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Seasons Mods ([personal profile] seasonsmods) wrote in [community profile] seasonsrpg2025-05-16 05:37 pm

Event #14: Locking Up the Sun and Moon



Locking Up the Sun and Moon
LOGS | NETWORK | OOC | MEMES | NAVIGATION



Keep it Clean


Part 1


All of the four guilds are hosting a spring cleaning weekend. There are plenty of things to do! Organizing tools, prepping ready-to-go adventure packages for future endeavors, throwing out old and used things that can't be repaired to give some examples. There's a lot of activity in the buildings and anyone who even glances at them will be pestered to join.

Everyone who participates in the event will get a free ready-to-go adventure package that they can take with them next time they're going questing. The package includes rations, barrier stones, enchanted ropes, emergency one-use travel crystals & as a set of segment-appropriate tools: ice axes & - picks made of crystals to pierce even tougher surfaces, gravity boots that keep someone down during any kind of wind, portable fans that keep someone nicely cool and a cape that turns into a full rain and thunder proof raincoat when the first drops fall.

All of it is, however, a coverup. On Friday, a message was sent to all otherworlders, telling them about the upcoming mission preparations being masqueraded as a spring cleaning event. They still haven't found whoever has been leaking information, so this is a way to keep them out of the loop. Further details of the mission will be given on Monday through the same method.

There's also a request to keep an eye on any of the guild staff in case they do something suspicious or ask too many questions.

Part 2


The message on Monday is cancelled. Instead, come Sunday evening all of the lights flicker and disappear from the city. Not long after most of the electricity in the city also gets cut off. Panic starts spreading in the city and locals start running around, bumping into each other in the darkness.

Some of the districts do have backup generators that they can use to maintain important devices. There are also movable generators that can be delivered to other locations as needed and otherworlders are asked to help move them more quickly.

Despite electricity being restored, the light sources still malfunction. Any lamps just stay dark, almost as if the lightbulbs have burned out. Yet changing them doesn't do anything. Even the tacky neon signs are out of order. The only sources of light are flashlights, candles and whatever magic and abilities can do at this point.

Because even the night sky seems to be entirely too dark.


When The Lights Go Out


Part 1


In the segments, the nights become even darker than before. The moon and the stars disappear from the sky, leaving behind only a blank black canvas. Creatures and plants with the ability to glow or otherwise provide light are the only things that can be seen in the distance.

Hours pass by and morning comes, but the sky is still pitch black. Even the sun has disappeared from the sky and it's impossible to tell the time of day. All of the creatures in the Segments are unpredictable due to this weird change - even aggressive.

Anyone with the ability to get to the skies will note that it's not that the objects of the sky have disappeared; it's like something is blocking them. It's a black veil that feels impossible to break and touching it will make someone suffer from burn damage (even if they'd be resistant to fire). The part of the body that touched the black veil will be stained with black curse energy that will start to spread across the body.

Following the black veil it looks like it's truly spread around the whole world. The dragons will inform anyone they find that there are mysterious black rods near the barriers that are sending energy towards the skies. They tried to get rid of them but they have the same effect as the black veil.

Part 2


Inside the city chaos worsens. Criminals start targeting locals and stores all over the places, robbing whatever they get their hands on. For some reason it seems that all of the criminals are able to see just fine. Anyone who is connected to the crime questboard will have received special contact lenses that will let them see normally in complete darkness.

To make matters worse the Nightwake Main Police Station is under attack as well. Criminals are escaping their jail cells and taking hostages. They range from petty thieves to serial killers. The police force is doing whatever they can to capture them again and protect the citizens. Many of the escapees won't go down without a fight, and some might force a lethal confrontation.

A group of the Nightshade gang is also headed to find the Doctor to release him, armed with weapons and bombs that contain poison. They are determined to free their 'Master' and bring him to safety.

Otherworlders are called to help with the situation. They're even offered all kinds of safety gear, including bulletproof vests and masks that protect from poison. Even all of the four guild leaders can be seen fighting criminals, both inside the police station and outside.

Part 3


Criminals aren't the only danger in the city during the darkness. Creatures of the night start appearing. A clan of vampires that has been hiding in the city's darkest corners take a step forward, targeting anyone for blood. These vampires look very much like humans, but it's all just a glamour and anyone who has the ability to see through them will see their true forms.

Vampires are humanoid creatures, but they're very monster-like otherwise. Their skin is pale and their eyes are blood red. In addition to their sharp fangs, they also have very long nails. Depending on how fed they are, their appearance will change. Those who have recently had blood will look 'healthy' and resemble humans more closely, while those starving look like they're about to wither away.

Being bit by a vampire doesn't necessarily turn anyone into one. However the risk gets higher the longer the vampire feeds on the person. Those left on the brink of death will turn into a vampire unless they die first. Those turned into vampires are likely to attack the first person they see due to hunger.

Vampires can't stand in the sun for long periods of time, otherwise they will burn. They also can't see their reflection on the mirror, which is also a way to identify one. All of the vampires also have superhuman strength and speed and can only be killed by either a stab to their heart or by decapitation.


Tied Up Solution


Part 1


The situation in Nightwake takes a positive turn as all the electricity and lights are fully restored by Wednesday. The skies, however, still continue to be pitch black.

Most of the criminals start retreating, attempting to flee back into their hideouts. Some, however, continue their crime sprees stubbornly and get more reckless without the cover of darkness. Some of them are even trying to destroy all of the streetlights to bring back their cover.

The worst of the chaos at the police station dies down by Thursday evening. There are still criminals on the run and the whole place is a mess, but the greatest dangers have been dealt with. What happened to the Doctor is still a mystery as the part of the building he was in collapsed during the fights. Until the debris has been cleared out they will assume the Doctor missing.

The guild leaders start figuring out a solution to what is happening with the sky, together with the Fairy Queen, the Dragon Lord, the Mermaid Queen and the Siren King.

Part 2


On Saturday the guild leaders contact all of the otherworlders. A solution to their problem has been found after investigation and analyzation. Everyone is asked to gather at the guilds as soon as possible.

Everyone is tasked to travel to one of the edges of the barrier, as marked on the map. They're the locations of the dark rods that are creating the black veil on the sky. The dragons will take anyone there quickly with their fast travel abilities.

There the otherworlders are tasked to work in pairs or groups and stand somewhere near the dark rod without touching it. They're provided with a special fairy ribbon that is tied around their hands.

Once everything is set up, the task is to channel both touch energy and magical energy into the ribbon. This will take time and concentration and all of the people connected to the ribbon have to achieve harmony. This may fail, but it can always be attempted again.

Only once the required energies are in the ribbon will it move and touch the dark rod, clearing a portion of the dark energy away from it. If someone's concentration fails at the last moment the spell will backfire and send them flying backwards. There's also a risk of getting a part of the corruption due to it.

After enough people have used the ribbon to clear the darkness from the rod it will turn white and break, leaving glittering particles in the air. A portion of the sky is freed from the veil. Once all of the rods are gone, the skies return to normal.

Those who have at any point gotten corrupted by the black veil or the dark rods will find that their corruption starts clearing in the sun- or moonlight. However, some may end up not healing properly, depending on how far the corruption has gone. They are invited to the Fairy Kingdom for some intense healing that will take 24 hours - and a lot of fairy dust.

Part 3


Once again the otherworlders are regarded as heroes. There would be a party, but the city is a huge mess after the chaos. However, they are promised a big feast once everything has been cleared out and made right again.

For now everyone receives a hefty prize of 10,000 Moon Coins and gift cards to either a nice spa weekend or a fancy restaurant.

OOC TIPS


Summary of the prompts [ Click to Expand ]Keep it Clean
• Guilds are in the middle of spring cleaning
• The real reason for the cleaning is to secretly prepare for the next mission
• Characters are asked to keep an eye on anyone suspicious

• Light start suddenly flickering out
• Soon after all of the electricity gets shut off
• Locals panic and characters are asked to help distribute movable generators
• Even if electricity gets restored with generators, lights don't come back on
• Something is wrong with the sky

When The Lights Go Out
• The sun, the moon and the stars disappear from the sky
• There's a black veil made of cursed material blocking them
• The material will corrupt anyone who touches it
• The reason for the veil are black rods made of the same material

• Back in the city criminals start moving and causing chaos
• Criminals (and anyone connected to the criminal questboard) have contact lenses that let them see in the dark
• Nightwake Main Police Station is under attack
• Criminals of different danger range escape
• Nightshade is on the move to free the Doctor

• A clan of vampires emerges from the shadows
• They will target anyone they see for a meal
• The longer they feast on someone the higher the risk that they turn into a vampire
• Vampires can only be killed by either a stab to their heart or by decapitation

Tied Up Solution
• Electricity and lights are restored to the city by Wednesday (May 21st)
• Some criminals are trying to destroy light sources still
• Chaos at the Police Station calms down, but the Doctor is currently missing behind a wall of debri
• Guild leaders and the various leaders of other races start working on a solution

• On Saturday (May 24th) the guild leaders contact all of the otherworlders, asking them to gather at the guilds
• Everyone is tasked to travel to one of the edges of the barrier, as marked on a map
• Otherworlders are tasked to work in pairs or groups and stand somewhere near the dark rod
• Using a magical fairy ribbon tied to each of the group's hands, they will work together to destroy the dark rods bit by bit
• Losing concentration risks getting corrupted
• Sun-/Moonlight will cure the corruption, unless it has spread too far - in that case the Fairies will invite the person for some intense healing that will take 24 hours - and a lot of fairy dust

• Otherworlders are regarded as heroes
• ... but partying has to wait until the city is cleaned
• Everyone gets a prize of 10,000 Moon Coins and gift cards to either a nice spa weekend or a fancy restaurant


• Ask event related questions here

• Sign up for RNG on if your character catches a suspicious guild staff member.

• Please head to this thread to help us determine the Doctor's fate at the Police Station.

• Characters can avoid getting their electricity cut off, but lights will go out everywhere for a good while.

• Smut is not allowed on the event post, so if your thread is heading that way, please move it to a separate entry (like to your musebox or characters' journal).

• Remember to content and spoiler warn as necessary!

• Reminder to players that this month is Activity Check-in month and check-in ends on May 31st, at 23:59 PST.



code bases by tricklet
emanation: icon of ezra kim from covenant (126)

[personal profile] emanation 2025-05-20 10:45 pm (UTC)(link)
Yeaaaah. I wouldn't use Gabriel's blessing normally, but we don't exactly have time to take it easy.

{ he'll roll his shoulder now they have a brief pause to have a break, squinting into the darkness. his chain may give off a glow, but it's hardly perfect. }

Doesn't help that all I have for light is my blessings as well. Can you tell where they are?
sangreine: ready :: serious :: glowing eyes (what was that noise)

[personal profile] sangreine 2025-05-20 10:58 pm (UTC)(link)
"We definitely don't. If we're not careful these things could turn plenty of people." She distinctly disapproves of that.

Her glowing red eyes flash brighter as she nods. "I can hear heartbeats. Human and vampire alike. There's a small cluster of them a few streets down, hunting some poor native."
emanation: icon of ezra kim from covenant (67)

[personal profile] emanation 2025-05-21 10:05 pm (UTC)(link)
So we keep moving. If you can guide me to where they are I can help.

{ he takes a deep breath. }

No time to waste, right? I'll keep up as best as I can.

{ using only camael's blessing won't make him faster though, so that wing will have to make a reappearance. thankfully this time he doesn't have to do a whole spiel to bring it back. he's done enough praying today so far. and then he's getting ready to run when she takes off first. }
sangreine: serious :: glowing eyes (infanticide)

[personal profile] sangreine 2025-05-25 08:06 pm (UTC)(link)
"I'll make sure you can follow." Her eyes flash again, and then she's off and running. Saya knows how fast a human can run so she keeps it to a reasonable pace. It sounds like there's time for it.

She skids around a corner and finds a bedraggled native who is out of breath and covered in smaller scratches, shaking. He takes one look at Saya's eyes and screams, about-facing to run in the other direction. She sighs.

"Maybe you'd be better to keep close to him," she says, standing aside so Ezra can move by. "They'll be here in about ten seconds."
emanation: icon of ezra kim from covenant (92)

[personal profile] emanation 2025-05-25 10:52 pm (UTC)(link)
{ thankfully, with gabriel's wing in use, he's not that much slower than she is since it can increase his speed and he doesn't have to let his feet touch the floor the entire time.

it's also likely good for the native to see, since he'll light up the area with the glow from his blessings as well. }


Hey, you're okay! You're okay now.

{ the scream is unnerving, but ezra's hand will land on their head gently, fingers ruffling the native's hair.}

We're here to help, promise. Can you just keep low for a moment longer? We'll get rid of these guys for you so you can head home, 'kay?

{ one of them still tries to grab the native from behind though, thinking that since ezra is distracted he's easier to get around than saya is. they're easily blocked though, that wing expanding to curve around the native and block their attack. }

We may have to do this the hard way though.
sangreine: fight :: ready :: action :: glowing eyes ([sword] drawing)

[personal profile] sangreine 2025-05-25 11:48 pm (UTC)(link)
Saya easily and cleanly decapitates two vampires that hurry into the mouth of the alleyway, her movements impossibly quick. Before their heads have even hut the floor, she's listening again, shaking out her right hand as if it's paining her.

"--They're swarming. Get ready." Apparently they're going to try and eliminate two of their nuisances, and whoever else happens to be nearby.
emanation: icon of ezra kim from covenant (129)

[personal profile] emanation 2025-05-26 12:01 am (UTC)(link)
Shit. Hard way it is then.

{ he glances back to see if there's anywhere safe he can put the person and get them to hide. they only have seconds though, barely enough for him to figure that out before he's blocking access to that person huddled against a bin as well.

while the first part was for saya to hear, the rest isn't, it's just for the person behind him. }


You may want to close your eyes.

{ because if he can aim it properly, this time he will use that wing to cut through them if he has to. as soon as they do start to swarm in though, so saya doesn't have to deal with them all on her own, he'll use the chain whip to grab one and fling them off into the wall to slow them down. the chain flies around after to curl around one of their ankles and to pull them around saya and straight into the wing as it spreads out and he twists. }
sangreine: ready :: fight ([sword] schoolgirl)

[personal profile] sangreine 2025-05-30 08:11 pm (UTC)(link)
As soon as the first vampires appear, Saya vanishes with her sword up and flashing in whatever small light there is. Vampire heads start falling from their bodies so it's clear that she's still there, just moving faster than should be possible.

Some vampires slip past her because as fast as she is there's only one place she can be at a time.

One gets a lucky hit on her and she flies into the wall, drops to the ground, with the back of her shoulder showing scrapes and small injuries that heal over instantly. And then she's back at it, making a truly impressive collection of vampire heads on the ground. Gross, but necessary.
emanation: icon of ezra kim from covenant (54)

[personal profile] emanation 2025-06-01 07:28 pm (UTC)(link)
{ with the person behind him he doesn't have much of a chance to keep an eye on where saya is--but the thing with teamwork is to trust the other person can do their part. besides, he'd have a good idea if saya was struggling as he'd be overpowered by this point.

still, it does seem weird that a whole hoard of them came this way. saya really did find a good spot for this.

thankfully with her briefly pushed back into the wall he can use that time to send the feathers towards a whole bunch of the vampires in one go. it slows them from reaching her when she takes that moment break. their bodies are battered with cuts like being struck with tens of knives. it won't be enough to kill any of them, but it will momentarily slow them. }


You okay?

{ since she's back on her feet he assumes yes. }
sangreine: fight :: ready ([sword] determined)

[personal profile] sangreine 2025-06-03 07:51 pm (UTC)(link)
"I'm good."

She doesn't even pause in attacking as she answers, her sword sending vampires to their deaths.

"I think I made them mad tonight. They don't much like that I can compel them." Which possibly explains the swarm.
emanation: icon of ezra kim from covenant (10)

[personal profile] emanation 2025-06-05 09:56 pm (UTC)(link)
Cool. But yeah, seems like it. Whatever helps though, and the less we have of them around the better, right?

{ since saya is out killing them in batches he assumes she isn't happy about how they've behaving either. no one seems to be. the person behind him has essentially huddled into a ball and seems to be begging to be saved despite both of them being there.

some vampires will sneak by saya here and there too, but the person is kept out of harm by ezra's chain holding them down as well. the wing slicing through them like butter after. }