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Seasons Mods ([personal profile] seasonsmods) wrote in [community profile] seasonsrpg2023-09-15 01:17 pm

Event #4: Under the Great Ocean Lake



Under the Great Ocean Lake
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Trust Me, I Know What I'm Doing

September 15th - 30th


Part 1


A message appears on everyone's phones. There's a new type of magic to learn! This magic is based on trust, so anyone interested is expected to appear to one of the training places (the Guilds in Frostreign, Blossomcrown, Solarpeak and Amberfall) with one or more people they trust (it doesn't matter which guild this time so they can pick any of them as their location). Anyone who arrives to the guilds will directed behind the building, to the giant outdoor training area.

Some may recognize the people waiting in the areas. They're the teachers of the Magical Mansion. They've set up a lot of Swords in Stones around the backyard and the explain how the magic words thoroughly before letting anyone do it.

The goal is to partner up with someone they absolutely trust and pull the sword out of the stone. After that the sword disappears and the essence of it transports into one of them. The teachers explain that their bond and the sword's magic now enable them to form a magical bond weapon.

The person who received the essence is now a "Vessel" while the other is a "Wielder" (a decision between players which is which). The wielder will be able to pull a weapon out of the vessel. This progress doesn't hurt the vessel at all; but they might feel a little "out of it" for a moment. The magical bond weapon fits the wielder perfectly (any weapon - firearms have infinite ammo) and cannot be broken or wielded by other people. It's more powerful than normal weapons. They disappear after the battle the weapon was summoned to is finished. The only way for the weapon to fail is if the vessel is somehow critically hurt or knocked unconscious.

The bond between the two of them will remain in existence as long as the trust remains. If either side loses their trust for the other, the connection will flicker out of existence and feel like a sting in their chest.

Those who are as close as "soulmates" will be able to feel if their partner is in danger or approx. where they are. Otherwise the bondmates will feel warm feelings when close to each other.

The Magical Manor Teachers will be at the guilds to guide people for the whole month. Afterwards the Swords in Stones will be periodically replaced by guild staff if someone uses them (there will be written guides to how they work from then on as well).

Part 2


Those who don't want to or don't have partners to participate in the main event, there are stalls around the districts for characters to make Elemental Weapons. Everyone will receive a ribbon stick (in various colors and designs) that they can use in fights. The element used by the ribbon is not tied to the user's Seasonal element, but to the element that resonates the most OR the least with their soul. This element can be water, wind, fire, earth, electricity, ice, darkness or light.

There are targets set near the stalls meant for practice. There are natives who show how the ribbons work: wave the ribbon towards the targets and the element comes out shooting like beams or balls, depending on the movement of their body. If the ribbon is thrown up, the element will rain down on a single enemy - if thrown down it will spread the element across the ground.

The Elemental Weapons need to be charged by magical energy, but they last for 100 different attacks at a time.






This Rescue Mission Gets My Seal of Approval

September 18th - 19th

Another message arrives on everyone's devices (on afternoon on September 18th). This time it's Dawn, the Guild Leader of Summer. It's a text message labeled "Urgent"!

Hello, everyone! Dawn here. I have an important mission for everyone! You see, the mermaids sent us a message through the fairies that they have located the missing Fairy Queen. She's apparently been captured by the sirens.

So we're going to be launching a rescue mission to the depths of the Great Ocean Lake. The mermaids will also be helping us, but they need our skills to fight the sirens properly.

And by that I mean I'm also going to be coming along with you. All the fairies and the Fairy Queen are important to us, so I want to do my part in helping her out. Don't worry, I know how to fight even underwater!

There will be temporary teleport crystals straight to the northern side the of the Great Ocean Lake at every Guild. Let's meet there tomorrow at noon! You might wanna bring some swimsuits with you - but we'll have some other useful things for diving at ready there!

Oh, right. You will get a big reward of 10,000 Moon Coins if you come to help. The Fairy Queen is essential for fighting back the Darkness. So if you're able to come to our aid, please do.





Part 1


Dawn is waiting for everyone at the beach at the promised time with a lot of boxes. She explains that the boxes contain different methods of helping people with the dive. One of the items included is a Oxygen Helmet made by the Research Center that lets someone breathe underwater for 12 hours after charging it with magical energy. The second item included is a Seashell Necklace that will release a temperature altering bubble when used underwater, making the water around the user a pleasant temperature and also lets the user breathe underwater for 12 hours after charging it with touch energy. The energies can be charged in the middle of use if necessary. Both of the items make communicating underwater possible and can be kept after the mission - but you only get to choose one.

Other items in the boxes are saddles, harnesses and treats, meant for Water Mounts. Dawn explains there are several water animals tamed by the mermaids that will aid the characters if they feel like they're not strong enough swimmers - or just want to save their strength. There are sea lions, seals, giant sea horses, dolphins and even orcas and sharks. The first mission is bonding with the mounts - which is where the treats will come to play. Some mounts may be more difficult to bond with than others.

There's time to practice both riding the mounts, diving and even fighting underwater. There's even a cage-like ring made with seaweed where people can practice sparring safely.

Part 2


As the mission starts it becomes clear that the lake is very, very deep and has a lot of caves and labyrinths made of coral. That's why the mermaids are there to guide them to right directions. Anyone is welcome to stray from the paths and explore different caves for different aquatic herbs for different potions and variety of items, but they should be careful not to get lost.

The trip is so long that the mermaids suggest staying at their homes at the Mermaid Village (all the houses are made out of coral) for a while to charge and eat a little bit. The mermaids accommodate the otherworlders by having one full room that has oxygen and a nice, comfortable bed... but due to the limited number of houses all rooms will have to have two residents (and just one bed).

During their stay in the mermaid village, they have a chance to interact with the local mermaids and hear them tell mermaid tales (basically stories from the past, of royalties and pirates, and even a love story between a siren and a mermaid - feel free to come up with fun little stories).

They also wish to hear about characters' stories. Either from Ellipsa or their homeworld. If characters manage to make a mermaid laugh or cry with their stories they will receive mermaid tears that can be made in jewelry that makes a water shield around them (even out of water) in danger. The ones made from tears of sadness will also heal characters slightly while the shield is up.

Part 3


There's also the danger of getting invited by a siren instead of a mermaid as they pretend to be mermaids around the village. They also have houses, but they're further away from others. They will try to lock people up and either kill them or make them their slaves. If someone starts doubting where they're going they can use their voice to make people think they're following a loved one to safety.

The sirens will also definitely use characters as shields to protect themselves from death.





Down Where It's Wetter

September 19th - 21st




Part 1


After a good rest at the Mermaid village, it's time to continue the journey towards the proper siren territory. The guide mermaids will lead the team into the darker themed coral reefs. Some of the colors emit a light, making it easier to see through the coral corridors.

On the way to their destination there are some more open coral caves where monsters lurk. The caves can include camouflaged ice squids that try to freeze people (the closer someone gets to them the colder the water is and they're weak physically which is why they hide), adamantine swordfish that will wish to duel anyone with a sword (defeating them requires firing magic at their mouth) or energy sapping jellyfish that try to cling onto people (the trick to defeating them is to get them stuck together or destroying them).

Some of the caves also have sirens hidden in them that are the first wave of guardians of the siren territory. They're armed with tridents that shoot out ice or electric crystals and their singing will cause pain and status effects (such as stun, poison, sleep, burn and energy sap). They're not hiding their pointy teeth or spiky tails around this area so they can't be mistaken for the guide mermaids.

If someone does get affected by a status effect, the mermaids can heal them with their songs.

Some coral caves also have very beautiful crystal flowers stuck to the coral (they can't be removed). Characters will feel weaker near the flowers. It seems the flowers are draining touch energy. Holding someone's hand near the flowers help with the effect.

Part 2


After the coral caves, the team finally makes it to a giant area surrounded by rocks and coral. The seabed in the middle looks empty, but it's still guarded by more sirens with tridents. But these guards also have schools of manta ray that protect them and use their tails to sting opponents. One siren usually has three manta ray protecting them and they fight in formations with other siren's manta ray when needed.

Defeating a siren will gradually destroy an illusion, so either destroying them or knocking all of them unconscious has to happen before the team can proceed. Once every siren is defeated, the Siren's Palace is finally revealed.

Dawn leads the way to the Palace, which is more of a prison for "breathers". There are some native humans there, but also who they were here to rescue; the Fairy Queen. The Mermaid Guide provide more Seashell Necklaces to rescue everyone from the Palace. Dawn personally helps the Fairy Queen, who seems to be unconscious but still definitely alive.

Going back through the coral paths is now easier with the enemies gone. The crystal flowers previously there have disappeared while the fight was going on at the palace. Otherwise the journey back to the surface can be made faster by by riding currents. These currents reach from the Mermaid Village to the surface - but only go upwards, which is why they couldn't be used on their way down. They cut the time swimming into half.

Once characters make it back to the city they will be greeted with a feast that the fairies have set up with the natives of the world. Plenty of free (normal, not fairy) food and drinks for everyone! And a hefty 10,000 Moon Coins rewards for everyone who went underwater.

Part 3
Epilogue/Extra Information


Further investigation of the Palace and interrogating sirens leads people to find out that the sirens alone weren't responsible for the abduction of the Fairy Queen (unlike the natives, those are completely blamed on the sirens). Apparently the remnants of the Auctives (or "The Harvesters") were also responsible, but they have been found dead in the Palace.

Another name that the sirens mentioned (with added venom in their tones) was "The Wizard". Apparently this person promised to stay around and help them win their war against mermaids and their allies, but the person had vanished and left the sirens behind to take the blame. They say the Wizard has a way with words, making almost anyone believe what he says and trust him - but once that effect stops people see the error of their ways.

The sirens responsible for kidnappings of natives are given to the mermaids, as they know the best way to punish them. This, by no means, means all sirens have been dealt with - just a group of the more loud ones.


Meanwhile, the Fairy Queen will be resting somewhere in Nightwake, regaining her strength but she will surely make an appearance later to tell her side of the story when the time is right.





OOC TIPS


• Ask Event-related questions here!

• Smut is not allowed on the event post, so if your thread is heading that way, please move it to a private entry of your own (your own entry or a new locked post on the comms).

• Remember to content and spoiler warn as necessary!

• The First part of the event will continue for the whole month.

• The Second part of the Event runs ICly between September 18th and September 21st, with the Fairy Queen being brought back to safety on the 21st by Guild Leader Dawn.

• Those who wish to see a glimpse of the Fairy Queen as she's being rescued, she looks like this, but with huge fairy wings (PB: Monica Bellucci). She's normal human sized, unlike normal fairies. She will be added to the NPC page later.

• Dawn will be participating in the event, but she cannot be interacted with in threads. You're free to handwave her fighting alongside your character with her double swords or chat about anything related to Summer Holder powers - or maybe even think about hosting a party - while resting somewhere.

Items found from the underwater caves can be freely chosen by players. We just ask you don't make your character find a piece of every item available!

• Reminder that this month is Activity Check-in month and check-in ends on September 30th, at 23:59 PST.


code bases by tricklet
abnormalizes: neutral (she's all right she's all right)

casual cannibalism mention

[personal profile] abnormalizes 2023-09-17 12:00 am (UTC)(link)
Hard to imagine. If you had a graveyard in my world you might as well advertise 'free meals here!' to the cannibals.

[...that may not be Purple's issue with it, actually.]

I'm sure you can find the body of a whale or a shark or something like that if you look for one.
demondelic: (🕗 72)

im glad evangeline has someone she can be this casual with

[personal profile] demondelic 2023-09-17 12:13 am (UTC)(link)
Even beyond that, the creatures aboveground need the corpses far more than the soil ever could...
And it certainly limits the corpse's potential. Such a pity.

[Yeah, they're definitely taking offense as a necromancer more than anything else.]

... I have read of whales, but what are sharks?
abnormalizes: neutral (she's all right she's all right)

thanks for being normal about it purple

[personal profile] abnormalizes 2023-09-17 12:17 am (UTC)(link)
They say it's disrespectful to the dead to use their corpse for stuff? I guess they have so many resources that it's not a big deal to waste some.

[Purple's so valid, honestly.]

So whales are the largest marine animals, but they're herbivores - they eat plants. Sharks are the largest marine predators - if you want your mount to do combat, sharks will be a lot more competent than whales.
demondelic: (🕗 02)

np they're so good at being incredibly normal

[personal profile] demondelic 2023-09-17 12:28 am (UTC)(link)
Disrespectful? I strongly disagree. Perhaps it may annoy the dead, but I have yet to meet an undead who truly despised me for what I have done.
And truly, should the living be the ones making that decision for them?

[Like, make no mistake, they definitely have a zombie back home that kinda hates them? But at the same time, it's more in an "employee who hates being the donut boy" kind of way.
So, y'know.]


Sharks... do sound quite interesting, however. Perhaps I ought to look for the carcass of one around the area...
abnormalizes: neutral (everybody sing)

[personal profile] abnormalizes 2023-09-17 10:28 pm (UTC)(link)
Lots of places they can't talk to the dead at all, so I guess they just assume what their feelings about it would be? It's kind of dumb.

I can help you look for a shark corpse, if you want company.
Edited 2023-09-17 22:29 (UTC)
demondelic: (🕗 10)

[personal profile] demondelic 2023-09-17 11:52 pm (UTC)(link)
Ah-
Would you truly? I would be quite happy if you did; most shy far away from the topic of death, I have not gotten a chance to...
Share it with someone else, I suppose.
abnormalizes: positive blush (it's the right time)

[personal profile] abnormalizes 2023-09-18 12:14 am (UTC)(link)
If I were squeamish about corpses, I'd never get anything done at home. I'm just happy to spend time with you doing whatever.

[Necromancy counts as whatever!]
demondelic: (🕗 43)

[personal profile] demondelic 2023-09-18 12:19 am (UTC)(link)
[Yeah, this is where they'd smile if they had the mouth for it. At least their eyes crease up a little as if they're smiling?]

Thank you, Evangeline. It makes me very happy to hear that.

[That's followed with a little nod before they half turn, indicating that they're ready to just head out here and now, if she's willing to follow!]

If you would like... I could potentially raise one for you, as well. It would not understand your words without an Animal Amulet, but that's no matter.
An order to obey your use of reins and to keep you safe would be all that is necessary.
abnormalizes: neutral blush ((the girl's a super freak))

[personal profile] abnormalizes 2023-09-18 12:47 am (UTC)(link)
Would you? That'd be so cool!

[Hell yes she is down for a zombie/skeleton shark. Sign her up.]
demondelic: (🕗 76)

[personal profile] demondelic 2023-09-18 02:23 am (UTC)(link)
Indeed I would. I do not offer anything I would not want to act upon.

[Plus they maybe kinda miss being fawned over as a Mage, considering they were top of the top (underneath their master), but Evangeline doesn't get to know that.
Anywho!]


Come; there was a strange, colorful rock formation just a bit beyond the seagrass arena that had caught my eye as we journeyed through the water.
It seemed to house quite a lot of life... and where there is that much life, it is inevitable that there is food.

[So, you know.
Dead things.]
abnormalizes: neutral blush ((the girl's a super freak))

[personal profile] abnormalizes 2023-09-18 03:29 am (UTC)(link)
Oh, that's a coral reef, I think? I've seen pictures of it anyway. I haven't been to the ocean before coming to Ellipsa myself, so I'm not an expert.
Edited 2023-09-18 03:29 (UTC)
demondelic: (🕗 70)

[personal profile] demondelic 2023-09-18 06:58 pm (UTC)(link)
A coral reef...

[The way they parrot that makes it clear that such a thing is foreign to them. Just completely unknown.
Even hearing the phrase, they'd never guess that coral is a living thing - they're just going to assume it's a special type of rock they've never heard of.]


No, I understand. We did not have an ocean, in Everhood. The largest body of water was the lake beneath the Cursed Castle.
It did not have many fish. ... For reasons I'm sure are obvious.
abnormalizes: positive (in a limousine)

[personal profile] abnormalizes 2023-09-19 02:14 am (UTC)(link)
[To be fair, just having seen pictures, Evangeline also assumes they're rock.]

What, you mean a place called the Cursed Castle isn't exactly the most hospitable for life? Shocking.
demondelic: (🕗 49)

[personal profile] demondelic 2023-09-19 02:18 am (UTC)(link)
Oh, it was quite hospitable for life - mine, specifically.
Though, unlike small creatures such as fish, I do not require fresh air and warmth.

[Because of course they lived in a cursed ass castle. They even shared it with vampires.
And a giant spider monster made of eyes and hair.
The sweet life, as it were.]


... Hmm. With your experiences, I cannot help but wonder...
Would you, perhaps, be able to hear it speak?

A shame it cannot be tested. I think you would have enjoyed the castle to some degree.
abnormalizes: neutral (everybody sing)

[personal profile] abnormalizes 2023-09-19 02:43 am (UTC)(link)
Maybe? What does a castle have to say? I'd definitely want a conversation if I had the option.

[The perspective of a building must be fascinating.]
demondelic: (🕗 06)

[personal profile] demondelic 2023-09-19 02:52 am (UTC)(link)
I have only heard it whisper to me beneath its breath, unfortunately. Some swear it had treated them with hostility, but I had never experienced such, myself...
Perhaps because I kept it clean and did not break its flooring as often as the others had.

[There were SO. MANY. HOLES. So many. Many of them made on purpose, even.
They're lucky they could float and teleport, otherwise that castle would have been a headache.

Instead, it was their favorite and they miss it so dearly. They want a castle again. :(]


If I had to guess, however, I am sure such a castle held many secrets. It was home to many curiosities and artifacts, after all.
Somewhere that housed the Mirror of Truth would no doubt bear many secrets within its walls.
abnormalizes: positive (in a limousine)

[personal profile] abnormalizes 2023-09-19 02:59 am (UTC)(link)
That sounds fair, I wouldn't like to have my floors broken if I were a castle, probably.

What's the Mirror of Truth?

[sparkle eyes tell her all the things-]
demondelic: (🕗 76)

[personal profile] demondelic 2023-09-19 03:11 am (UTC)(link)
The Mirror of Truth...

[Just the way they say that probably makes it clear how they feel about it. That is their Big Thing, right there.
They literally chose to die in front of it. Seriously. It was the most obvious place for them to go, knowing their eventual murderer was chasing them, yet that's where they went.]


It was a large mirror made of crystal - its borders a clear blue, but its face was a striking black like obsidian.
I had been told many times, over many years, of its ability to tell you the truth... and though I had meditated on this thought before the Mirror itself just as many times, I had never seen a single image within its glass.

It cannot tell you a truth when there is none to be had.

Despite this, it exuded a sort of awesomeness I have felt matched by no other - just being near it, you could feel the power it held.
And its chamber was a wonderful place for a bit of solitude, considering it had been locked for centuries. But I, of course, can warp myself wherever I like... locks mean nothing to me.
abnormalizes: positive blush (it's the right time)

[personal profile] abnormalizes 2023-09-19 03:22 am (UTC)(link)
[...it sounds like it was a non-reflective surface that somebody got philosophical about, but Evangeline decides not to voice this thought aloud given the tone Purple is using.]

I would've liked to see it myself once. You could probably ask for it with a Wishing Star, if you wanted.
demondelic: (🕗 48)

[personal profile] demondelic 2023-09-19 03:33 am (UTC)(link)
[It sure does sound phony when they talk about it, but it was, of course, not a fake!!
They just weren't Protag Special™ enough to get told some wicked gnarly truths from a mirror.

Have they told Evangeline they were literally just some starving, homeless person that Gold Pig scooped up off the street and shoved a magic gem inside of? Because that. That's what they were. And are.
Many shades of "unspecial" to unwrap, here.]


Yes - you are exactly correct. And I very much plan to.
My only worry is that it... may not fit inside of my apartment.

[They're not going to admit that they're still jobless... but yeah, they're still jobless.
Just kind of relying on the free housing until they're made to pay rent, so their apartment's also kinda small...
Man, stuff's starting to feel real familiar in ways they don't like--]


... Someday, however. Someday, I will own a castle here in Ellipsa. And it is there that the Mirror shall reside.
It had been destroyed alongside Everhood itself, but I have heard many tales of this realm's relationship with time... I have no doubts Ellipsa's fairies can provide.
abnormalizes: positive (in a limousine)

[personal profile] abnormalizes 2023-09-19 05:50 pm (UTC)(link)
I can definitely confirm those stories - when there were other people from my world here, they were both from a time after me, when L Corp had already fallen.

A castle of your own sounds wonderful. Can I come visit?
demondelic: (🕗 02)

[personal profile] demondelic 2023-09-20 08:59 am (UTC)(link)
Of course. I would never bar you from such a place.
You would be free to visit whenever you would like.

[That means Evangeline is, officially, a Friend™. Congratulations!!!]

I will have to save quite a bit to make this happen... or I will find a way to acheive it beyond the use of money.
Either way. You can expect it in our near future, regardless.
abnormalizes: positive blush (that girl is pretty kinky)

[personal profile] abnormalizes 2023-09-21 12:42 am (UTC)(link)
Thank you!

[Friendship!! Yeah!!]

I think the houses aren't generally that expensive, but I didn't look into purchasing or building a castle. You'd have to get a pretty good job to pay for that.
demondelic: (🕗 64)

[personal profile] demondelic 2023-09-23 06:18 am (UTC)(link)
Ah... that is true. But I am a Mage - we are known for our quick wits and our cunning natures.
As I said, I will also look into means beyond the use of money...

[Can they guarantee it'll be legal? Nope! Not at all!
But whatever, castle is more important!!]


... Perhaps procuring the land for it would be the most important step.
If the homes themselves are inexpensive, perhaps it would be a worthwhile idea to find one on enough land to build upon at a later date?
abnormalizes: neutral blush ((the girl's a super freak))

[personal profile] abnormalizes 2023-09-23 05:14 pm (UTC)(link)
There's the house expansion item you can get from the store that just adds another room to your house decorated however you want - I don't know if you could use that to convert a normal house to a castle, but you could definitely add rooms to a castle that way?

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