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seasonsrpg2023-09-15 01:17 pm
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Entry tags:
- !event,
- attack on titan: eren jaeger,
- attack on titan: jean kirstein,
- attack on titan: levi ackerman,
- attack on titan: reiner braun,
- d4dj: rinku aimoto,
- end roll: kantera,
- fate grand order: oryou,
- gintama: hijikata toshirou,
- original: evangeline,
- original: mikhail rostovan,
- original: nenonen,
- original: nikkolaus,
- tales of vesperia: judith,
- tales of vesperia: yuri lowell
Event #4: Under the Great Ocean Lake


Under the Great Ocean Lake
LOGS | NETWORK | OOC | MEMES | NAVIGATION
September 15th - 30th
A message appears on everyone's phones. There's a new type of magic to learn! This magic is based on trust, so anyone interested is expected to appear to one of the training places (the Guilds in Frostreign, Blossomcrown, Solarpeak and Amberfall) with one or more people they trust (it doesn't matter which guild this time so they can pick any of them as their location). Anyone who arrives to the guilds will directed behind the building, to the giant outdoor training area.
Some may recognize the people waiting in the areas. They're the teachers of the Magical Mansion. They've set up a lot of Swords in Stones around the backyard and the explain how the magic words thoroughly before letting anyone do it.
The goal is to partner up with someone they absolutely trust and pull the sword out of the stone. After that the sword disappears and the essence of it transports into one of them. The teachers explain that their bond and the sword's magic now enable them to form a magical bond weapon.
The person who received the essence is now a "Vessel" while the other is a "Wielder" (a decision between players which is which). The wielder will be able to pull a weapon out of the vessel. This progress doesn't hurt the vessel at all; but they might feel a little "out of it" for a moment. The magical bond weapon fits the wielder perfectly (any weapon - firearms have infinite ammo) and cannot be broken or wielded by other people. It's more powerful than normal weapons. They disappear after the battle the weapon was summoned to is finished. The only way for the weapon to fail is if the vessel is somehow critically hurt or knocked unconscious.
The bond between the two of them will remain in existence as long as the trust remains. If either side loses their trust for the other, the connection will flicker out of existence and feel like a sting in their chest.
Those who are as close as "soulmates" will be able to feel if their partner is in danger or approx. where they are. Otherwise the bondmates will feel warm feelings when close to each other.
The Magical Manor Teachers will be at the guilds to guide people for the whole month. Afterwards the Swords in Stones will be periodically replaced by guild staff if someone uses them (there will be written guides to how they work from then on as well).
Those who don't want to or don't have partners to participate in the main event, there are stalls around the districts for characters to make Elemental Weapons. Everyone will receive a ribbon stick (in various colors and designs) that they can use in fights. The element used by the ribbon is not tied to the user's Seasonal element, but to the element that resonates the most OR the least with their soul. This element can be water, wind, fire, earth, electricity, ice, darkness or light.
There are targets set near the stalls meant for practice. There are natives who show how the ribbons work: wave the ribbon towards the targets and the element comes out shooting like beams or balls, depending on the movement of their body. If the ribbon is thrown up, the element will rain down on a single enemy - if thrown down it will spread the element across the ground.
The Elemental Weapons need to be charged by magical energy, but they last for 100 different attacks at a time.
September 18th - 19th
Another message arrives on everyone's devices (on afternoon on September 18th). This time it's Dawn, the Guild Leader of Summer. It's a text message labeled "Urgent"!
Hello, everyone! Dawn here. I have an important mission for everyone! You see, the mermaids sent us a message through the fairies that they have located the missing Fairy Queen. She's apparently been captured by the sirens.
So we're going to be launching a rescue mission to the depths of the Great Ocean Lake. The mermaids will also be helping us, but they need our skills to fight the sirens properly.
And by that I mean I'm also going to be coming along with you. All the fairies and the Fairy Queen are important to us, so I want to do my part in helping her out. Don't worry, I know how to fight even underwater!
There will be temporary teleport crystals straight to the northern side the of the Great Ocean Lake at every Guild. Let's meet there tomorrow at noon! You might wanna bring some swimsuits with you - but we'll have some other useful things for diving at ready there!
Oh, right. You will get a big reward of 10,000 Moon Coins if you come to help. The Fairy Queen is essential for fighting back the Darkness. So if you're able to come to our aid, please do.
Dawn is waiting for everyone at the beach at the promised time with a lot of boxes. She explains that the boxes contain different methods of helping people with the dive. One of the items included is a Oxygen Helmet made by the Research Center that lets someone breathe underwater for 12 hours after charging it with magical energy. The second item included is a Seashell Necklace that will release a temperature altering bubble when used underwater, making the water around the user a pleasant temperature and also lets the user breathe underwater for 12 hours after charging it with touch energy. The energies can be charged in the middle of use if necessary. Both of the items make communicating underwater possible and can be kept after the mission - but you only get to choose one.
Other items in the boxes are saddles, harnesses and treats, meant for Water Mounts. Dawn explains there are several water animals tamed by the mermaids that will aid the characters if they feel like they're not strong enough swimmers - or just want to save their strength. There are sea lions, seals, giant sea horses, dolphins and even orcas and sharks. The first mission is bonding with the mounts - which is where the treats will come to play. Some mounts may be more difficult to bond with than others.
There's time to practice both riding the mounts, diving and even fighting underwater. There's even a cage-like ring made with seaweed where people can practice sparring safely.
As the mission starts it becomes clear that the lake is very, very deep and has a lot of caves and labyrinths made of coral. That's why the mermaids are there to guide them to right directions. Anyone is welcome to stray from the paths and explore different caves for different aquatic herbs for different potions and variety of items, but they should be careful not to get lost.
The trip is so long that the mermaids suggest staying at their homes at the Mermaid Village (all the houses are made out of coral) for a while to charge and eat a little bit. The mermaids accommodate the otherworlders by having one full room that has oxygen and a nice, comfortable bed... but due to the limited number of houses all rooms will have to have two residents (and just one bed).
During their stay in the mermaid village, they have a chance to interact with the local mermaids and hear them tell mermaid tales (basically stories from the past, of royalties and pirates, and even a love story between a siren and a mermaid - feel free to come up with fun little stories).
They also wish to hear about characters' stories. Either from Ellipsa or their homeworld. If characters manage to make a mermaid laugh or cry with their stories they will receive mermaid tears that can be made in jewelry that makes a water shield around them (even out of water) in danger. The ones made from tears of sadness will also heal characters slightly while the shield is up.
There's also the danger of getting invited by a siren instead of a mermaid as they pretend to be mermaids around the village. They also have houses, but they're further away from others. They will try to lock people up and either kill them or make them their slaves. If someone starts doubting where they're going they can use their voice to make people think they're following a loved one to safety.
The sirens will also definitely use characters as shields to protect themselves from death.
September 19th - 21st
After a good rest at the Mermaid village, it's time to continue the journey towards the proper siren territory. The guide mermaids will lead the team into the darker themed coral reefs. Some of the colors emit a light, making it easier to see through the coral corridors.
On the way to their destination there are some more open coral caves where monsters lurk. The caves can include camouflaged ice squids that try to freeze people (the closer someone gets to them the colder the water is and they're weak physically which is why they hide), adamantine swordfish that will wish to duel anyone with a sword (defeating them requires firing magic at their mouth) or energy sapping jellyfish that try to cling onto people (the trick to defeating them is to get them stuck together or destroying them).
Some of the caves also have sirens hidden in them that are the first wave of guardians of the siren territory. They're armed with tridents that shoot out ice or electric crystals and their singing will cause pain and status effects (such as stun, poison, sleep, burn and energy sap). They're not hiding their pointy teeth or spiky tails around this area so they can't be mistaken for the guide mermaids.
If someone does get affected by a status effect, the mermaids can heal them with their songs.
Some coral caves also have very beautiful crystal flowers stuck to the coral (they can't be removed). Characters will feel weaker near the flowers. It seems the flowers are draining touch energy. Holding someone's hand near the flowers help with the effect.
After the coral caves, the team finally makes it to a giant area surrounded by rocks and coral. The seabed in the middle looks empty, but it's still guarded by more sirens with tridents. But these guards also have schools of manta ray that protect them and use their tails to sting opponents. One siren usually has three manta ray protecting them and they fight in formations with other siren's manta ray when needed.
Defeating a siren will gradually destroy an illusion, so either destroying them or knocking all of them unconscious has to happen before the team can proceed. Once every siren is defeated, the Siren's Palace is finally revealed.
Dawn leads the way to the Palace, which is more of a prison for "breathers". There are some native humans there, but also who they were here to rescue; the Fairy Queen. The Mermaid Guide provide more Seashell Necklaces to rescue everyone from the Palace. Dawn personally helps the Fairy Queen, who seems to be unconscious but still definitely alive.
Going back through the coral paths is now easier with the enemies gone. The crystal flowers previously there have disappeared while the fight was going on at the palace. Otherwise the journey back to the surface can be made faster by by riding currents. These currents reach from the Mermaid Village to the surface - but only go upwards, which is why they couldn't be used on their way down. They cut the time swimming into half.
Once characters make it back to the city they will be greeted with a feast that the fairies have set up with the natives of the world. Plenty of free (normal, not fairy) food and drinks for everyone! And a hefty 10,000 Moon Coins rewards for everyone who went underwater.
Epilogue/Extra Information
Further investigation of the Palace and interrogating sirens leads people to find out that the sirens alone weren't responsible for the abduction of the Fairy Queen (unlike the natives, those are completely blamed on the sirens). Apparently the remnants of the Auctives (or "The Harvesters") were also responsible, but they have been found dead in the Palace.
Another name that the sirens mentioned (with added venom in their tones) was "The Wizard". Apparently this person promised to stay around and help them win their war against mermaids and their allies, but the person had vanished and left the sirens behind to take the blame. They say the Wizard has a way with words, making almost anyone believe what he says and trust him - but once that effect stops people see the error of their ways.
The sirens responsible for kidnappings of natives are given to the mermaids, as they know the best way to punish them. This, by no means, means all sirens have been dealt with - just a group of the more loud ones.
Meanwhile, the Fairy Queen will be resting somewhere in Nightwake, regaining her strength but she will surely make an appearance later to tell her side of the story when the time is right.
• Ask Event-related questions here!
• Smut is not allowed on the event post, so if your thread is heading that way, please move it to a private entry of your own (your own entry or a new locked post on the comms).
• Remember to content and spoiler warn as necessary!
• The First part of the event will continue for the whole month.
• The Second part of the Event runs ICly between September 18th and September 21st, with the Fairy Queen being brought back to safety on the 21st by Guild Leader Dawn.
• Those who wish to see a glimpse of the Fairy Queen as she's being rescued, she looks like this, but with huge fairy wings (PB: Monica Bellucci). She's normal human sized, unlike normal fairies. She will be added to the NPC page later.
• Dawn will be participating in the event, but she cannot be interacted with in threads. You're free to handwave her fighting alongside your character with her double swords or chat about anything related to Summer Holder powers - or maybe even think about hosting a party - while resting somewhere.
• Items found from the underwater caves can be freely chosen by players. We just ask you don't make your character find a piece of every item available!
• Reminder that this month is Activity Check-in month and check-in ends on September 30th, at 23:59 PST.
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I don't think so. Sparing is about trust, right? Like not going overboard and trusting the other to not go overboard either. Let's spar. We haven't before so like, this is the perfect chance.
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[ Saya smiles as her eyes glow red, and she makes a slashing motion through the air with her arm, producing a polearm made of fire. Her fire weapons are especially fun to spar against when you can hold your own, because she can morph it into whatever she needs on the fly. ]
Ready when you are.
[
Timeskip past the fighting perhaps? They're both equally matched so it should be fun and mutually challenging!]no subject
I'm always ready.
[The fight for onlookers is probably hard to watch. The two are fast, appearing and disappearing. The sound of metal clashing with fire, sparks, and flashes of light. The two are evenly matched with each other. By the time they stop, both have their weapons locked as MK is panting.]
That was fun. I think we can call it, yeah?
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[ She had to actively remind herself not to flirt, though. Which is more of a challenge than she'd realized. ]
Fun is definitely the word. How'd it feel?
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[MK spins the blade around to show how light it is for him.] It's super light despite the blade being so big. I feel like I know how to use it without ever using on of these before. And it feels strong. I wasn't worried it was going to chip or crack at all.
I love this weapon.
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...I feel like I should tell you something. The gem... it's a memorial of sorts. My species turns to dust and gems when we die, gems like that. So picking up a gem of a fallen loved one and carrying it is a way to honor them. The one I have on my sword is from my father. I got one for Red Son to use in working on my cure treatments, that was a piece of my little brother and Chevalier. [ She's planning to have some of that gem used for something now that it's no longer needed. She's not sure what, yet. ]
I know it's kinda sad. That's why I didn't want to bring it up. But that guandao is a manifestation of the trust we share. I didn't feel right feeling the way I feel about seeing it and not telling you.
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Thank you for telling me. Means this has a piece of you in it that is more than just our bond.
...I will make sure when I use this, that I use it like you would. And...there is something we should talk about. The bracelet and how I felt seeing it.
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[ She nods at his statement about the bracelet and that they need to talk about it (she restrains her urge to fidget with the thing, she's not used to it yet is all and she doesn't wear jewelry much). ]
Okay. Thanks for being willing to tell me about it.
Do you want to take your cloud up and around for a while? Get some space from everyone? [ She wants them to not have to worry about anyone overhearing. This is too important. Saya doesn't always make the right calls interpersonally but there are times when she knows she has to get something Right, and this is one of those. ]
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[With the sparring over, the weapon disappears and returns to Saya. The cloud floats down and appears. MK steps on it and sits down. Once Saya is on it too, they fly up and around in the circle around the guild grounds. MK takes a moment to find his words.]
This might not make sense. This might not even be...real but it's how I feel. ...It's how I've felt for a long time. And seeing that bracelet really brought it back. Being part of Red Son's family is huge. Like, gigantic important. Family is the most important thing to Red Son. You know it. I know it. The world knows it.
Not like he hides it. Which means you are one of the most important people to Red Son. I'm his friend. You're more than that. And that confirms it.
I know you wouldn't...like...do anything. You wouldn't make him choose. That's not how it is, any of this. But knowing that I think...why would Red Son want me or be with me when he has someone better? You're the better choice. You became friends with Red Son way faster. He loves you and said it and now he wants you as part of his family.
...Mei's the better choice too. I'm...not the better choice. And I feel like...I'm always going to know that. No matter what good or bad stuff happens. I'm not the better choice.
I'm not the first choice. ...And I shouldn't be. Not when there are better choices out there.
So...I'm not mad or sad or...I don't want it to change or be different. It just reminds me...or makes me think those thoughts that I'm not good enough.
For Red Son.
...For anyone.
And that's...not something I wanted to say on the big happy day where you were cured and make it about me because it wasn't about me. It isn't. So...yeah.
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[ She takes a moment to think before she answers, but she does reach out to hold his hand, if he'll let her. This is why she needs to do this well, to say the right things -- she has to be able to help MK without diminishing the importance of what Red Son offered her, the promises they made to each other. MK wouldn't want her to do that, she doesn't want to do that, and it wouldn't be honest if she tried. ]
...I understand. I know exactly what it's like to feel like I'm not enough. To hate myself. All the many, many, many people I killed or who died because I wasn't strong enough, other terrible things I've done that I can't take back, everyone I've disappointed, all the things I've failed at, who I am as a person and how I can never be what anyone needs or deserves... it all floats around in there, growing louder and louder, and sometimes it's too much to contain and it breaks me down from the inside so there's more room for it to grow into.
And the guilt I feel about anyone caring about me. Like I tricked them into it. If I was only less selfish, less awful, I could let them go and they'd find someone better. They deserve so much better than me. Why would they ever want me anyway? They're just settling. They're just faking. They're loving some version of me that is imaginary, because if they only knew, they'd turn their back in disgust, because I'm a monster. I don't deserve love.
Even this bracelet, what it means. Most of the time I still catch myself thinking that somehow I stole this by tricking him into loving me.
[ She pauses there, resisting the urge to wrap this up in a nice little bow, to try to be encouraging when what MK needs is to feel heard. ]
It's hard. I know it's so hard.
no subject
She's like Monkey King like that. They made mistakes, did bad things, and ended up hurting people. Then they turned it around. They worked to make up for the mistakes and try to leave the world a better place. He's trying to do that but it's hard when everything that went wrong feels like his problem.
Hard when it seems whatever is happening in his life is all around him. Like it's his fault everything happens. People lose their homes. People get hurt. The world nearly ends over and over again. It's what he's destined to do.
Can he prove the curse wrong?
Can he be better?]
It is hard...It is. I...don't know what else to say. I don't know what to do to stop feeling this way.
no subject
I'm sure it would hurt my loved ones less if I could figure out how to change even slowly, of course. I did a little bit. I stopped pushing everyone away all the time... but sometimes I still slip, I think that being around me is only going to ruin their happiness, and I push.
The thing is, too, hating myself is kind of like -- addictive. I don't mean that it's fun or that I crave it or whatever, that's definitely not it. I mean more that it's so tempting to think that if I could only do better, be better, if I could just change, that I could make everything and everyone around me okay. Like if I just tried hard enough, I could control all the terrible things that happen in the world -- because if it's all my fault, then obviously I could make it all better, right? If I only was... worthy.
Because the thing is that on my home world, every single person I ever loved died, except one, and their deaths were my fault. Not in like a sense of everything is my fault, but legitimately, I could have stopped them from dying if I made different choices.
So I think... maybe it's partially grief. Maybe I'm trying in whatever way I can to rewrite that awful history, make the future better. It's a messed up way to do that, but we work with what we have.
I know you're in pain. Believe me, I know. And I wish I could take that away, or even help carry some of that burden for you.
All I can say is that to me, you're good enough. To me, who you are is just right, bad feelings and all. And it's okay if you can't always believe that. The way I see it, it's my job to be there for you when you don't believe it most, not your job to change what you believe so it's easier for me.
no subject
He lost the key.
He trusted Azure.
He messed up.
He looks at Saya and there is no playing dumb or mask of denial right now. He's vulnerable and hurting. It's written all over his face.]
...You're good enough for me too. ...Can we just stop talking and hug now? I...I need a hug.
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[ But that doesn't mean they have to do it alone, and so she leans forward to hug him tight. She only starts crying once he can't see her face. ]
I'm so glad to have you in my life, MK. You might be the only one who understands what it's like inside my head. [ She wishes he didn't, of course, but since they both are like this they might as well know someone who understands. ]
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But she shouldn't have to. She shouldn't hate herself. He shouldn't hate himself. It hurts. It's painful and it's something they can share. Even if it is the worst possible thing to share.
To share pain.]
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[ Eventually something needs to be said, and so she takes a shaky breath and goes for it. ]
You can talk to me about this anytime, okay? I'll never get tired of listening, and I'll never try to tell you that you're wrong. [ She can disagree with his assessment of himself while still respecting that he feels how he feels. And people trying to talk her out of hating herself in one easy conversation exhausts and frustrates her, makes her feel like they're not really hearing her, so she'll never treat him that way. ]
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Same here, you know. Same here. [He will try to do the same. To just be there to listen and disagree but never say she's wrong. He just doesn't have much more in him right now. He feels drained.]
...You're the only one I told this all too. Only you.
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Thanks for trusting me.
[ But she can sense that he needs some other thing to help pull him out of all this, so. ]
Want me to talk about something else as a distraction? I have something fun but a little general, or something specific that's nice but sort of silly.
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We decided to trust each other with the weapon. I wanted to be honest. Trust is about honesty, right?
[MK nods.]
Sure. Where do you want me to drop you off? I wanna go home and just lay down in my nest for a while. And you can distract me on the way.
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[ She doesn't love his plan to just go lay around alone, actually, so she just wants to. Make sure. ]
You're going to lay in your nest for comfort, right? I only ask because when I hide out alone it's to punish myself. And if that's the case then I want to stick close, or have someone else do that... I can shut up and everything, doesn't need to be in the same room even, I just don't want you totally by yourself unless that's how you relax and recharge.
You can drop me off wherever. I can fly on my own again.
no subject
[Just a short nap is all he needs. Just enough of a nap to reset. To let himself reset so he could go back to the guild for more training. He's sure that's all he needs.]
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[ Saya is naturally skeptical of anyone who says they want to be alone when they're sad, but she certainly hopes he wouldn't lie now, of all times. ]
Okay, that sounds good. I can hang out with Wukong [ and make sure he knows to check on MK without overtly revealing anything they talked about (also flirt because that's how she rolls) ] and then you'll have us around when you wake up.
So I'm going to be throwing a "I didn't hibernate after all!" party, probably the week after next. You'll be there, right? I thought Porty might like it too.
no subject
Sounds like a plan. Yeah. I'd be glad to go to your party. Porty will wanna DJ so he can handle some music. You got it.
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I'll going to try to get some fireworks too. My littl-- the person I'd usually ask to do that vanished [ AND SHE FEELS SOME KINDA WAY BUT WE'RE NOT GOING THERE ] but I know someone else. Odd how many fireworks enthusiasts I'm acquainted with.
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[MK nodded.] I'm definitely going to do karaoke if you have it. That sounds so much fun.
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