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Seasons Mods ([personal profile] seasonsmods) wrote in [community profile] seasonsrpg2024-11-15 11:31 am

Event #11 - I Will Make You Mine



I Will Make You Mine
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A-B-C-D-E, F you


Part 1


The next mission is announced at the start of the week. The Autumn Guild Leader, Sawyer, posts a message that reaches everyone's phone:

"To especially those not afraid of the dark or being underground: it's time to go to the Crystal Mines. Those who come along will receive 50 000 Moon Coins as a reward and as many crystals as they want. Those who don't want to go can help with preparations and still receive monetary compensation, even if less (10 000 Moon Coins). Mission starts on the 18th, while major preparations are focused on from the 15th onwards.
- Sawyer"

Attached to the message is a list of things people can help with: food & medical supplies, mining equipment & armor enhancing and working on enchanted, protective masks. The masks are meant to protect everyone going into the mine from possible magical poisons that might become an issue. Tools have been given to make the masks and enchant them. All of these preparations are made through the whole week, but especially during the weekend.

Part 2


Those who wish more of an action role in preparations are once again asked to deliver a teleport crystal to the site and prepare the camping area with barrier stones. Dragons will gladly lend their fast travel services. Meanwhile, anyone who has made friends with one of the flower fairy dogs will learn that they can teleport once a day to a desired location, as long as it's within the same segment (and as long as they receive plenty of pets and ear scritches before and after).

The area around the Crystal Mines is currently the territory of monsters called zweig. They're basically humanoid looking monsters who have been made out of dead branches. As long as there are dead branches around they can form themselves over and over again. They also use these very sharp branches to attack anyone invading their territory and their screams can temporarily paralyze those who hear it, giving them time to dive in to attack. Fire does work well on them, but they're also clever enough to dive into puddles and make themselves as moist as possible to avoid getting burned.

Once they notice the barrier stones their primary goal will be to toss those away or break them. Apparently zweigs hate stones and rocks that emit magical energy and want to get rid of them as soon as possible.

Part 3


The library in Amberfall is also attempting to help with the preparations. Keyword being in attempting, as the local library fairies are currently fighting over which books to take to the Fairy Kingdom and which should be kept where they were. So the library is literally a mess.

Those who visit the library (either asked by the guild to fetch relevant books or for any other reason) will be caught in a magical war. Library fairies use the power of the books to give inspiration to their spells. Getting hit by fairy magic will have several different effects:

• Changing their clothes to fit the theme of a book
• Turning someone into a walking, talking book
• Trapping people into a prison made out of books
• Trapping people into a book (to live the story, whatever part of the story - pray it's not a picture book of volcanoes)
• Making someone speak like a book does (different accent, language or just more dramatic)
• Giving someone wings that start taking them to a different place (meant for books to transfer them automatically). The same magic can also randomly try and sort people into bookshelves - and even make them tinier to make it happen
• Random animal ears and tails
• Giant beard (no matter the gender), very similar to dwarves
• Devil horns, tail and little wings

All of the effects wear off usually by the end of the day (but usually sooner, in a few hours). None of the effects are lethal, but they can cause some manner of injuries. Most of the effects can be reversed by getting hit by fairy magic again, as two different magics cancel each other out.

Occasionally some of the magic also gets past the front door and into the Amberfall district.


They're Taking the Otherworlders to Mine-rinth


Part 1


The entrance to the Crystal Mines isn't sealed by anything, but any of the natives helpers advise to wait for Sawyer to appear before entering the place. They will not, however, stop anyone from wandering in. However those who go in can't come back out or warn anyone about it.

As soon as people enter the mines, all devices stop connecting to the internet. Something is jamming the signal, making communication impossible. Another thing that happens is that all magical powers are nullified, both seasonal ones and otherwordly ones. It does seem most magical items work, however (the ones that don't are any that would deal actual magical damage).

The mines themselves are dark, but the crystals and gemstones in the walls shine with bright enough light to see. The halls are big and completely made out of stone and there's a pathway leading deeper. There's a partially broken down railing stopping anyone from falling, but the pathway is wide enough so there shouldn't be too big of a risk.

Those who decide to walk deeper instead of waiting around will risk getting kidnapped by a skeleton. The skeletons always pick two at the same time, whoever are the closest by, and drag them down into the pit in the middle. If the skeletons think they're in dangers of getting caught or destroyed they will cut their arms off and flee.

Part 2


Even once Sawyer joins the expedition, the situation in the mine doesn't change for the better. Even his powers are nullified, which makes him mad, punching the wall. This seems to open a weird, out of place digital panel. Through this, Sawyer barely manages to send a SOS message outside, warning that something is wrong.

Instead of sitting around, he will arms himself with his weapon of choice: a set of two chakrams. He will lead a group to find those that were kidnapped and fight off more of the skeletons trying to capture more people as they venture down. Finding the others is a priority now and he encourages anyone confident in their weapon skills to follow.

Those who remain at the entrance may investigate the panel more to discover strange games are going on the screen on autoplay. They might see familiar people running through different hallways, but sadly they're unable to really do anything without a proper keyboard.

They can, however, try finding other ways out from the main floor. It's hard to see, but there are tunnels here (dwarf sized). Anyone who can fit through there is free to explore places and possibly find something along the way.

Part 3


The skeletons will take those they've captured into various tunnels deeper inside the mine. Once far enough in the tunnels they will use ropes to tie people together. Some suck at their job and may leave the ropes a little too loose, but once they're done they will leave to find more victims.

Luckily, there's plenty of sharp rocks lying around that can be used to cut the ropes. It's getting out of the tunnels that will be more difficult. The tunnels are like a maze that seems to be moving. See that entrance? Soon a block of rock is covering it. Instead another tunnel is open that wasn't before. Some of the tunnels are even hiding items someone might have dropped while being kidnapped.

Some of the tunnels hide skeletons that are patrolling the area for anyone who might attempt to escape (and will attack people they see out and about), traps that activate when stepped on (such as a pit full of tar that's almost impossible to get out of) and magical gas that starts traveling freely when a rock is moved from its way. This special gas saps away touch energy, so holding onto someone's hand will help with it. The masks made and given before coming to the mines will help combat the effects - if someone didn't get theirs stolen by the skeletons (who will wear them on their head just for fun).

It might take a while to get out. There are rooms that are safe from the moving of the labyrinth; these are the houses of the dwarves that lived there. They can be barricaded from possible skeleton attacks and used to take a break from the madness. There are also canned beans that still haven't expired and some very, very old wine. The beds are extremely small, but at least the blankets seem regular sized.


(OOC note: The paths change because someone is playing the Labyrinth game on a computer somewhere remotely. Until people start playing against the person (in Section 3: Prompt 1), the results are usually unfavorable.)


Always Bring a Laptop to a Sword Fight


Part 1


Sawyer's SOS message arrives. The group still stationed at the entrance start to look for clues and eventually finds even more panels similar to the one inside. An emergency text message goes out to every device;

"Anyone who's good with technology - especially with coding and hacking - please come and help us; we have an emergency at the Crystal Mines."

Research Center staff manages to connect some computers into the panels. Those who came over to help will be asked to look into the coding and take control of the programs inside the panels to best of their ability. The code is complex and whoever is behind it is fighting back whoever tries to access the codes.

Fortunately, one of the programs that's easy to access is the Labyrinth game. Remaining people are encouraged to face whoever is playing the game in a match. The goal is to help the two people they see to advance through the labyrinth and avoid any hostile skeletons by moving walls into different places. This will also help distract the program owner and make it easier for the hackers to work.

This Labyrinth game is, indeed, connected to the actual mazes the kidnapped people are stuck in, so playing the game will also help them.

Taking over the programs lets them shut down one named "Mine Trap.exe", which lets anyone who was stuck inside to finally get out... and power to return. There may also be various other discoveries.

Part 2


Sawyer and anyone following him make it through to the floors where the hostages were taken to. There they will find even more skeletons to fight. Luckily, they're not very good fighters, but there are a lot of them. It's their intent to try and overwhelm the group with their numbers.

Eventually, however, everyone can feel their powers suddenly returning. Sawyer takes full advantage of this by trapping most of the skeletons into a cage made of earth and stone. The fight is far from over, but these skeletons are very weak to elemental magic so defeating them is a lot easier now.

The tunnels stop acting like a game as well, letting anyone who was stuck in them to easily find their way out - or at least let anyone go find them, if they can't get out on their own.

Once the rest of the skeletons are either defeated or captured, Sawyer advices that they should go back and rest. Whoever set the trap clearly knew to wait for them, so they have investigations to do. Before they find how they knew they'd be coming here the actual mission is put on halt.

Part 3


Outside there's a chance to rest and heal before heading back to the city. Those who still want to stay and explore or mine can of course do that, as the problem of powers not working has been solved.

There's still the mystery of how the digital panels have been placed here and why, too. Their expedition really gave them more questions than answers this time.

Sawyer stays for a while to see that everyone is doing alright before heading back to the city, so he can report what happened and start some very serious investigations.


OOC TIPS


Summary of the prompts [ Click to Expand ]

SECTION 1
• Sawyer announces the start of Crystal Mines mission
• Preparations start at the start of the week, but get especially busy during the weekend

• Those looking for action preparations can deliver the teleport crystals and barrier stones
• They will be met with branch monsters called zweig

• The Amberfall Library is in a state of chaos and fairy war
• There's a risk of getting hit by silly fairy magics

SECTION 2
• Those who enter the mine will realize they can't get out
• They also can't use their powers
• Skeletons appear and start kidnapping people in pairs

• Sawyer arrives to the mines, also trapped
• He finds a strange computer panel and manages to send a SOS message
• He leads people to go down the mine and find those kidnapped
• Dwarf tunnels can be explored

• Kidnapped people are a part of a moving labyrinth
• There are traps and dead ends everywhere and they change places
• Old dwarven rooms can be used as places to rest

SECTION 3
• SOS message from Sawyer is received
• More mystery technology panels are found
• Emergency message is sent to everyone, calling all those good with computers, coding and hacking to the Crystal Mines
• It's time to hack the system to see if it can be shut off
• Others are encouraged to play the Labyrinth game to help those trapped and to distract the villain
• Extra information can be found from the panels

• Powers return in the middle of the fight against skeletons in the mines
• It's time to get everyone out of the mines safely
• People start returning home, but anyone is welcome to stay around and mine a bit





• Ask event related questions here

• This event's mine section takes ICly less time than usually events do, around a full week. So everyone should be out and saved by the 24th. Of course you can play the events OOCly as long as you want to.

• People are still welcome to mine gemstones and crystals afterwards, as the team from the Research Center will stay on site until end of the month.

• Smut is not allowed on the event post, so if your thread is heading that way, please move it to a separate entry (like to your musebox or characters' journal).

• Remember to content and spoiler and content warn as necessary!

• Reminder to players that this month is Activity Check-in month and check-in ends on November 30th, at 23:59 PST.


code bases by tricklet
roundandaround: Fangirling. (this is so cool)

[personal profile] roundandaround 2024-11-18 04:11 pm (UTC)(link)
Wow, really?

[The skeleton she's just decapitated comes to swing at her again. She telekinetically throws a rock to bowl it over.]

It's been a lot of work! I don't think I'm there yet, though.
starlightfriendship: (13)

[personal profile] starlightfriendship 2024-11-18 04:14 pm (UTC)(link)
That's the spirit - always find spots you're lacking in and improve on it!

[She gasps as a skeleton grabs her from behind. She decides to perform a Jacket Purge, blasting away the skeleton as her jacket disappears in a burst of magic, leaving her in her undershirt and corset.]
roundandaround: Sparkle eyes, talking. (guess what)

[personal profile] roundandaround 2024-11-18 04:17 pm (UTC)(link)
Whoa! Dynamite!

[Rinku watches in awe at Nanoha's Symphogear moment, then remembers herself and looks away, face red and focused on setting skeletons on fire.]

I don't get these guys! What do they even want with us?
starlightfriendship: (13)

[personal profile] starlightfriendship 2024-11-18 04:19 pm (UTC)(link)
I have my ways...!

[As she returns to the fight, she ponders that herself.]

I think they might want captives... and we're good enough replacements.
roundandaround: Unsure. (but what about this)

[personal profile] roundandaround 2024-11-18 04:28 pm (UTC)(link)
Replacements?

[She knocks another skeleton back with her sword.]

But why capture people in the first place? I don't get it.
starlightfriendship: (10)

[personal profile] starlightfriendship 2024-11-18 04:32 pm (UTC)(link)
That's a good question. I guess something else is in play here. Someone else must be wanting to do this.

[An idea comes to her head.]

Care for a spin, Rinku-chan? We can use our magics to sweep away the skeletons to give us some breathing room.
roundandaround: Happily dancing around. (shaka-shaka-hey)

[personal profile] roundandaround 2024-11-18 04:35 pm (UTC)(link)
Eh? Sure!

[Rinku smiles, shifting her sword to one hand.]

What do you mean?
starlightfriendship: (9)

[personal profile] starlightfriendship 2024-11-18 04:38 pm (UTC)(link)
We can use our wind and fire magic to blast away the skeletons as we spin in a circle. I'll need you to stand on my feet so I can lift you up.

And... I apologize if we get too close.
roundandaround: Waving penlights. (hai! hai!)

[personal profile] roundandaround 2024-11-18 04:40 pm (UTC)(link)
Eh? That's fine!

[Rinku puts her sword away and climbs up to stand on Nanoha, trying not to get too distracted.]

We gotta clear these guys out!
starlightfriendship: (Default)

[personal profile] starlightfriendship 2024-11-18 04:42 pm (UTC)(link)
Mmm!

[With one hand wrapped around Rinku's waist to hold her close, she holds her other arm out, wind magic gathering.]

Hold your arm out, hang on tight and unleash everything you got!

[And once Rinku is ready, Nanoha would lift up into the air and start to spin, launching wind magic to blast away the skeletons.]
roundandaround: Excitedly talking while Muni looks on. (right???)

[personal profile] roundandaround 2024-11-18 04:48 pm (UTC)(link)
[Rinku clings on and blasts fire all around the cave. She doesn't seem bothered at all, just having fun -- but then, it's Rinku and spinning.]

We're getting them! I think the path's clear! ...I mean, a bunch of paths are clear, but.
starlightfriendship: (5)

[personal profile] starlightfriendship 2024-11-18 04:49 pm (UTC)(link)
Should we go down one of them and investigate or should we make sure everyone gets out?
roundandaround: Confused. (eh?)

[personal profile] roundandaround 2024-11-18 04:51 pm (UTC)(link)
I think it's kinda both at once, isn't it? Since people are all over the maze.
starlightfriendship: (Default)

[personal profile] starlightfriendship 2024-11-18 04:52 pm (UTC)(link)
Good idea. I'll carry you, then.

[And, sorry Rinku, Nanoha's gonna lift you up into a bridal carry.]
roundandaround: Pumped-up smile. (we can do this)

[personal profile] roundandaround 2024-11-18 05:22 pm (UTC)(link)
[You say "sorry," but Rinku looks like she's just won enough Moon Coins to buy a second house. She holds on with a happy hum and snipes another approaching skeleton with a fireball.]

We'll clear the way out in no time!
starlightfriendship: (9)

[personal profile] starlightfriendship 2024-11-18 05:26 pm (UTC)(link)
You’re right! Let’s go!

[And she’ll dash down one of the paths!]
roundandaround: Building up to a Happy Around. (unstoppable and uncontained)

[personal profile] roundandaround 2024-11-18 05:30 pm (UTC)(link)
「Happy Around!」

[Rinku cheers, shooting fire at skeletons the entire way. She might be a little irresponsible with her magical energy, but it's not like anything will go wrong now, anyway.]

You're the coolest, Nanoha-chan!
starlightfriendship: (9)

[personal profile] starlightfriendship 2024-11-18 05:51 pm (UTC)(link)
[Nanoha blushes at that, smiling widely.]

Oh, no, I’m not - this is something I do easily!
roundandaround: Sparkle eyes, determined. (we just gotta!)

[personal profile] roundandaround 2024-11-18 06:02 pm (UTC)(link)
Doesn't that just mean that yes, you are cool, though? I don't get it.
starlightfriendship: (11)

[personal profile] starlightfriendship 2024-11-18 06:09 pm (UTC)(link)
I guess it is! I’m not used to having someone cheer me on like this!
roundandaround: Calling happily from a train. (happy happy -- wrong idol franchise)

[personal profile] roundandaround 2024-11-18 06:11 pm (UTC)(link)
Really? Your friends should do that more often then.
roundandaround: Double high five with Rei. (phew good job)

[personal profile] roundandaround 2024-11-18 06:16 pm (UTC)(link)
Yeah! And everyone else! You probably have tons of friends at home, but I'm saying it anyway.
starlightfriendship: (8)

[personal profile] starlightfriendship 2024-11-18 07:06 pm (UTC)(link)
You’re great, you know that?

[She gasps as she spots skeletons in front of them.]

Hang on!

[And she goes to spin over them, two of the skeletons grabbing her twintails.]
roundandaround: Pleading. (c'mon c'mon)

[personal profile] roundandaround 2024-11-18 07:54 pm (UTC)(link)
Whoa!

[Rinku lets go and swings at one of the skeletons, punching its head off. She tries to pry them off Nanoha's hair, using telekinesis so she can still hang on, difficult as it may be.]

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