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Entry tags:
- !event,
- attack on titan: eren jaeger,
- attack on titan: jean kirstein,
- attack on titan: levi ackerman,
- attack on titan: reiner braun,
- d4dj: rinku aimoto,
- end roll: kantera,
- fate grand order: oryou,
- gintama: hijikata toshirou,
- original: evangeline,
- original: mikhail rostovan,
- original: nenonen,
- original: nikkolaus,
- tales of vesperia: judith,
- tales of vesperia: yuri lowell
Event #4: Under the Great Ocean Lake


Under the Great Ocean Lake
LOGS | NETWORK | OOC | MEMES | NAVIGATION
September 15th - 30th
A message appears on everyone's phones. There's a new type of magic to learn! This magic is based on trust, so anyone interested is expected to appear to one of the training places (the Guilds in Frostreign, Blossomcrown, Solarpeak and Amberfall) with one or more people they trust (it doesn't matter which guild this time so they can pick any of them as their location). Anyone who arrives to the guilds will directed behind the building, to the giant outdoor training area.
Some may recognize the people waiting in the areas. They're the teachers of the Magical Mansion. They've set up a lot of Swords in Stones around the backyard and the explain how the magic words thoroughly before letting anyone do it.
The goal is to partner up with someone they absolutely trust and pull the sword out of the stone. After that the sword disappears and the essence of it transports into one of them. The teachers explain that their bond and the sword's magic now enable them to form a magical bond weapon.
The person who received the essence is now a "Vessel" while the other is a "Wielder" (a decision between players which is which). The wielder will be able to pull a weapon out of the vessel. This progress doesn't hurt the vessel at all; but they might feel a little "out of it" for a moment. The magical bond weapon fits the wielder perfectly (any weapon - firearms have infinite ammo) and cannot be broken or wielded by other people. It's more powerful than normal weapons. They disappear after the battle the weapon was summoned to is finished. The only way for the weapon to fail is if the vessel is somehow critically hurt or knocked unconscious.
The bond between the two of them will remain in existence as long as the trust remains. If either side loses their trust for the other, the connection will flicker out of existence and feel like a sting in their chest.
Those who are as close as "soulmates" will be able to feel if their partner is in danger or approx. where they are. Otherwise the bondmates will feel warm feelings when close to each other.
The Magical Manor Teachers will be at the guilds to guide people for the whole month. Afterwards the Swords in Stones will be periodically replaced by guild staff if someone uses them (there will be written guides to how they work from then on as well).
Those who don't want to or don't have partners to participate in the main event, there are stalls around the districts for characters to make Elemental Weapons. Everyone will receive a ribbon stick (in various colors and designs) that they can use in fights. The element used by the ribbon is not tied to the user's Seasonal element, but to the element that resonates the most OR the least with their soul. This element can be water, wind, fire, earth, electricity, ice, darkness or light.
There are targets set near the stalls meant for practice. There are natives who show how the ribbons work: wave the ribbon towards the targets and the element comes out shooting like beams or balls, depending on the movement of their body. If the ribbon is thrown up, the element will rain down on a single enemy - if thrown down it will spread the element across the ground.
The Elemental Weapons need to be charged by magical energy, but they last for 100 different attacks at a time.
September 18th - 19th
Another message arrives on everyone's devices (on afternoon on September 18th). This time it's Dawn, the Guild Leader of Summer. It's a text message labeled "Urgent"!
Hello, everyone! Dawn here. I have an important mission for everyone! You see, the mermaids sent us a message through the fairies that they have located the missing Fairy Queen. She's apparently been captured by the sirens.
So we're going to be launching a rescue mission to the depths of the Great Ocean Lake. The mermaids will also be helping us, but they need our skills to fight the sirens properly.
And by that I mean I'm also going to be coming along with you. All the fairies and the Fairy Queen are important to us, so I want to do my part in helping her out. Don't worry, I know how to fight even underwater!
There will be temporary teleport crystals straight to the northern side the of the Great Ocean Lake at every Guild. Let's meet there tomorrow at noon! You might wanna bring some swimsuits with you - but we'll have some other useful things for diving at ready there!
Oh, right. You will get a big reward of 10,000 Moon Coins if you come to help. The Fairy Queen is essential for fighting back the Darkness. So if you're able to come to our aid, please do.
Dawn is waiting for everyone at the beach at the promised time with a lot of boxes. She explains that the boxes contain different methods of helping people with the dive. One of the items included is a Oxygen Helmet made by the Research Center that lets someone breathe underwater for 12 hours after charging it with magical energy. The second item included is a Seashell Necklace that will release a temperature altering bubble when used underwater, making the water around the user a pleasant temperature and also lets the user breathe underwater for 12 hours after charging it with touch energy. The energies can be charged in the middle of use if necessary. Both of the items make communicating underwater possible and can be kept after the mission - but you only get to choose one.
Other items in the boxes are saddles, harnesses and treats, meant for Water Mounts. Dawn explains there are several water animals tamed by the mermaids that will aid the characters if they feel like they're not strong enough swimmers - or just want to save their strength. There are sea lions, seals, giant sea horses, dolphins and even orcas and sharks. The first mission is bonding with the mounts - which is where the treats will come to play. Some mounts may be more difficult to bond with than others.
There's time to practice both riding the mounts, diving and even fighting underwater. There's even a cage-like ring made with seaweed where people can practice sparring safely.
As the mission starts it becomes clear that the lake is very, very deep and has a lot of caves and labyrinths made of coral. That's why the mermaids are there to guide them to right directions. Anyone is welcome to stray from the paths and explore different caves for different aquatic herbs for different potions and variety of items, but they should be careful not to get lost.
The trip is so long that the mermaids suggest staying at their homes at the Mermaid Village (all the houses are made out of coral) for a while to charge and eat a little bit. The mermaids accommodate the otherworlders by having one full room that has oxygen and a nice, comfortable bed... but due to the limited number of houses all rooms will have to have two residents (and just one bed).
During their stay in the mermaid village, they have a chance to interact with the local mermaids and hear them tell mermaid tales (basically stories from the past, of royalties and pirates, and even a love story between a siren and a mermaid - feel free to come up with fun little stories).
They also wish to hear about characters' stories. Either from Ellipsa or their homeworld. If characters manage to make a mermaid laugh or cry with their stories they will receive mermaid tears that can be made in jewelry that makes a water shield around them (even out of water) in danger. The ones made from tears of sadness will also heal characters slightly while the shield is up.
There's also the danger of getting invited by a siren instead of a mermaid as they pretend to be mermaids around the village. They also have houses, but they're further away from others. They will try to lock people up and either kill them or make them their slaves. If someone starts doubting where they're going they can use their voice to make people think they're following a loved one to safety.
The sirens will also definitely use characters as shields to protect themselves from death.
September 19th - 21st
After a good rest at the Mermaid village, it's time to continue the journey towards the proper siren territory. The guide mermaids will lead the team into the darker themed coral reefs. Some of the colors emit a light, making it easier to see through the coral corridors.
On the way to their destination there are some more open coral caves where monsters lurk. The caves can include camouflaged ice squids that try to freeze people (the closer someone gets to them the colder the water is and they're weak physically which is why they hide), adamantine swordfish that will wish to duel anyone with a sword (defeating them requires firing magic at their mouth) or energy sapping jellyfish that try to cling onto people (the trick to defeating them is to get them stuck together or destroying them).
Some of the caves also have sirens hidden in them that are the first wave of guardians of the siren territory. They're armed with tridents that shoot out ice or electric crystals and their singing will cause pain and status effects (such as stun, poison, sleep, burn and energy sap). They're not hiding their pointy teeth or spiky tails around this area so they can't be mistaken for the guide mermaids.
If someone does get affected by a status effect, the mermaids can heal them with their songs.
Some coral caves also have very beautiful crystal flowers stuck to the coral (they can't be removed). Characters will feel weaker near the flowers. It seems the flowers are draining touch energy. Holding someone's hand near the flowers help with the effect.
After the coral caves, the team finally makes it to a giant area surrounded by rocks and coral. The seabed in the middle looks empty, but it's still guarded by more sirens with tridents. But these guards also have schools of manta ray that protect them and use their tails to sting opponents. One siren usually has three manta ray protecting them and they fight in formations with other siren's manta ray when needed.
Defeating a siren will gradually destroy an illusion, so either destroying them or knocking all of them unconscious has to happen before the team can proceed. Once every siren is defeated, the Siren's Palace is finally revealed.
Dawn leads the way to the Palace, which is more of a prison for "breathers". There are some native humans there, but also who they were here to rescue; the Fairy Queen. The Mermaid Guide provide more Seashell Necklaces to rescue everyone from the Palace. Dawn personally helps the Fairy Queen, who seems to be unconscious but still definitely alive.
Going back through the coral paths is now easier with the enemies gone. The crystal flowers previously there have disappeared while the fight was going on at the palace. Otherwise the journey back to the surface can be made faster by by riding currents. These currents reach from the Mermaid Village to the surface - but only go upwards, which is why they couldn't be used on their way down. They cut the time swimming into half.
Once characters make it back to the city they will be greeted with a feast that the fairies have set up with the natives of the world. Plenty of free (normal, not fairy) food and drinks for everyone! And a hefty 10,000 Moon Coins rewards for everyone who went underwater.
Epilogue/Extra Information
Further investigation of the Palace and interrogating sirens leads people to find out that the sirens alone weren't responsible for the abduction of the Fairy Queen (unlike the natives, those are completely blamed on the sirens). Apparently the remnants of the Auctives (or "The Harvesters") were also responsible, but they have been found dead in the Palace.
Another name that the sirens mentioned (with added venom in their tones) was "The Wizard". Apparently this person promised to stay around and help them win their war against mermaids and their allies, but the person had vanished and left the sirens behind to take the blame. They say the Wizard has a way with words, making almost anyone believe what he says and trust him - but once that effect stops people see the error of their ways.
The sirens responsible for kidnappings of natives are given to the mermaids, as they know the best way to punish them. This, by no means, means all sirens have been dealt with - just a group of the more loud ones.
Meanwhile, the Fairy Queen will be resting somewhere in Nightwake, regaining her strength but she will surely make an appearance later to tell her side of the story when the time is right.
• Ask Event-related questions here!
• Smut is not allowed on the event post, so if your thread is heading that way, please move it to a private entry of your own (your own entry or a new locked post on the comms).
• Remember to content and spoiler warn as necessary!
• The First part of the event will continue for the whole month.
• The Second part of the Event runs ICly between September 18th and September 21st, with the Fairy Queen being brought back to safety on the 21st by Guild Leader Dawn.
• Those who wish to see a glimpse of the Fairy Queen as she's being rescued, she looks like this, but with huge fairy wings (PB: Monica Bellucci). She's normal human sized, unlike normal fairies. She will be added to the NPC page later.
• Dawn will be participating in the event, but she cannot be interacted with in threads. You're free to handwave her fighting alongside your character with her double swords or chat about anything related to Summer Holder powers - or maybe even think about hosting a party - while resting somewhere.
• Items found from the underwater caves can be freely chosen by players. We just ask you don't make your character find a piece of every item available!
• Reminder that this month is Activity Check-in month and check-in ends on September 30th, at 23:59 PST.
2/2
You didn't give them the entirety of your life though. You're here right now.
[Maybe they were dead in their own world? That's a somber thought and Julie's expression stays soft and serious but not upset or shocked.]
no subject
[They hadn't actually noticed the way she'd begun smoothing her thumbs over their knuckles until they were just about finished, and while they don't notice it of themself, it does seem to help something - their stance is less tense, shoulders drooping a bit from where they had bunched up with nerves.
She's now one of two people who have ever done this for Purple within the length of their memory. The sad part about that is... the other was Duval, also here in Ellipsa.
But it doesn't change the fact that it's something that works, and something about it here, from Julie, feels different.
And then she speaks, getting another wide-eyed stare from them.]
I-
I suppose... that is true, in a sense... I did give them my life, but in a way, I suppose they did not receive it?
The pledge I made, however, was meant to be... eternal. Even now, I still have their ruby embedded within me and bound to my very soul.
[After a beat of internal debate, less than a second, Purple gently tugs one of her hands forward toward themself - putting it against their abdomen, right where she'll feel a spot beneath their skin that's as hard as, well...
A rock.
(It has corners, too, being that it's a square. Try not to press on those.)]
... As an aside, I find myself unable to believe you are attempting to comfort me as we discuss all this.
This is simply lead-up to what I have done. What I can do.
You amaze me, Julie. Everytime we are together, you amaze me.
no subject
Now it's her turn to give Purple a surprised look even as color rushes into her cheeks. She amazes them! She, little old Julie Joyful, amazing anyone! She knows right well it's a compliment and the color in her cheeks just deepens.]
It's not that impressive, is it? You comfort friends when they tell you hard things.
[Her mouth opens to ask if no one had ever comforted them but then she pops it shut because she knows her answer.]
no subject
But her question gets a little shake of their head "no".]
It is very impressive. I have just informed you that our realm contained a room in which we threw others in to die -
I have implied that I have done so. In fact, I was just about to admit to as much outright...
There have been many times where Gold Pig had asked me to operate it in their stead, unwilling to spend the energy to do so themself.
And yet... you still find it in your heart to comfort me, despite it all.
That, to me, is amazing.
You are amazing.
no subject
Even with her flustering though she can't help but look torn. They've confessed to outright murder here in a fairly gruesome way in fact and she well knows she shouldn't be so accepting of it perhaps but -- how does she explain herself here.
Her gaze falls to her feet a moment, a little overwhelmed with all the compliments as she wraps her mind around how she feels. Or at least how to explain it.]
If ... at home, if one of my Neighbors came to me and said they had done some really horrible things ... we'd still be friends. Because what's important is you don't lie to others.
[Erp. She remembers her confession and takes to stammering just a hint.]
I-I mean ... not big lies. Not lies that could upend lives, you know? Or tear the Neighborhood apart.
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Sometimes, white lies are necessary to preserve the peace around you. The problems arise when you allow yourself and these lies to spin out of control.
And... I do not want to lie anymore. Especially not to someone with a heart as warm as yours.
[They've spent their life doing so much underhanded nonsense in Gold Pig's name, they're ready to shed that entirely as best they can.
Is there a chance they may slip and begin to pull acts like that again? Sure. But they'll be actively fighting against it.
And from here they go quiet again, looking down at Julie's hands holding their own.]
...
All I that is left hidden are... the extent of my powers, and where I am in terms of my life.
For the first, I am a necromancer. That is what I meant when I told you I "work with the dead". I am able to raise them from their graves and command them as I wish.
And for the second, I am dead. I should not possess this gemstone anymore, as they shatter when their owners die... but I remember my passing.
With that, I have nothing left to hide from you.
no subject
(When the sun had gone down that night before she found herself here, she could swear she smelled dust and an odor she couldn't place. Mold, dampness, a box shoved into a corner and forgotten. Not dead, not really, but as good as gone.)
Her eyes squint up a moment, then she sniffles. Then there she goes crying.]
Oh golly, I didn't know -- I'm sorry, Purple, that's terrible! I don't know what I'd do if I remembered something like that!
[Like the final act of one of Sally's more emotional plays.
(The curtain has closed. The lights have been cut. And we're all discarded. Why?)]
no subject
That's not something they expected in response, even if it was more than possible. Somehow, they expected something else - disgust at their necromancy, perhaps? Shock at the news of their death, certainly.
But crying?
They can't help but reach out again, gently placing their hand on Julie's hair as if to try and soothe her as best they can.]
No, Julie - please, you have no reason to cry for me. I understand that it sounds... unfortunate, but -
I-I had been alive for over three million years. Even though I did not want to face it, I knew... it was for the best.
[With their hand still atop Julie's head, they pause for a moment. Just a brief pause in thought.]
... This place, Ellipsa...
It had taken me just seconds before my own reincarnation. All of us, all that had lived disgustingly long lives as I had, were slated to be reborn into other lives, completely new.
It was a part of the natural cycle of our lives. The part that had been stolen from us through our immortality.
That is why I had asked the wisteria such a confusing question. Flowers bloom and wilt, dying and being reborn, just as we were supposed to.
You see?
no subject
... Yeah.
[Forgive her for wiping at her eyes with her freed hand.]
It's just an awful shame it had to come to that for you.
[Not to mention death isn't something she's experienced with people before.
Because they're all puppets and puppets can't die, just molder away.]no subject
I had lived a hollow life, one of endless suffering. Becoming a Mage had done much for that, but the process to that end was full of excruciating pain - both for myself and those around me.
It was better that I died then, rather than continue to live in a decaying, empty realm.
[A pause, and they decide to actually try... stroking her hair a bit.]
Besides. I'm here now, just as you said.
I'm here now.
no subject
Oh golly, that's awfully sad too.
[Sniff. But...]
You definitely ended up somewhere full of things though.
no subject
After she's gone and used it to help dry her eyes, their cloak lifts up off of their shoulders entirely, just to turn and wrap around hers, instead.
It's like a hug, almost. A hug without hugging, because they're still navigating that area of life and probably won't be the one to give out hugs anytime soon.]
It may be sad, but that is life. Life would not be worth living if it had no end.
But, even despite that...
I will readily admit that I am happy here. As you say, I have ended up somewhere full of "things" - good things.
And good people as well. Like yourself, of course.
no subject
Mm, and you too.
[Okay yes, they certainly weren't good in the past but ...]
So one life is over now and you get to have another. Ooh, just like a flower!
[Would they understand what she means? She doesn't wait to see, instead continuing:]
Some flowers die but they usually leave behind a seed or something like that. Then next year when it gets warm they pop right back up again!
no subject
I am not a good person, but thank you for believing that I might be.
Enough so that you might compare me to a flower, even...
[They're touched, even if it may not seem like it. And after a moment of thought...
Purple stands up straighter once more, turning partway to the sword beside them.]
... Should we attempt this once more? Now that there are no secrets, no reason for distrust?
no subject
Let's give it another go! I believe in us!
[... Or, well.]
Trust in us. That's it!
[Sadness utterly forgotten for now she traipses back over to the sword.]
If we both have to do it together why don't you let me do most of the heavy pulling? It should be enough for you to just have your hands on the sword too, yes?
no subject
[And so Purple hovers closer to the sword again as well, and instead of putting their hands anywhere that might get in Julie's way... they gently grab a hold of the base of the sword's blade.
Their grip is light, though, just to make sure their hands don't get cut - or if they do, it won't be too nasty of a cut to handle.
And once they're ready for her to pull... they look up her way again and give her a curt nod.]
no subject
Oh fiddlesticks!
[Thankfully she's quick enough not to uppercut either of them with the sword.]
no subject
To strike Purple in the chest.
Painlessly, if their reaction says anything about that - while it certainly startles them, they don't seem hurt by it at all as they look themself over.]
... Hmm. I suppose, then, that makes me the vessel? And I now house a weapon for your use...
What strange magic.
[She's, uh. She's free to ask them to lean down so she can actually... get that weapon out of them, of course.]
no subject
So ... is it inside you?