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Seasons Mods ([personal profile] seasonsmods) wrote in [community profile] seasonsrpg2023-09-15 01:17 pm

Event #4: Under the Great Ocean Lake



Under the Great Ocean Lake
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Trust Me, I Know What I'm Doing

September 15th - 30th


Part 1


A message appears on everyone's phones. There's a new type of magic to learn! This magic is based on trust, so anyone interested is expected to appear to one of the training places (the Guilds in Frostreign, Blossomcrown, Solarpeak and Amberfall) with one or more people they trust (it doesn't matter which guild this time so they can pick any of them as their location). Anyone who arrives to the guilds will directed behind the building, to the giant outdoor training area.

Some may recognize the people waiting in the areas. They're the teachers of the Magical Mansion. They've set up a lot of Swords in Stones around the backyard and the explain how the magic words thoroughly before letting anyone do it.

The goal is to partner up with someone they absolutely trust and pull the sword out of the stone. After that the sword disappears and the essence of it transports into one of them. The teachers explain that their bond and the sword's magic now enable them to form a magical bond weapon.

The person who received the essence is now a "Vessel" while the other is a "Wielder" (a decision between players which is which). The wielder will be able to pull a weapon out of the vessel. This progress doesn't hurt the vessel at all; but they might feel a little "out of it" for a moment. The magical bond weapon fits the wielder perfectly (any weapon - firearms have infinite ammo) and cannot be broken or wielded by other people. It's more powerful than normal weapons. They disappear after the battle the weapon was summoned to is finished. The only way for the weapon to fail is if the vessel is somehow critically hurt or knocked unconscious.

The bond between the two of them will remain in existence as long as the trust remains. If either side loses their trust for the other, the connection will flicker out of existence and feel like a sting in their chest.

Those who are as close as "soulmates" will be able to feel if their partner is in danger or approx. where they are. Otherwise the bondmates will feel warm feelings when close to each other.

The Magical Manor Teachers will be at the guilds to guide people for the whole month. Afterwards the Swords in Stones will be periodically replaced by guild staff if someone uses them (there will be written guides to how they work from then on as well).

Part 2


Those who don't want to or don't have partners to participate in the main event, there are stalls around the districts for characters to make Elemental Weapons. Everyone will receive a ribbon stick (in various colors and designs) that they can use in fights. The element used by the ribbon is not tied to the user's Seasonal element, but to the element that resonates the most OR the least with their soul. This element can be water, wind, fire, earth, electricity, ice, darkness or light.

There are targets set near the stalls meant for practice. There are natives who show how the ribbons work: wave the ribbon towards the targets and the element comes out shooting like beams or balls, depending on the movement of their body. If the ribbon is thrown up, the element will rain down on a single enemy - if thrown down it will spread the element across the ground.

The Elemental Weapons need to be charged by magical energy, but they last for 100 different attacks at a time.






This Rescue Mission Gets My Seal of Approval

September 18th - 19th

Another message arrives on everyone's devices (on afternoon on September 18th). This time it's Dawn, the Guild Leader of Summer. It's a text message labeled "Urgent"!

Hello, everyone! Dawn here. I have an important mission for everyone! You see, the mermaids sent us a message through the fairies that they have located the missing Fairy Queen. She's apparently been captured by the sirens.

So we're going to be launching a rescue mission to the depths of the Great Ocean Lake. The mermaids will also be helping us, but they need our skills to fight the sirens properly.

And by that I mean I'm also going to be coming along with you. All the fairies and the Fairy Queen are important to us, so I want to do my part in helping her out. Don't worry, I know how to fight even underwater!

There will be temporary teleport crystals straight to the northern side the of the Great Ocean Lake at every Guild. Let's meet there tomorrow at noon! You might wanna bring some swimsuits with you - but we'll have some other useful things for diving at ready there!

Oh, right. You will get a big reward of 10,000 Moon Coins if you come to help. The Fairy Queen is essential for fighting back the Darkness. So if you're able to come to our aid, please do.





Part 1


Dawn is waiting for everyone at the beach at the promised time with a lot of boxes. She explains that the boxes contain different methods of helping people with the dive. One of the items included is a Oxygen Helmet made by the Research Center that lets someone breathe underwater for 12 hours after charging it with magical energy. The second item included is a Seashell Necklace that will release a temperature altering bubble when used underwater, making the water around the user a pleasant temperature and also lets the user breathe underwater for 12 hours after charging it with touch energy. The energies can be charged in the middle of use if necessary. Both of the items make communicating underwater possible and can be kept after the mission - but you only get to choose one.

Other items in the boxes are saddles, harnesses and treats, meant for Water Mounts. Dawn explains there are several water animals tamed by the mermaids that will aid the characters if they feel like they're not strong enough swimmers - or just want to save their strength. There are sea lions, seals, giant sea horses, dolphins and even orcas and sharks. The first mission is bonding with the mounts - which is where the treats will come to play. Some mounts may be more difficult to bond with than others.

There's time to practice both riding the mounts, diving and even fighting underwater. There's even a cage-like ring made with seaweed where people can practice sparring safely.

Part 2


As the mission starts it becomes clear that the lake is very, very deep and has a lot of caves and labyrinths made of coral. That's why the mermaids are there to guide them to right directions. Anyone is welcome to stray from the paths and explore different caves for different aquatic herbs for different potions and variety of items, but they should be careful not to get lost.

The trip is so long that the mermaids suggest staying at their homes at the Mermaid Village (all the houses are made out of coral) for a while to charge and eat a little bit. The mermaids accommodate the otherworlders by having one full room that has oxygen and a nice, comfortable bed... but due to the limited number of houses all rooms will have to have two residents (and just one bed).

During their stay in the mermaid village, they have a chance to interact with the local mermaids and hear them tell mermaid tales (basically stories from the past, of royalties and pirates, and even a love story between a siren and a mermaid - feel free to come up with fun little stories).

They also wish to hear about characters' stories. Either from Ellipsa or their homeworld. If characters manage to make a mermaid laugh or cry with their stories they will receive mermaid tears that can be made in jewelry that makes a water shield around them (even out of water) in danger. The ones made from tears of sadness will also heal characters slightly while the shield is up.

Part 3


There's also the danger of getting invited by a siren instead of a mermaid as they pretend to be mermaids around the village. They also have houses, but they're further away from others. They will try to lock people up and either kill them or make them their slaves. If someone starts doubting where they're going they can use their voice to make people think they're following a loved one to safety.

The sirens will also definitely use characters as shields to protect themselves from death.





Down Where It's Wetter

September 19th - 21st




Part 1


After a good rest at the Mermaid village, it's time to continue the journey towards the proper siren territory. The guide mermaids will lead the team into the darker themed coral reefs. Some of the colors emit a light, making it easier to see through the coral corridors.

On the way to their destination there are some more open coral caves where monsters lurk. The caves can include camouflaged ice squids that try to freeze people (the closer someone gets to them the colder the water is and they're weak physically which is why they hide), adamantine swordfish that will wish to duel anyone with a sword (defeating them requires firing magic at their mouth) or energy sapping jellyfish that try to cling onto people (the trick to defeating them is to get them stuck together or destroying them).

Some of the caves also have sirens hidden in them that are the first wave of guardians of the siren territory. They're armed with tridents that shoot out ice or electric crystals and their singing will cause pain and status effects (such as stun, poison, sleep, burn and energy sap). They're not hiding their pointy teeth or spiky tails around this area so they can't be mistaken for the guide mermaids.

If someone does get affected by a status effect, the mermaids can heal them with their songs.

Some coral caves also have very beautiful crystal flowers stuck to the coral (they can't be removed). Characters will feel weaker near the flowers. It seems the flowers are draining touch energy. Holding someone's hand near the flowers help with the effect.

Part 2


After the coral caves, the team finally makes it to a giant area surrounded by rocks and coral. The seabed in the middle looks empty, but it's still guarded by more sirens with tridents. But these guards also have schools of manta ray that protect them and use their tails to sting opponents. One siren usually has three manta ray protecting them and they fight in formations with other siren's manta ray when needed.

Defeating a siren will gradually destroy an illusion, so either destroying them or knocking all of them unconscious has to happen before the team can proceed. Once every siren is defeated, the Siren's Palace is finally revealed.

Dawn leads the way to the Palace, which is more of a prison for "breathers". There are some native humans there, but also who they were here to rescue; the Fairy Queen. The Mermaid Guide provide more Seashell Necklaces to rescue everyone from the Palace. Dawn personally helps the Fairy Queen, who seems to be unconscious but still definitely alive.

Going back through the coral paths is now easier with the enemies gone. The crystal flowers previously there have disappeared while the fight was going on at the palace. Otherwise the journey back to the surface can be made faster by by riding currents. These currents reach from the Mermaid Village to the surface - but only go upwards, which is why they couldn't be used on their way down. They cut the time swimming into half.

Once characters make it back to the city they will be greeted with a feast that the fairies have set up with the natives of the world. Plenty of free (normal, not fairy) food and drinks for everyone! And a hefty 10,000 Moon Coins rewards for everyone who went underwater.

Part 3
Epilogue/Extra Information


Further investigation of the Palace and interrogating sirens leads people to find out that the sirens alone weren't responsible for the abduction of the Fairy Queen (unlike the natives, those are completely blamed on the sirens). Apparently the remnants of the Auctives (or "The Harvesters") were also responsible, but they have been found dead in the Palace.

Another name that the sirens mentioned (with added venom in their tones) was "The Wizard". Apparently this person promised to stay around and help them win their war against mermaids and their allies, but the person had vanished and left the sirens behind to take the blame. They say the Wizard has a way with words, making almost anyone believe what he says and trust him - but once that effect stops people see the error of their ways.

The sirens responsible for kidnappings of natives are given to the mermaids, as they know the best way to punish them. This, by no means, means all sirens have been dealt with - just a group of the more loud ones.


Meanwhile, the Fairy Queen will be resting somewhere in Nightwake, regaining her strength but she will surely make an appearance later to tell her side of the story when the time is right.





OOC TIPS


• Ask Event-related questions here!

• Smut is not allowed on the event post, so if your thread is heading that way, please move it to a private entry of your own (your own entry or a new locked post on the comms).

• Remember to content and spoiler warn as necessary!

• The First part of the event will continue for the whole month.

• The Second part of the Event runs ICly between September 18th and September 21st, with the Fairy Queen being brought back to safety on the 21st by Guild Leader Dawn.

• Those who wish to see a glimpse of the Fairy Queen as she's being rescued, she looks like this, but with huge fairy wings (PB: Monica Bellucci). She's normal human sized, unlike normal fairies. She will be added to the NPC page later.

• Dawn will be participating in the event, but she cannot be interacted with in threads. You're free to handwave her fighting alongside your character with her double swords or chat about anything related to Summer Holder powers - or maybe even think about hosting a party - while resting somewhere.

Items found from the underwater caves can be freely chosen by players. We just ask you don't make your character find a piece of every item available!

• Reminder that this month is Activity Check-in month and check-in ends on September 30th, at 23:59 PST.


code bases by tricklet
spinsandneedles: (Smash the Bastard)

[personal profile] spinsandneedles 2023-10-16 11:51 pm (UTC)(link)
Sonic's like awkwardly motioning for Knuckles to hurry up?? He has a pretty high tolerance for 'weird' but this right here is about to break that limit. To his credit though, he does manage to hold still for the most part. He also doesn't want to find out what would happen if Knuckles had stopped halfway.

For someone like Knuckles, Sonic had expected something like some kinda badass brass knuckle situation or something? Something for punching, not a spear! He stares at it for a moment before looking down at himself and prodding at his chest.

"Where does that even fit!? Why is it a stick!? How did it-- dude, whoa. I feel weird. Is that normal?"

He's just a little out of it, which apparently is normal? It's ok, it'll pass.
wearsatorc: (Why me?)

[personal profile] wearsatorc 2023-10-17 03:55 pm (UTC)(link)
"It's not a stick! It's an echidnan spear." Knuckles sounded like he wasn't really listening to Sonic's rambling as he looked the weapon over, of course a weapon Sonic helped make would have blue feathers adorning it, but the moment Sonic said he felt weird Knuckles focused on him instead. Uh oh, he had forgotten about this.

"They did say there was a chance you might feel a little off... Maybe you should sit down for a moment." Knuckles will try to urge Sonic to sit on the rock they just pulled the sword out of. "I still got grapes left if you think eating something would help?"
spinsandneedles: (Senpai the Noticeme)

[personal profile] spinsandneedles 2023-10-17 09:01 pm (UTC)(link)
"Okay, as long as it's normal. Ish. Normalish."

He won't argue about sitting down. He just does it, and rubs at his face a bit. It's fine, this is fine.

"I don't know if it'll help, but it probably couldn't hurt. I'll try a couple."

wearsatorc: (Hmmm...what's going on down there)

[personal profile] wearsatorc 2023-10-20 04:14 pm (UTC)(link)
Knuckles scoops up the bag and holds it out to him. He's itching to test out the spear but Sonic is more important.

"As cool as the spear is, maybe this was a bad idea."
spinsandneedles: (Stopping the Humans)

[personal profile] spinsandneedles 2023-10-20 05:39 pm (UTC)(link)
Sonic reaches into that bag for a couple grapes with one hand while waving his other dismissively.

"Aw, I'll be fine! Just need to take it easy for a minute is all. Plenty of time for you to swing that thing around for a while, yeah? Besides, I'm more concerned about how we're supposed to put that thing back."

He would be perfectly happy with not doing that, thanks.
wearsatorc: (Is this thing recording AGAIN?! (SX))

[personal profile] wearsatorc 2023-10-26 07:14 pm (UTC)(link)
"I'm sure we'll figure it out." Knuckles turned to one of the practice dummies giving it a couple of test strikes. Sure he remembered being told the weapon would vanish after the fight it was summoned for was finished, but this wasn't exactly a fight was it?

Knuckles spun the spear in his hand and brought it up to block an imaginary blow. It was funny how natural fighting with it felt. Well, it was a magic weapon maybe that was why?

He started walking away from the dummy, glancing at Sonic to see if he was doing any better before spinning the spear one more time and throwing it at the dummy.

Crash!

The spear went right through the dummy, causing it to wobble and fall over, the spear itself was stuck in the wall behind it.

"...I didn't mean to throw it that hard."
spinsandneedles: (Sillynipples the Houseclown)

[personal profile] spinsandneedles 2023-10-27 03:21 pm (UTC)(link)
Sonic seems to have recovered from his weird dizzy spell by the time Knuckles annihilates the dummy, and quite suddenly is standing right next to the Echidna and looking over this handiwork.

Boo, by the way.

"That was sick! You really know you way around spears, huh? Remind me to stay on your good side, heh."
wearsatorc: (What are you talking about?)

[personal profile] wearsatorc 2023-10-28 05:46 pm (UTC)(link)
Knuckles doesn't exactly jump. but he does do a double-take at how suddenly Sonic appeared.

"I guess I do." The echidna answered sounding a little surprised at his own prowess. "I see you're feeling better, and what my fists aren't enough to encourage you to stay on my good side by themselves?"
spinsandneedles: (Smurfs are Nightmares)

[personal profile] spinsandneedles 2023-10-30 03:39 pm (UTC)(link)
"I know I can handle taking those fists to the chops, a spear might leave a mark. Assuming you could hit me, that is."

Yep just gonna trash talk the guy with a spear. That's just how Sonic do.
wearsatorc: (That showed him)

[personal profile] wearsatorc 2023-10-30 06:06 pm (UTC)(link)
"I probably could, since you did run right into my fist the first time we met." Why trash talk when Knuckles could just spit facts? "Luckily you're still on my good side though. For now."

Another thing that works out in Sonic's favor is the spear literally vanishes as the pair are bantering.
spinsandneedles: (Senpai the Noticeme)

[personal profile] spinsandneedles 2023-10-30 06:48 pm (UTC)(link)
And then the spear is gone! Problem solved, no hedgehog stabbing required. Sonic looks surprised for all of three seconds before getting right back into bantering.

"Of all the things that would be the same between both our worlds, it's that. Did you knock your Sonic right out of his super form too? I was really impressed when Knux back home did that, but shhhh, he's not allowed to know that."
wearsatorc: (Wot you say)

[personal profile] wearsatorc 2023-10-30 07:35 pm (UTC)(link)
Knuckles took note of the spear vanishing but before he could say anything Sonic brought up his version of Knuckles knocking Sonic out of his super form.

"I what?" Knuckles sounds downright shocked at that. "No... I never got the chance to do that, unfortunately. Heh, it would have saved us some trouble at Sky Sanctuary if I did."
spinsandneedles: (Stopping the Humans)

[personal profile] spinsandneedles 2023-10-30 08:24 pm (UTC)(link)
"Oh yeah! Soon as I got there, blam! There goes my skull!"

He sounds way too excited about getting his brains bashed in. It's probably fine.

"What happened at Sky Sanctuary? I remember Mecha Sonic showin' up and causing trouble."
wearsatorc: (Talking)

[personal profile] wearsatorc 2023-10-31 05:36 pm (UTC)(link)
"Mecha? In my world they're called Metal, or the Brotherhood of Metallix." Knuckles sighs. "The Metal Sonic stole the Master Emerald and we chased him to Sky Sanctuary. It managed to get a lucky hit in after using the Emerald to power up."

Knuckles grimaced, clearly not wanting to talk about failing his duties, but their worlds sounded so similar he was sure close enough to the same thing had happened in Sonic's world too.

"Then you used the Emerald to power up too, which I admit did take care of the Metal Sonic problem, You knocked its head clean off. But after you took care of him you were left with no one else to fight and a whole bunch of chaos energy in your system so you went after me too."
Edited 2023-10-31 17:36 (UTC)
spinsandneedles: (Rectum? Damn near Killed Em!)

[personal profile] spinsandneedles 2023-10-31 07:10 pm (UTC)(link)
Well, Sonic had gone into the discussion excited to learn more about Knuckles' world, but by the end he's left cocking his head like a dumb confused dog. All this right here? Absolutely bonkers.

"...Ah. More absolutely wild discrepancies, love it. Where to start... Okay. Where I'm from, Metal Sonic and Mecha Sonic are two different robots. Metal's about my size and is a massive jerk with daddy issues. Mecha tried to steal the Master Emerald for Eggman, but from what I heard from -- uh, you from back home, you were able to thrash him all on your own even after he got all roided out on the Master Emerald. That was a while ago, though. Mecha and I are cool now."

Because Sonic is ridiculous and can make friends with almost anyone, unless they super want him dead.

Anyway, now on to the next weird thing.

"Wait, though. Are you sayin' your Sonic can't control his super form? The only hiccups I've ever had with it is losing it too soon, and that's really rare. Maybe the difference is that he used the Master Emerald instead of the Chaos Emeralds..?"
wearsatorc: (Talking)

[personal profile] wearsatorc 2023-10-31 08:48 pm (UTC)(link)
"...Let me get this straight, There's a Metal Sonic, a Mecha Sonic which you're 'cool' with somehow, but there's no brotherhood?"

But there are Daddy issues apparently? Nope, Knuckles doesn't want to know.

"And you stay yourself when you're Super Sonic?" That's the most unbelievable thing he's heard so far. "Sonic said his transformation is always like that, doesn't matter how he changes."
spinsandneedles: (Spam the Hardboiled)

[personal profile] spinsandneedles 2023-10-31 09:52 pm (UTC)(link)
"Unless Eggman's secretly made a whole lot more metal me's than I'm aware of, no."

No Knux, you really don't want to know about the robo-daddy issues. It's weird.

"Not to brag, but I'm pretty good at bending chaos to my will. I can't imagine what would happen if I were to ever lose control of that. I figured I'd probably explode."