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seasonsrpg2025-05-16 05:37 pm
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Event #14: Locking Up the Sun and Moon


Locking Up the Sun and Moon
LOGS | NETWORK | OOC | MEMES | NAVIGATION
All of the four guilds are hosting a spring cleaning weekend. There are plenty of things to do! Organizing tools, prepping ready-to-go adventure packages for future endeavors, throwing out old and used things that can't be repaired to give some examples. There's a lot of activity in the buildings and anyone who even glances at them will be pestered to join.
Everyone who participates in the event will get a free ready-to-go adventure package that they can take with them next time they're going questing. The package includes rations, barrier stones, enchanted ropes, emergency one-use travel crystals & as a set of segment-appropriate tools: ice axes & - picks made of crystals to pierce even tougher surfaces, gravity boots that keep someone down during any kind of wind, portable fans that keep someone nicely cool and a cape that turns into a full rain and thunder proof raincoat when the first drops fall.
All of it is, however, a coverup. On Friday, a message was sent to all otherworlders, telling them about the upcoming mission preparations being masqueraded as a spring cleaning event. They still haven't found whoever has been leaking information, so this is a way to keep them out of the loop. Further details of the mission will be given on Monday through the same method.
There's also a request to keep an eye on any of the guild staff in case they do something suspicious or ask too many questions.
The message on Monday is cancelled. Instead, come Sunday evening all of the lights flicker and disappear from the city. Not long after most of the electricity in the city also gets cut off. Panic starts spreading in the city and locals start running around, bumping into each other in the darkness.
Some of the districts do have backup generators that they can use to maintain important devices. There are also movable generators that can be delivered to other locations as needed and otherworlders are asked to help move them more quickly.
Despite electricity being restored, the light sources still malfunction. Any lamps just stay dark, almost as if the lightbulbs have burned out. Yet changing them doesn't do anything. Even the tacky neon signs are out of order. The only sources of light are flashlights, candles and whatever magic and abilities can do at this point.
Because even the night sky seems to be entirely too dark.
In the segments, the nights become even darker than before. The moon and the stars disappear from the sky, leaving behind only a blank black canvas. Creatures and plants with the ability to glow or otherwise provide light are the only things that can be seen in the distance.
Hours pass by and morning comes, but the sky is still pitch black. Even the sun has disappeared from the sky and it's impossible to tell the time of day. All of the creatures in the Segments are unpredictable due to this weird change - even aggressive.
Anyone with the ability to get to the skies will note that it's not that the objects of the sky have disappeared; it's like something is blocking them. It's a black veil that feels impossible to break and touching it will make someone suffer from burn damage (even if they'd be resistant to fire). The part of the body that touched the black veil will be stained with black curse energy that will start to spread across the body.
Following the black veil it looks like it's truly spread around the whole world. The dragons will inform anyone they find that there are mysterious black rods near the barriers that are sending energy towards the skies. They tried to get rid of them but they have the same effect as the black veil.
Inside the city chaos worsens. Criminals start targeting locals and stores all over the places, robbing whatever they get their hands on. For some reason it seems that all of the criminals are able to see just fine. Anyone who is connected to the crime questboard will have received special contact lenses that will let them see normally in complete darkness.
To make matters worse the Nightwake Main Police Station is under attack as well. Criminals are escaping their jail cells and taking hostages. They range from petty thieves to serial killers. The police force is doing whatever they can to capture them again and protect the citizens. Many of the escapees won't go down without a fight, and some might force a lethal confrontation.
A group of the Nightshade gang is also headed to find the Doctor to release him, armed with weapons and bombs that contain poison. They are determined to free their 'Master' and bring him to safety.
Otherworlders are called to help with the situation. They're even offered all kinds of safety gear, including bulletproof vests and masks that protect from poison. Even all of the four guild leaders can be seen fighting criminals, both inside the police station and outside.
Criminals aren't the only danger in the city during the darkness. Creatures of the night start appearing. A clan of vampires that has been hiding in the city's darkest corners take a step forward, targeting anyone for blood. These vampires look very much like humans, but it's all just a glamour and anyone who has the ability to see through them will see their true forms.
Vampires are humanoid creatures, but they're very monster-like otherwise. Their skin is pale and their eyes are blood red. In addition to their sharp fangs, they also have very long nails. Depending on how fed they are, their appearance will change. Those who have recently had blood will look 'healthy' and resemble humans more closely, while those starving look like they're about to wither away.
Being bit by a vampire doesn't necessarily turn anyone into one. However the risk gets higher the longer the vampire feeds on the person. Those left on the brink of death will turn into a vampire unless they die first. Those turned into vampires are likely to attack the first person they see due to hunger.
Vampires can't stand in the sun for long periods of time, otherwise they will burn. They also can't see their reflection on the mirror, which is also a way to identify one. All of the vampires also have superhuman strength and speed and can only be killed by either a stab to their heart or by decapitation.
The situation in Nightwake takes a positive turn as all the electricity and lights are fully restored by Wednesday. The skies, however, still continue to be pitch black.
Most of the criminals start retreating, attempting to flee back into their hideouts. Some, however, continue their crime sprees stubbornly and get more reckless without the cover of darkness. Some of them are even trying to destroy all of the streetlights to bring back their cover.
The worst of the chaos at the police station dies down by Thursday evening. There are still criminals on the run and the whole place is a mess, but the greatest dangers have been dealt with. What happened to the Doctor is still a mystery as the part of the building he was in collapsed during the fights. Until the debris has been cleared out they will assume the Doctor missing.
The guild leaders start figuring out a solution to what is happening with the sky, together with the Fairy Queen, the Dragon Lord, the Mermaid Queen and the Siren King.
On Saturday the guild leaders contact all of the otherworlders. A solution to their problem has been found after investigation and analyzation. Everyone is asked to gather at the guilds as soon as possible.
Everyone is tasked to travel to one of the edges of the barrier, as marked on the map. They're the locations of the dark rods that are creating the black veil on the sky. The dragons will take anyone there quickly with their fast travel abilities.
There the otherworlders are tasked to work in pairs or groups and stand somewhere near the dark rod without touching it. They're provided with a special fairy ribbon that is tied around their hands.
Once everything is set up, the task is to channel both touch energy and magical energy into the ribbon. This will take time and concentration and all of the people connected to the ribbon have to achieve harmony. This may fail, but it can always be attempted again.
Only once the required energies are in the ribbon will it move and touch the dark rod, clearing a portion of the dark energy away from it. If someone's concentration fails at the last moment the spell will backfire and send them flying backwards. There's also a risk of getting a part of the corruption due to it.
After enough people have used the ribbon to clear the darkness from the rod it will turn white and break, leaving glittering particles in the air. A portion of the sky is freed from the veil. Once all of the rods are gone, the skies return to normal.
Those who have at any point gotten corrupted by the black veil or the dark rods will find that their corruption starts clearing in the sun- or moonlight. However, some may end up not healing properly, depending on how far the corruption has gone. They are invited to the Fairy Kingdom for some intense healing that will take 24 hours - and a lot of fairy dust.
Once again the otherworlders are regarded as heroes. There would be a party, but the city is a huge mess after the chaos. However, they are promised a big feast once everything has been cleared out and made right again.
For now everyone receives a hefty prize of 10,000 Moon Coins and gift cards to either a nice spa weekend or a fancy restaurant.
Summary of the prompts [ Click to Expand ]
Keep it Clean• Guilds are in the middle of spring cleaning
• The real reason for the cleaning is to secretly prepare for the next mission
• Characters are asked to keep an eye on anyone suspicious
• Light start suddenly flickering out
• Soon after all of the electricity gets shut off
• Locals panic and characters are asked to help distribute movable generators
• Even if electricity gets restored with generators, lights don't come back on
• Something is wrong with the sky
When The Lights Go Out
• The sun, the moon and the stars disappear from the sky
• There's a black veil made of cursed material blocking them
• The material will corrupt anyone who touches it
• The reason for the veil are black rods made of the same material
• Back in the city criminals start moving and causing chaos
• Criminals (and anyone connected to the criminal questboard) have contact lenses that let them see in the dark
• Nightwake Main Police Station is under attack
• Criminals of different danger range escape
• Nightshade is on the move to free the Doctor
• A clan of vampires emerges from the shadows
• They will target anyone they see for a meal
• The longer they feast on someone the higher the risk that they turn into a vampire
• Vampires can only be killed by either a stab to their heart or by decapitation
Tied Up Solution
• Electricity and lights are restored to the city by Wednesday (May 21st)
• Some criminals are trying to destroy light sources still
• Chaos at the Police Station calms down, but the Doctor is currently missing behind a wall of debri
• Guild leaders and the various leaders of other races start working on a solution
• On Saturday (May 24th) the guild leaders contact all of the otherworlders, asking them to gather at the guilds
• Everyone is tasked to travel to one of the edges of the barrier, as marked on a map
• Otherworlders are tasked to work in pairs or groups and stand somewhere near the dark rod
• Using a magical fairy ribbon tied to each of the group's hands, they will work together to destroy the dark rods bit by bit
• Losing concentration risks getting corrupted
• Sun-/Moonlight will cure the corruption, unless it has spread too far - in that case the Fairies will invite the person for some intense healing that will take 24 hours - and a lot of fairy dust
• Otherworlders are regarded as heroes
• ... but partying has to wait until the city is cleaned
• Everyone gets a prize of 10,000 Moon Coins and gift cards to either a nice spa weekend or a fancy restaurant
• Ask event related questions here
• Sign up for RNG on if your character catches a suspicious guild staff member.
• Please head to this thread to help us determine the Doctor's fate at the Police Station.
• Characters can avoid getting their electricity cut off, but lights will go out everywhere for a good while.
• Smut is not allowed on the event post, so if your thread is heading that way, please move it to a separate entry (like to your musebox or characters' journal).
• Remember to content and spoiler warn as necessary!
• Reminder to players that this month is Activity Check-in month and check-in ends on May 31st, at 23:59 PST.
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[And with a mighty swing of her hammer, she slams it into the ground, a massive gust of wind launching the stunned crooks away from everyone.]
Hmph, jerks! Shows them who's boss!
[And she winks at Megumi]
And thanks for the set up!
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[She does a single handed twirl of her sword in victory, grinning to herself still before it fades.]
Looks like we got part of our answer as to why people're taking out the lights.
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[She approaches Megumi and offers her hand]
Wanna stick together more?
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[As for the other question:]
Prob'ly fer the best. Stayin' together's better than being alone.
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[And Amy goes to tend to the people harassed by the thugs. Some seem shaken, but those injured do get healed up by Amy.]
We can hang out at my apartment after a good patrol here.
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Besides, she's used to this sort of work.]
Alright. We'll have to focus on findin' anyone tryin' ta cause trouble and findin' anybody that needs our help -- we can bring 'em ta somewhere safe.
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[And she returns to Megumi's side.]
Ready to keep looking?
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[She nods in agreement; hopefully someone there can at least keep her all safe.]
I'm ready any time. I'll follow yer lead.
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Hey, look, it's one of them new faces!
Been here for a long while!
Who cares! We're gonna make you and your friend examples for everyone else!
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[Megumi frowns deeply, her grip tightening around her sword.]
'Cause I don't mind beatin' ya to the curb while yer doin' all yer yapping.
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Y-You're nuts! Two scrawny girls against us?!
We're not SCRAWNY!
[And she kicks up some wind, letting her hair and dress flap in it for a fearsome effect]
We've gone through a lot more than you ever have!
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[Megumi is now really the time--
Nevertheless, sparks start to fly from Megumi's fingertips, a taunt of something more incoming.]
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I take one of you down, then you'll see!
Fine, then!
[The leader draws a knife as he charges at Amy and she does the same. Her hammer slams home, but his knife cuts her dress and skin, drawing some blood]
Jerk...
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[She's about to teleport to protect Amy but she's just a smidge too late as the scent of copper hits her nose, causing her to pause in her movements.
It's been a while since she's smelled the scent of blood, much less anyone else's--
Echoes of feelings well up inside of her chest, burning hotter until it manifests as a bright maroon red flame that surrounds Megumi's very being, her grip on her sword tightening even more.
Someone is extremely angry now, and good news: summer runs hot on that fury. And she's been holding back; after all, these are still people, after all.
But still -
Hurting someone else in front of her eyes... at the very least she'll make them pay as she rushes in front of Amy to take a secondary offense and defensive position, taking a breath as she concentrates her power, flames appearing around her too as well before she leaps high up in the air and takes a slash downwards, causing a fissure in the ground, the floor quaking as fire and ash sparks around the area, creating a field of power for any future fire attacks for the next eight turns.]
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She had been slow in dodging the attack and now there she was protecting her. The show of power... she meant business.]
This is your last chance. My friend is... quite angry right now. And if you don't back away, I'm letting her loose!
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[Oh my god, Megumi-
The flames that surround her very person, brightening up the area in a hot, red light simmer for a second, her concentration and anger turning into that of complete bafflement instead.
Not that it'd change the fact that she would kick their asses.]
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[And one of the thugs takes advantage of the confusion to charge at Megumi, intending on swinging a pipe at her.]
Megumi, watch out!
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[Even through the comedy, Megumi is swift, already putting her hand out as her deflector appears in front of her, a protective barrier that takes the hit for her.
Since it's an ordinary weapon, it barely grazes it, the impact bouncing off it easily.]
Ya ain't gonna get me like that...!
[She may not have enough energy to pull in another fire attack with her sword, but she doesn't need to use her sword for this fight.
So, she doesn't, instead sending sparks of electricity towards the person who attacked her to paralyze him.]
no subject
Wow, I’m impressed! Way to go!
[She went to tie up the two knocked out crooks before she hissed in pain. The cut from the knife on her side.]
Forgot…!
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[Megumi lets out a heavy sigh of relief as she wipes her brow, only to look over her shoulder--]
Crap, can ya heal yerself up!? There wasn't anythin' weird on that knife, was there?
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[She concentrated and healed herself. No scars, but her dress is still damaged.]
There, much better. Do you need healing?
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