Seasons Mods (
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seasonsrpg2023-09-15 01:17 pm
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Entry tags:
- !event,
- attack on titan: eren jaeger,
- attack on titan: jean kirstein,
- attack on titan: levi ackerman,
- attack on titan: reiner braun,
- d4dj: rinku aimoto,
- end roll: kantera,
- fate grand order: oryou,
- gintama: hijikata toshirou,
- original: evangeline,
- original: mikhail rostovan,
- original: nenonen,
- original: nikkolaus,
- tales of vesperia: judith,
- tales of vesperia: yuri lowell
Event #4: Under the Great Ocean Lake


Under the Great Ocean Lake
LOGS | NETWORK | OOC | MEMES | NAVIGATION
September 15th - 30th
A message appears on everyone's phones. There's a new type of magic to learn! This magic is based on trust, so anyone interested is expected to appear to one of the training places (the Guilds in Frostreign, Blossomcrown, Solarpeak and Amberfall) with one or more people they trust (it doesn't matter which guild this time so they can pick any of them as their location). Anyone who arrives to the guilds will directed behind the building, to the giant outdoor training area.
Some may recognize the people waiting in the areas. They're the teachers of the Magical Mansion. They've set up a lot of Swords in Stones around the backyard and the explain how the magic words thoroughly before letting anyone do it.
The goal is to partner up with someone they absolutely trust and pull the sword out of the stone. After that the sword disappears and the essence of it transports into one of them. The teachers explain that their bond and the sword's magic now enable them to form a magical bond weapon.
The person who received the essence is now a "Vessel" while the other is a "Wielder" (a decision between players which is which). The wielder will be able to pull a weapon out of the vessel. This progress doesn't hurt the vessel at all; but they might feel a little "out of it" for a moment. The magical bond weapon fits the wielder perfectly (any weapon - firearms have infinite ammo) and cannot be broken or wielded by other people. It's more powerful than normal weapons. They disappear after the battle the weapon was summoned to is finished. The only way for the weapon to fail is if the vessel is somehow critically hurt or knocked unconscious.
The bond between the two of them will remain in existence as long as the trust remains. If either side loses their trust for the other, the connection will flicker out of existence and feel like a sting in their chest.
Those who are as close as "soulmates" will be able to feel if their partner is in danger or approx. where they are. Otherwise the bondmates will feel warm feelings when close to each other.
The Magical Manor Teachers will be at the guilds to guide people for the whole month. Afterwards the Swords in Stones will be periodically replaced by guild staff if someone uses them (there will be written guides to how they work from then on as well).
Those who don't want to or don't have partners to participate in the main event, there are stalls around the districts for characters to make Elemental Weapons. Everyone will receive a ribbon stick (in various colors and designs) that they can use in fights. The element used by the ribbon is not tied to the user's Seasonal element, but to the element that resonates the most OR the least with their soul. This element can be water, wind, fire, earth, electricity, ice, darkness or light.
There are targets set near the stalls meant for practice. There are natives who show how the ribbons work: wave the ribbon towards the targets and the element comes out shooting like beams or balls, depending on the movement of their body. If the ribbon is thrown up, the element will rain down on a single enemy - if thrown down it will spread the element across the ground.
The Elemental Weapons need to be charged by magical energy, but they last for 100 different attacks at a time.
September 18th - 19th
Another message arrives on everyone's devices (on afternoon on September 18th). This time it's Dawn, the Guild Leader of Summer. It's a text message labeled "Urgent"!
Hello, everyone! Dawn here. I have an important mission for everyone! You see, the mermaids sent us a message through the fairies that they have located the missing Fairy Queen. She's apparently been captured by the sirens.
So we're going to be launching a rescue mission to the depths of the Great Ocean Lake. The mermaids will also be helping us, but they need our skills to fight the sirens properly.
And by that I mean I'm also going to be coming along with you. All the fairies and the Fairy Queen are important to us, so I want to do my part in helping her out. Don't worry, I know how to fight even underwater!
There will be temporary teleport crystals straight to the northern side the of the Great Ocean Lake at every Guild. Let's meet there tomorrow at noon! You might wanna bring some swimsuits with you - but we'll have some other useful things for diving at ready there!
Oh, right. You will get a big reward of 10,000 Moon Coins if you come to help. The Fairy Queen is essential for fighting back the Darkness. So if you're able to come to our aid, please do.
Dawn is waiting for everyone at the beach at the promised time with a lot of boxes. She explains that the boxes contain different methods of helping people with the dive. One of the items included is a Oxygen Helmet made by the Research Center that lets someone breathe underwater for 12 hours after charging it with magical energy. The second item included is a Seashell Necklace that will release a temperature altering bubble when used underwater, making the water around the user a pleasant temperature and also lets the user breathe underwater for 12 hours after charging it with touch energy. The energies can be charged in the middle of use if necessary. Both of the items make communicating underwater possible and can be kept after the mission - but you only get to choose one.
Other items in the boxes are saddles, harnesses and treats, meant for Water Mounts. Dawn explains there are several water animals tamed by the mermaids that will aid the characters if they feel like they're not strong enough swimmers - or just want to save their strength. There are sea lions, seals, giant sea horses, dolphins and even orcas and sharks. The first mission is bonding with the mounts - which is where the treats will come to play. Some mounts may be more difficult to bond with than others.
There's time to practice both riding the mounts, diving and even fighting underwater. There's even a cage-like ring made with seaweed where people can practice sparring safely.
As the mission starts it becomes clear that the lake is very, very deep and has a lot of caves and labyrinths made of coral. That's why the mermaids are there to guide them to right directions. Anyone is welcome to stray from the paths and explore different caves for different aquatic herbs for different potions and variety of items, but they should be careful not to get lost.
The trip is so long that the mermaids suggest staying at their homes at the Mermaid Village (all the houses are made out of coral) for a while to charge and eat a little bit. The mermaids accommodate the otherworlders by having one full room that has oxygen and a nice, comfortable bed... but due to the limited number of houses all rooms will have to have two residents (and just one bed).
During their stay in the mermaid village, they have a chance to interact with the local mermaids and hear them tell mermaid tales (basically stories from the past, of royalties and pirates, and even a love story between a siren and a mermaid - feel free to come up with fun little stories).
They also wish to hear about characters' stories. Either from Ellipsa or their homeworld. If characters manage to make a mermaid laugh or cry with their stories they will receive mermaid tears that can be made in jewelry that makes a water shield around them (even out of water) in danger. The ones made from tears of sadness will also heal characters slightly while the shield is up.
There's also the danger of getting invited by a siren instead of a mermaid as they pretend to be mermaids around the village. They also have houses, but they're further away from others. They will try to lock people up and either kill them or make them their slaves. If someone starts doubting where they're going they can use their voice to make people think they're following a loved one to safety.
The sirens will also definitely use characters as shields to protect themselves from death.
September 19th - 21st
After a good rest at the Mermaid village, it's time to continue the journey towards the proper siren territory. The guide mermaids will lead the team into the darker themed coral reefs. Some of the colors emit a light, making it easier to see through the coral corridors.
On the way to their destination there are some more open coral caves where monsters lurk. The caves can include camouflaged ice squids that try to freeze people (the closer someone gets to them the colder the water is and they're weak physically which is why they hide), adamantine swordfish that will wish to duel anyone with a sword (defeating them requires firing magic at their mouth) or energy sapping jellyfish that try to cling onto people (the trick to defeating them is to get them stuck together or destroying them).
Some of the caves also have sirens hidden in them that are the first wave of guardians of the siren territory. They're armed with tridents that shoot out ice or electric crystals and their singing will cause pain and status effects (such as stun, poison, sleep, burn and energy sap). They're not hiding their pointy teeth or spiky tails around this area so they can't be mistaken for the guide mermaids.
If someone does get affected by a status effect, the mermaids can heal them with their songs.
Some coral caves also have very beautiful crystal flowers stuck to the coral (they can't be removed). Characters will feel weaker near the flowers. It seems the flowers are draining touch energy. Holding someone's hand near the flowers help with the effect.
After the coral caves, the team finally makes it to a giant area surrounded by rocks and coral. The seabed in the middle looks empty, but it's still guarded by more sirens with tridents. But these guards also have schools of manta ray that protect them and use their tails to sting opponents. One siren usually has three manta ray protecting them and they fight in formations with other siren's manta ray when needed.
Defeating a siren will gradually destroy an illusion, so either destroying them or knocking all of them unconscious has to happen before the team can proceed. Once every siren is defeated, the Siren's Palace is finally revealed.
Dawn leads the way to the Palace, which is more of a prison for "breathers". There are some native humans there, but also who they were here to rescue; the Fairy Queen. The Mermaid Guide provide more Seashell Necklaces to rescue everyone from the Palace. Dawn personally helps the Fairy Queen, who seems to be unconscious but still definitely alive.
Going back through the coral paths is now easier with the enemies gone. The crystal flowers previously there have disappeared while the fight was going on at the palace. Otherwise the journey back to the surface can be made faster by by riding currents. These currents reach from the Mermaid Village to the surface - but only go upwards, which is why they couldn't be used on their way down. They cut the time swimming into half.
Once characters make it back to the city they will be greeted with a feast that the fairies have set up with the natives of the world. Plenty of free (normal, not fairy) food and drinks for everyone! And a hefty 10,000 Moon Coins rewards for everyone who went underwater.
Epilogue/Extra Information
Further investigation of the Palace and interrogating sirens leads people to find out that the sirens alone weren't responsible for the abduction of the Fairy Queen (unlike the natives, those are completely blamed on the sirens). Apparently the remnants of the Auctives (or "The Harvesters") were also responsible, but they have been found dead in the Palace.
Another name that the sirens mentioned (with added venom in their tones) was "The Wizard". Apparently this person promised to stay around and help them win their war against mermaids and their allies, but the person had vanished and left the sirens behind to take the blame. They say the Wizard has a way with words, making almost anyone believe what he says and trust him - but once that effect stops people see the error of their ways.
The sirens responsible for kidnappings of natives are given to the mermaids, as they know the best way to punish them. This, by no means, means all sirens have been dealt with - just a group of the more loud ones.
Meanwhile, the Fairy Queen will be resting somewhere in Nightwake, regaining her strength but she will surely make an appearance later to tell her side of the story when the time is right.
• Ask Event-related questions here!
• Smut is not allowed on the event post, so if your thread is heading that way, please move it to a private entry of your own (your own entry or a new locked post on the comms).
• Remember to content and spoiler warn as necessary!
• The First part of the event will continue for the whole month.
• The Second part of the Event runs ICly between September 18th and September 21st, with the Fairy Queen being brought back to safety on the 21st by Guild Leader Dawn.
• Those who wish to see a glimpse of the Fairy Queen as she's being rescued, she looks like this, but with huge fairy wings (PB: Monica Bellucci). She's normal human sized, unlike normal fairies. She will be added to the NPC page later.
• Dawn will be participating in the event, but she cannot be interacted with in threads. You're free to handwave her fighting alongside your character with her double swords or chat about anything related to Summer Holder powers - or maybe even think about hosting a party - while resting somewhere.
• Items found from the underwater caves can be freely chosen by players. We just ask you don't make your character find a piece of every item available!
• Reminder that this month is Activity Check-in month and check-in ends on September 30th, at 23:59 PST.
1B i'm fashionably late :T
[Do you not like Hange, Hijikata??]
[Seriously though, they do get along well at least from Hange's perspective, and their chats and missions together have also earned him a decent amount of trust. With this in mind, they see no reason why they couldn't work together on this little weapon-conjuring exercise.]
♡
Yeah, you're right. We should be able to do this!
[He lets Hange choose a sword in the stone - not that there are any marked differences between all of them -, and within moments both of them are pulling it with all their strength! Hijikata's heart all but soars as he feels the blade slide out of the rock easily. They do trust each other!! Of course, the sword immediately dissolves into magical energy.]
I feel like I'm going to be the Vessel again.
[He has resigned himself to his role by now, apparently... not that it's really cause to be unhappy. He's already dangerous enough with a growing arsenal of physical and magical weapons, meanwhile he isn't sure if Hange arrived with as much as a set of 3DMG! If he can provide a good weapon to such a deserving friend, it'll be gratifying for him too.]
♡♡
Hah, see! I knew it would work!
[The sword turns to its energy form and Hange has to agree, this feels rather similar to the way it had when they tried it out with Levi earlier on. Nothing feels too different, at least not yet...]
[...And sure enough that bundle of energy appears to be absorbed into Hijikata once more! It seems he really is destined for it..]
Huh, you were right.
[Hange looks a little disappointed, only momentarily, because the idea of beign able to produce a weapon seems kind of cool! It's okay though, their time will hopefully come.]
I remember the talk that guy gave me earlier. So now I just have to focus on it and do this....?
[Hange reaches a hand out close to Hijikata's chest and there is a warm, glowing feeling as something begins to appear, Hange taking hold of it and gently aiding it on its way out..]
I wonder what kind of weapon this is....?
no subject
Ah... this is..! I'm sorry to ask, but do you even know how to shoot a gun?
[He thinks he recalls that Jean and Eren have had firearm practice, so Hange probably did to... and honestly, even if not, who on Ellipsa would be more curious and eager to learn a new skill?]
no subject
I do! Actually, I've practiced with one that looked similar to this, but it didn't have this part on it.
[Hange peers at it, soon noticing that it is in fact similar to having a little telescope stuck on top! Neat!]
Despite losing an eye I'm actually a rather good shot, which has been unfortunate for some.
[Unfortunate for those previous subordinates turned cultists who ended up being sniped in the woods. But never mind that! Hange continues looking over the weapon in excitement and getting a feel for it.]
Something like this is perfect for me! See, I knew we'd do great!
no subject
Oh? You've shot people before?
[He asks that with such genuine conversational interest...]
A friend of mine is really good with guns, but I've never liked them all that much. It's not the way of the samurai, you know?
[Nevertheless, he respects good gunmanship. Sometimes you've just got to shoot things!]
man i could have sworn i replied to this idk where it went IM SORRY
[Hange genuinely does feel bad about it. Those people used to be subordinates after all. A story for another time, perhaps!]
Hah, sorry! Maybe it made you into a gun because it's better for me. For being in close combat, Levi's always better at that sort of thing, you know?
[Hijikata probably is too, though Hange hasn't seen him in a real fight yet!]
What's a samurai?
No worries!! ♡
He wants to reassure his friend by explaining that the Shinsengumi has an entire division dedicated to taking care of traitors (spoiler: it's dirty work), but first he needs to answer that last quesion!]
A samurai's a swordsman who abides by a specific code of honour and dedicates himself to justice, courage, mercifulness, mannerliness, honesty, honour, loyalty, all that good stuff.
[Does he exemplify all of these virtues? Hardly. But as the Vice-Commander, he can avoid being ordered to commit seppuku because giving that order is his job!]
♡♡
Ah.. I like the sound of it! Is it like a police force? Levi told me something like that.
[Actually he called you a pig lol but Hange is not going to tell you that to your face thankfully!]
So you use a sword as a weapon? Huh. I'm surprised this weapon-magic didn't create one from you then. Though despite saying that, the reasoning behind weapon choices appears to be whimsical at best..
no subject
Yeah. We're a special police force working directly for the government. It's our job to keep the capital safe. And I did yield a sword for my mentee when we did this ritual together! He's a samurai like me.
[Shoto was a professional hero in the making first, but his idolisation of Hijikata made him want to walk the samurai path as well - what bigger compliment could there possibly be?]
I'm glad I gave you a weapon that suits you, even though I'm sure you'd have gotten the hang of a sword as well.
no subject
[Don't mind the way Hange's smile falters slightly... damn good for nothing thugs!! Hange has had their fair share of verbal and physical brawls with those guys! Thankfully though, news of a mentee is enough to divert the attention back.]
Oh, you have a student? Or a recruit? It's fun to watch the next generation grow up and kick ass just like you've taught them, right?
[now that Hange can certainly reflect upon, there's enough of the former cadets here in the flesh after all, always causing trouble one way or another!]
no subject
It is fun. With Shoto it's a bit different than with the guys back home, though. We met on Avalon, and after becoming a knight there I took him as my apprentice, but he was already a hero in his own right back home, having been born with fire- and ice magic.
[That's the easiest way of explaining the boy's Quirk, he feels.]
You probably have your hands full enough with your own subordinates, but I'm the only one from my world here, as far as I know, so it's good to still have someone to train with every day.
[It's not like he wouldn't have kept up with his routine on his own, but having a student certainy makes it feel a lot more worthwhile. It's very different from being responsible for a whole cohort of young soldiers - a much closer bond -, but it's been all the more enriching because of that.]
no subject
[Hange smiles as they listen to him talk about heroes, and magic, for them it's always fulfilling to train people up and have others follow in your footsteps- though back in their home world it was something of a neccesity due to the high death count..]
Hah! You're right! Even back home, they liked to cause no end of trouble. Those boys, especially! But they don't really need me here. They're growing up rather well. Ellipsa suits them.. or.. that is to say.. maybe this is what life is supposed to be like when you don't have a high chance of being eaten..
[You get to do normal things like marry, and train to be knights, and in this case.. make magical weapons appear..?]
[Hange takes the rifle up again and peers down the sight, aiming it at a tree in the distance and attempting to fire it off just to see what happens.]
Hmm.. though you are giving me an idea. Levi and I like to go on exploration missions here, it reminds me of home, and while the Survey Corps don't technically exist outside of us, I wonder if I could find subordinates who want to explore with us...
no subject
They still need you. Trust me on that.
[Even without titans, even without constant stress and vigilance and mortal danger, the young soldiers must feel relieved to have their seniors here with them. They may not need their leadership and guidance so much in this world, but their presence as trusted, reliable, caring people has its own immesurable value.]
I've found it hard to gain subordinates when there are already local structures with similar functions in place. Nightwake City has a police force, so there's no need for a Shinsengumi. Similary, the guilds can be viewed as a stand-in for the Survey Corps - even if it's not quite the same in either case. But what I think you can do is take less experienced people under your wings and show them the ropes. Even if they won't be your subordinates as such, they'll be...
[He trails off, trying to find the right words. What are all the kids he braved quests and other adventures with to him? Nothing less than little siblings. They bonded in ways he didn't think possible, and while he feels that Hange and Levi already have a close bond with their scouts, they might be able to get closer yet, be it with them or with others.]
They'll be grateful.