Guilds...

Part 2


The main event of the opening day of the guilds is a lesson on how to become more attuned with your new elemental magic. Some characters may already feel comfortable with them, but the Power Holders wish to help anyone who might still feel like they're struggling.

Behind the guilds there is big open space. A yard meant for lessons like this. Each of the power holders is own their own stage (even Sawyer, who seems rather reluctant to be there) and announces the name of the lesson: Elemental Dancing.

They explain each in their own way that dancing while focusing on their basic element is a way to start properly feeling the element. The dance can be anything, as long as their bodies are moving and they can feel their magical energy align with the element.

To demonstrate, they dance:

Olwen dances a slow dance that looks a little like ballet, with water flowing naturally around him and increasing in quantity as he goes.

Jade has a much quicker dance method, like she's dancing at a party and is surrounded by wind that sometimes helps her even jump higher.

Dawn's dance is a passionate belly dance accompanied by rings of fire around her that turns into a pink fire so she doesn't burn herself as the flames come closer to herself.

Sawyer, as reluctant as he, goes full breakdance with each of his tricks forming pillars of earth that he can use to dance even more.


Once their demonstration is over, they encourage new power holders to give it a try themselves and remind them that they can dance however they please. They also advise that the dances can be attempted with a partner, as long as they can learn to trust one another. Sometimes magic is far stronger when done together... but it may also backfire.






I Came In Like a Questboard




Anyone interested is encouraged to join their guild. The staff explains that it's very beneficial, as they would get access to the upper floors that just today were shown to them, and that nearby stores would give guild members discounts for potions and other such adventuring necessities.

Even without joining, all of the first floors services are available for everyone. That includes the questboard that is now on display, though it only shows four quests for now.

There are some necessary preparations still going on with the questboard itself, but the staff assures that later there will be more of them, with some permanent ones added to the mix that would help with making the Segments safer for those without powers to explore as well.

Why not find a friend and go out on an adventure together? The guild does recommend doing quests together with someone, rather than alone.

Well, except Sawyer of Autumn, if he's around. He will always encourage people to go on their own and claims it's an act of bravery. Oh, and make sure to check the Beastiary before heading out, once you've picked your targets!

The Quests [ Click to Expand ]
Quests


CW/TW: possible nudity, possible death

Name: Skeletal Mischief
Rewards: 100 Moon Coins per 2 Snowskeletons vanquished
Location: Winter Segment
Description: For some time Snowskeletons have bothered natives who visit the Flower Yard. Usually the only nearby place of peace has now become a nuisance to visit. Those who attempt it usually return to the city in just their underwear (if they’re lucky). A request has come for the guilds to get rid of the Snowskeletons near the Flower Yard in whatever means necessary.
OOC notes: Snowskeletons have two types: either they're snowmen made from bone or they're skeletons made of snow. Either way they're definitely not friendly and often disguise themselves among the snow to surprise their prey. They're not really out to kill anyone, but may sometimes accidentally do it. Instead they're looking to steal clothes and wear them. Basically they're notorious bandits.

CW/TW: mind altering

Name: That Very Big Tree
Rewards: 500 Moon Coins, Loot you find
Location: Spring Segment
Description: The researchers are curious about the “One Very Big Tree”. They want to know what the tree does and are asking people to take a look and report back what they find.
OOC notes: One Very Big Tree is hollow on the inside and looks like a big tree house. The higher someone climbs it the less they feel like they’re themselves. In fact, they will turn into the exact opposite of themselves. There are also dangerous Gale Squirrels living inside that use wind magic of their own to attack!

Reaching the top, however, will reward them with feathers of a mighty monstrous bird that can be used to enhance any weapon so that they fly back to the user's hand. Only one feather per character, magic stops them from taking more than one.

CW/TW: possible death, possible mind altering

Name: Treasure Ship
Rewards: 500 Moon Coins, any treasure they find
Location: Summer Segment
Description: “The abandoned ship in the Great Ocean Lake used to be a treasure ship! So why not go fetch the treasure? I’m sure it can be used to make some neat weapons or armor. I’d love to help do that, I’m an expert in using treasure for enhancements! But I’m not strong enough to go get them myself. The fastest route there is from the Airship Station!”
OOC notes: The ship is full of Octokitties that are cats with six to eight limbs. They’re territorial and won’t appreciate anyone coming to their ship for any reason and will attack viciously. They can also spit ink that includes side effects of going into a berserker mode and not caring who is an ally and who is an enemy. But the treasure is real.

CW/TW: eaten alive, death

Name: The Blue Flash
Rewards: 700 Moon Coins for finding a lost one*
Location: Autumn Segment
Description: “Help, my friend disappeared on our trip to visit the old lady of Autumn Airship Station. We walked outside to stretch our legs after our airship journey and then there was a blue flash in the corner of my eye and he was gone! Nothing at all remained and I was too scared to go look for him so I ran back inside. I’ve heard this isn’t the first time a blue flash has abducted someone!”
OOC notes: The reason for disappearances is the Angler Will-o'-the-wisps: Most will-o'-the-wisps are harmless, but there are types that act like anglerfish. They take the form of other monsters and toss a "fishing line" out of a dark bush to make it look like a normal will-o'-the-wisp was trying to get their attention. When the prey gets too close, they will attempt to devour them to get more soul energy. They have left their normal place in the forests and invaded some bushes around the Segment.

*Reward stays the same even for just figuring out the mystery behind disappearances.





Enhanced to Meet You




Part 1


Enhancing items is a magical specialty in Ellipsa. The power of words determines how your item of choice gets enchanted. If you're trying to make an armor stronger, it would be wise to use kind and encouraging words but a weapon might need violent and determined words. Enhancement include defense boosts, attack boosts, health stealing and even adding status effects. All of these effects aren't permanent, but they should last for at least a month before fading away.

The workshops around districts will offer teaching to anyone who is interested in learning the basics of basic item enhancement. For more advanced things (like learning to make the enhancements permanent) the natives suggests taking an apprenticeship in the Magical Manor of Amberfall or Tower of Potions of Coldreach. Especially with potions, as those are more advanced than what they are showing.

Of course, armor and weapons aren't the only things that can be enhanced anything is possible as long as it's a non-living thing.

Part 2


A group of mischievous Imps are causing trouble. They're doing everything they can to make people angry (like dropping items on people's toes) as they try their magic. This could happen to anyone, even otherworlders testing their new magic.

Due to their mischief, a group of magical performers who were meant to enhance some animal statues to make them move around in a show ended up cursing a lot while the magic was happening. Because of that the animal statues did come to life, but they're angry and started running around, ramming into people left and right. It's especially alarming when one of the statues enhanced is a giant elephant, and some of the statues were meant to be used in a bullfighting show. Those are some very, very angry stone bulls coming at people in high speeds!

The natives don't want to break the statues, but they would like the statues to be stopped. With kind and loving words the effects of the curses will vanish and the statues will calm down and act like they were supposed to.

Of course they would appreciate catching as many Imps as possible so they could be returned back outside into the Summer Segment.





OOC TIPS


- Ask Questions here

- Smut is not allowed on the event post, so if your thread is heading that way, please move it to a private entry of your own (your own entry or a new locked post on the comms).

- Remember to content warn as necessary!

- Event starting date is March 17th, but the opening day of the guilds and the elemental dance lessons happen for a week so everyone who wants to attend them can have a chance to do so.

- NPC Power Holders can be interacted with, but it will all be handwaved. Feel free to ask questions on the questions thread if you're unsure of how the interactions would go.

- Starting in April, quests will be posted bimonthly and there will be a Quest Mingle available for people to use to thread out the quests! This format is just here because it's the first event where they're introduced.

- These particular quests are canonically open until end of month.



code bases by tricklet
asaviorshand: (Confident)

[personal profile] asaviorshand 2023-03-21 02:47 pm (UTC)(link)
[Dimitri had figured it was Claude, given that it was an airborne archer, and on a wyvern, no less. But the confirmation is definitely nice, and he can't help but smile.]

It would be my pleasure. I'll be counting on you for cover.

[While Dimitri hates killing fellow humans, monsters are a different story. These are a far cry from Demonic Beasts, as well, so they're not really frustrating to fight. And thus, he charges a nearby bone snowman with a smile on his face.]
cervusaurum: (Default)

[personal profile] cervusaurum 2023-03-23 12:55 am (UTC)(link)
( Claude makes his way behind Dimitri's charge, picking off skeletons that are coming from the flanks so he can make the forward press. It feels good to fight again and especially since it isn't other people. )

Hey! Watch your right, there's one close.

( Claude lands an arrow in the snowman but it is only staggered, not down. )
asaviorshand: (In Combat)

[personal profile] asaviorshand 2023-03-25 12:13 am (UTC)(link)
They're going for my blind spot, are they?

[Such a tactic is unlikely to work normally, but the enemies' body composition is throwing off Dimitri's other senses a little bit. Good thing Claude is there to compensate.]

Allow me!

[Dimitri turns on his heel and unleashes a wide horizontal swing of his lance, bisecting the snowman right through the waist.]

Hmph. At this rate I almost want more of the bone snowmen to show up. They're at least a little bit more difficult to cut through.
cervusaurum: (Default)

[personal profile] cervusaurum 2023-03-25 10:21 pm (UTC)(link)
They seem to have figured out that you have a bad eye. They haven't figured out that I'm your other good eye.

( No, it will never not be funny and Claude will never not make that joke. He doesn't get much time to laugh about it before some of the bone snowmen show up and he barely gets a chance to recover some arrows before it closes in on him. )

Hey look! You got what you asked for, Dimitri! Let's get these guys before they get our clothes!
asaviorshand: (Confident)

[personal profile] asaviorshand 2023-03-26 11:40 pm (UTC)(link)
[Likewise, Dimitri doesn't bother reacting to Claude's little joke. He might have if they were relaxing, though -- it's not much better than Alois's fare, after all.]

So I did. Surprisingly kind of them!

[There's no defense like a good offense. Dimitri leaps forward, then again, closing the distance between himself and the nearest bone snowman in mere seconds. Before it can react, it gets blown to pieces by Areadbhar's blade piercing right through the center of its body.]
cervusaurum: (Default)

[personal profile] cervusaurum 2023-03-27 10:55 pm (UTC)(link)
( Claude picks off several more bone skeletons with Failnaught and it seems like he and Dimitri are an unstoppable team until one of the bone skeletons gets a little too close to him and swipes at his arm, claws ripping his doublet. )

Got hit! Not too bad, though, I think I can keep covering you. Wanna press on?
asaviorshand: (Neutral)

[personal profile] asaviorshand 2023-03-30 06:28 pm (UTC)(link)
[Dimitri turns to get a look. While he sees clothing damage, he doesn't see any blood. In that case, he's willing to take Claude's word for it.]

All right, let's go. Be careful, all right?
cervusaurum: (Default)

[personal profile] cervusaurum 2023-03-30 07:19 pm (UTC)(link)
Aren't I always careful? Running headlong into danger is something I've never done in my entire life.

( It's a lie because Claude is happy to run right into danger if it means protecting someone else. Even someone who can handle themselves easily like Dimitri. )

You want to take point since you're better at melee? I'd get the rest of my clothes destroyed if I did.
asaviorshand: (Confident)

[personal profile] asaviorshand 2023-04-01 08:17 pm (UTC)(link)
That works just fine for me.

[Also because he has yet to take a hit that's done any damage. He keeps Areadbhar in a ready position in case there are any sneak attacks.]
cervusaurum: (Default)

[personal profile] cervusaurum 2023-04-11 02:08 am (UTC)(link)
Good because no one wants to see me naked in the cold. It's not flattering to anyone.

( He goes on for a while after that, picking off snow skeletons from range while pressing forward with Dimitri. After it seems like they've gotten through the worst of them, Claude takes a breather. )

Are these things out here all the time or is this an unfortunate event?
asaviorshand: (Confident)

[personal profile] asaviorshand 2023-04-12 03:29 pm (UTC)(link)
Very true!

[Dimitri can't help but grin at that. It was an inherently funny concept, after all.]

The commission made it sound like this was out of the ordinary. That they're here indicates they exist elsewhere in the Segment, though -- unless someone constructed them.

[Dimitri similarly relaxes, though his eye and ears remain alert as ever.]
cervusaurum: (Default)

[personal profile] cervusaurum 2023-04-16 07:32 pm (UTC)(link)
I don't know why someone would construct such a thing but I've seen stranger and so have you. You never know what someone will use for their army - especially if they can be a shadow leader behind a horde.

( It makes him think of Edelgard but he doesn't say anything. He knows Dimitri used to consider her a very close friend because of their childhood and while Claude was never as close to her, she had still been a friend once. )
asaviorshand: (Displeased)

[personal profile] asaviorshand 2023-04-19 09:15 pm (UTC)(link)
Indeed. Some people will use any means necessary to attain their goals.

[By this point, Dimitri has fought many Demonic Beasts, as well as that mysterious group of dark mages. Not to mention there was whatever Edelgard had done to herself in the battle within the imperial palace.]

If we can't find anything here, perhaps an investigation is in order when we return.
cervusaurum: (Default)

[personal profile] cervusaurum 2023-04-23 12:27 am (UTC)(link)
You're right. If anything, we want to make sure we can control the threat even if we can't eradicate it entirely. You and I are used to fighting but not everyone is - and I can't let other people get hurt. It's my fatal flaw.

( Claude says it jokingly but deep down, he's not joking, and he wants to protect everyone here from danger even if he can't feasibly do that. )